Comments on: (Book Review) Practical Rendering and Computation with Direct3D 11 https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 10:06:28 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Caro https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20870 Sun, 04 Sep 2011 15:57:48 +0000 http://www.geeks3d.com/?p=7997#comment-20870 I must have.

And this too “Real-Time Shadows” http://www.amazon.com/Real-Time-Shadows-Michael-Wimmer/dp/1568814380?tag=realtimerenderin

and this

Graphics Shaders: Theory and Practice, Second Edition – OpenGL 4.0 – http://www.amazon.com/Graphics-Shaders-Theory-Practice-Second/dp/1568814348?ie=UTF8&tag=virtua06a-20&link_code=btl&camp=213689&creative=392969

I need some money 🙂

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By: JeGX https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20859 Fri, 02 Sep 2011 15:49:12 +0000 http://www.geeks3d.com/?p=7997#comment-20859 With this book you will learn how d3d11 works, the authors don’t use their framework (or a bit only).
Like you, I don’t appreciate books that rely on unknown frameworks. I prefer direct API calls and simple C/C++. Hope that helps!

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By: dominic https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20858 Fri, 02 Sep 2011 15:04:25 +0000 http://www.geeks3d.com/?p=7997#comment-20858 Hi,

Does this book cover “raw” D3D11 code or does it use the authors framework ? I want to buy this book, but I want to be sure I’ll be learning about how D3D11 works, as low level as possible, and not learning how to use a framework.

Thanks

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By: CoCoKool https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20844 Thu, 01 Sep 2011 12:25:51 +0000 http://www.geeks3d.com/?p=7997#comment-20844 This book will give you aids

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By: cristobal https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20814 Wed, 31 Aug 2011 01:30:42 +0000 http://www.geeks3d.com/?p=7997#comment-20814 even when a good opengl 4.x book is missing, there is a good GLSL 4.0 book already, they even explain tesselation.

http://www.amazon.com/OpenGL-4-0-Shading-Language-Cookbook/dp/1849514763/ref=sr_1_13?ie=UTF8&qid=1314754144&sr=8-13

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By: seamonkey https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20813 Tue, 30 Aug 2011 23:42:00 +0000 http://www.geeks3d.com/?p=7997#comment-20813 Bought!

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By: Marcello https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20811 Tue, 30 Aug 2011 21:48:31 +0000 http://www.geeks3d.com/?p=7997#comment-20811 Good book it seems. But I would have really liked an Opengl 4 book more. There are a bunch of dx11 books around , but even the official books just stop at OpenGL 3 . Reading the specifications isn’t very handy to learn the OGL4 features.

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By: Leith https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20809 Tue, 30 Aug 2011 21:19:01 +0000 http://www.geeks3d.com/?p=7997#comment-20809 Hmm someone needs to make a decent OpenGL 4.2 book.

Also about multithreded rendering: I read somewhere that only NVIDIA supports it, ATI/AMD still serialize all the GPU commands. And neither NVIDIA or ATI/AMD bother to compile the second thread to a command buffer (or display list in GL speak) which is needed to extract maximum speed.

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By: msweed4life https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20804 Tue, 30 Aug 2011 16:30:19 +0000 http://www.geeks3d.com/?p=7997#comment-20804 wonderful !

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By: Matumbo https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20803 Tue, 30 Aug 2011 14:55:36 +0000 http://www.geeks3d.com/?p=7997#comment-20803 Thanks for your review, I’m definitely buying that book.

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By: fmoreira https://www.geeks3d.com/20110830/book-review-practical-rendering-and-computation-with-direct3d-11/#comment-20802 Tue, 30 Aug 2011 14:39:36 +0000 http://www.geeks3d.com/?p=7997#comment-20802 ” about … euh… Direct3D 1? ” very good! 🙂

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