
NVIDIA has published a new update of FleX, a GPU-based particle simulation library designed for real time applications. FleX is available for Windows (32/64-bit), Linux (64-bit) and Android.
You can download FleX 1.0.0 from THIS LINK.
FleX 1.0.0 changelog:
- Added support for reporting collision shape ids, and trigger volume shapes, see flexGetContacts() - Optimizations to host code performance - Fix for potential memory leak in SDF object destruction - Fix for potentially missed collisions during convex shape CCD - Fix for incorrect bounds computation during flexSetShapes() (if not specified by user) - Fix for initial shape translations being incorrect when using a transform with flexExtCreateInstance() - Move flexExt.h header to the /include folder
