Comments on: (Shader Library) Night Vision Post Processing Filter (GLSL) https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 15:34:43 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: LengZ https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-25444 Wed, 05 Sep 2012 14:05:54 +0000 http://www.geeks3d.com/?p=5714#comment-25444 Nice!
Thanks for your shader

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By: 0x69 https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-14832 Thu, 21 Oct 2010 07:44:08 +0000 http://www.geeks3d.com/?p=5714#comment-14832 Nice shader !
However, I would notice that real night vision device amplifies light equally in all luminance ranges (not just the low luminance parts as in this shader).

Otherwise good shader usage !!!

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By: Real-Time Rendering · 7 Things for February 10 https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9930 Wed, 10 Feb 2010 13:19:36 +0000 http://www.geeks3d.com/?p=5714#comment-9930 […] a night-vision filter in GLSL, developed with their GeeXLab tool for prototyping […]

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By: Night Vision Post Processing Shader in Blender Game Engine - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9555 Tue, 19 Jan 2010 16:57:32 +0000 http://www.geeks3d.com/?p=5714#comment-9555 […] night vision post processing effect I developed for GeeXLab has been ported to Blender Game Engine by a Blender user called Letun. I […]

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By: JeGX https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9520 Sat, 16 Jan 2010 13:26:42 +0000 http://www.geeks3d.com/?p=5714#comment-9520 Thanks Letun, I’ll publish a short post on your work next monday.

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By: Letun https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9519 Sat, 16 Jan 2010 13:22:25 +0000 http://www.geeks3d.com/?p=5714#comment-9519 Shader is executed only for those objects, which I refer to the variable ShaderObjects. So can use the scene without lighting

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By: JeGX https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9512 Sat, 16 Jan 2010 12:06:17 +0000 http://www.geeks3d.com/?p=5714#comment-9512 Yes it’s what I saw in your demo. So the shader is executed for every mesh in the mesh ? And don’t worry for your english, it’s perfectly understandable 😉

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By: Letun https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9511 Sat, 16 Jan 2010 11:14:06 +0000 http://www.geeks3d.com/?p=5714#comment-9511 But I’ll did not use Fragment Shader as a post filter, because it drops fps((
sorry for my english

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By: JeGX https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9510 Sat, 16 Jan 2010 09:59:33 +0000 http://www.geeks3d.com/?p=5714#comment-9510 Nice! I’ll try to test your work in Blender game engine.

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By: Letun https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9509 Sat, 16 Jan 2010 09:19:42 +0000 http://www.geeks3d.com/?p=5714#comment-9509 Cool. I moved this code in Blender GE
http://blenderartists.org/forum/showthread.php?t=176422

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By: Geeks3D – 2009 Retrospective | The Geeks Of 3D - 3D Tech News https://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/#comment-9294 Fri, 01 Jan 2010 20:04:09 +0000 http://www.geeks3d.com/?p=5714#comment-9294 […] [Shader Library] Night Vision Post Processing Filter (GLSL) […]

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