Comments on: (Shader Library) Crosshatching GLSL Filter https://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 15:02:32 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Baal Garnaal https://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/#comment-18606 Tue, 15 Mar 2011 09:58:29 +0000 http://www.geeks3d.com/?p=7731#comment-18606 Thanks a lot for this filter, I took the liberty to implement it for jME. It’s a brilliant filter to create a drawn like game.

http://jmonkeyengine.org/groups/user-code-projects/forum/topic/crosshatch-post-processing-filter-lets-go-manga/?_wpnonce=f71e4c3c9a#post-120973

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By: mc https://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/#comment-18325 Sat, 26 Feb 2011 02:13:40 +0000 http://www.geeks3d.com/?p=7731#comment-18325 L = r*0.2126 + g*0.7152 + b*0.0722 gives you a reasonable approximation

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By: mg https://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/#comment-18243 Sun, 20 Feb 2011 13:11:37 +0000 http://www.geeks3d.com/?p=7731#comment-18243 Cool, thanks! Quick comment: You probably want to use a better estimate for luminance than length(rgb) – see e.g. http://en.wikipedia.org/wiki/YUV

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By: Michael https://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/#comment-18208 Sat, 19 Feb 2011 12:00:49 +0000 http://www.geeks3d.com/?p=7731#comment-18208 Cool, thanks for sharing

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