Comments on: How to Load SPIR-V Shaders in OpenGL https://www.geeks3d.com/20200211/how-to-load-spir-v-shaders-in-opengl/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Mon, 13 Jul 2020 16:38:48 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Tim https://www.geeks3d.com/20200211/how-to-load-spir-v-shaders-in-opengl/#comment-86595 Mon, 13 Jul 2020 16:38:48 +0000 http://www.geeks3d.com/?p=10004#comment-86595 Soo. I’m trying to get this up and running on an RX 580.
Even with an OpenGL 4.6 context, GL_NUM_PROGRAM_BINARY_FORMATS returns a big fat zero.

Despite that… it seems to work regardless.
The relevant function pointers exist, I can load and link SPIR-V shaders into a program object.

Wether or not they work as expected remains to be seen.. Did you get much further with this?

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