
Tag Archives: render target
Reflections in GeeXLab

In recent versions of GeeXLab, I added the support of reflections (mirror, surface water for example). Here is how to do a reflection with GeeXLab:
3D Programming, Prototyping and Gamedev with GeeXLab
In recent versions of GeeXLab, I added the support of reflections (mirror, surface water for example). Here is how to do a reflection with GeeXLab: