Comments on: (Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL) https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 15:00:29 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Licaon https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-19428 Thu, 19 May 2011 11:21:20 +0000 http://www.geeks3d.com/?p=7825#comment-19428 any news regarding the WINE error?

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By: Licaon https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-19049 Thu, 07 Apr 2011 23:08:02 +0000 http://www.geeks3d.com/?p=7825#comment-19049 @JegX:
ShaderToyMark ( http://pastebin.com/0jtV1my8 ) does not say anything just sits there
GeeXLab ( http://pastebin.com/7wG3QnjZ ) as the FXAA demo it just says ‘Loading scene Fxaa_demo.xml in progress…’ while it actually crashes and hangs there until i kill it from htop, CTRL-C does not help as you can see.

Other OpenGL apps work ok both natively and through WINE despite whatever error messages WINE spits.

Debian Sid 64bit, WINE 1.3.17 ( from git ), nvidia GTX460 on 270.18.

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By: crazy https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-19015 Wed, 06 Apr 2011 15:15:18 +0000 http://www.geeks3d.com/?p=7825#comment-19015 What happened to SRAA? and thx for informations

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By: JeGX https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-19000 Wed, 06 Apr 2011 08:23:29 +0000 http://www.geeks3d.com/?p=7825#comment-19000 Thanks simesgreen, I updated the article.

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By: simesgreen https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-18999 Wed, 06 Apr 2011 08:19:50 +0000 http://www.geeks3d.com/?p=7825#comment-18999 > based on AMD’s MLAA

The original MLAA paper was by Intel.

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By: Damian https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-18997 Wed, 06 Apr 2011 05:50:42 +0000 http://www.geeks3d.com/?p=7825#comment-18997 Timothy Lottes has put out a demo on Google docs:

https://docs.google.com/leaf?id=0B2manFVVrzQAMzUzYWQ5MTEtYmE1NC00ZTQzLWI2YWYtNTk2MDcyMmY1ZWNm&sort=name&layout=list&num=50&pli=1

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By: Joakim Dahl https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-18992 Tue, 05 Apr 2011 19:45:24 +0000 http://www.geeks3d.com/?p=7825#comment-18992 A bit blurry result but for the simplicity in implementation it might very well be worth it. I’ll add this to my engine as well. Thanks for posting!

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By: JeGX https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-18989 Tue, 05 Apr 2011 17:24:10 +0000 http://www.geeks3d.com/?p=7825#comment-18989 @Thimothy: so I can’t wait to test the FXAA v1, if you plan to release it. In any case, FXAA v2 produces very acceptable results 😉

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By: Timothy Lottes https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-18988 Tue, 05 Apr 2011 17:16:39 +0000 http://www.geeks3d.com/?p=7825#comment-18988 FYI, the source you grabbed is only the lowest quality FXAA v2 preset designed for the consoles.

FXAA v1 (not tested here) for PC is MUCH higher quality!!

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By: JeGX https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-18987 Tue, 05 Apr 2011 17:10:38 +0000 http://www.geeks3d.com/?p=7825#comment-18987 It’s only this demo or it’s GeeXLab that does not run under Wine? Could you test ShaderToyMark? Or simpler, just launch GeeXLab under Wine.

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By: Licaon https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/#comment-18986 Tue, 05 Apr 2011 16:59:21 +0000 http://www.geeks3d.com/?p=7825#comment-18986 Broken in WINE: http://pastebin.com/fMUeBrPX 🙁

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