Comments on: (Shader Library) Gaussian Blur Post Processing Filter in GLSL https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 15:10:55 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Crixe https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-22469 Tue, 27 Dec 2011 21:52:08 +0000 http://www.geeks3d.com/?p=7337#comment-22469 I see a picture of Linda Le(Vampy bit Me) there. Nice.

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By: memmeck asem https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-22395 Thu, 22 Dec 2011 04:45:08 +0000 http://www.geeks3d.com/?p=7337#comment-22395 nice boobs 😮

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By: Florian Märkl https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-21705 Wed, 02 Nov 2011 10:40:02 +0000 http://www.geeks3d.com/?p=7337#comment-21705 You could make tc a vec4 and change all the
“texture2D(sceneTex, ).rgb” to
“texture2D(sceneTex, )” and
“gl_FragColor = vec4(tc, 1.0);”
to
“gl_FragColor = vec4(tc);”
and the alpha value is blended as well!

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By: Gelko https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-20118 Tue, 28 Jun 2011 00:29:49 +0000 http://www.geeks3d.com/?p=7337#comment-20118 ulala that girl is HaWT, any hd pic of that? hehe

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By: Real-Time Rendering · Quick Gaussian Filtering https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-14259 Tue, 21 Sep 2010 01:17:59 +0000 http://www.geeks3d.com/?p=7337#comment-14259 […] know were discussed by this article by Daniel Rákos in his article, and also coded up by JeGX in a GLSL shader demo collection. First, I hadn’t thought of using the Pascal’s triangle […]

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By: JeGX https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-14241 Mon, 20 Sep 2010 07:39:21 +0000 http://www.geeks3d.com/?p=7337#comment-14241 Thanks Eric, updated!

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By: Eric Haines https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-14227 Mon, 20 Sep 2010 01:09:07 +0000 http://www.geeks3d.com/?p=7337#comment-14227 Nice to have this in the collection! Since your post, Daniel’s fixed his code’s weights a bit so that they sum to one. I’d recommend fixing your weights to match his.

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By: Daniel Rákos https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-14014 Fri, 10 Sep 2010 13:46:48 +0000 http://www.geeks3d.com/?p=7337#comment-14014 Nice post and nice image 😀

I’m glad to see that my work inspired you to write the demo and article!

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By: JeGX https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-14013 Fri, 10 Sep 2010 13:28:35 +0000 http://www.geeks3d.com/?p=7337#comment-14013 Thanks for the separable convolution link. The explanation is simple and clear.

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By: adoniseagle https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-14010 Fri, 10 Sep 2010 08:49:47 +0000 http://www.geeks3d.com/?p=7337#comment-14010 The math fact is that some convolution kernel are separable : If a square matrix could be obtained from a row and a col vector, the matrix is separable.

Here the explanation :
http://blogs.mathworks.com/steve/2006/10/04/separable-convolution/

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By: Korvin77 https://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/#comment-14000 Thu, 09 Sep 2010 20:57:13 +0000 http://www.geeks3d.com/?p=7337#comment-14000 *looks at shots* ummm such a nice advertising posters. I like this tool now 😀 we all must have it )))

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