Comments on: OpenGL 4.2 Atomic Counters: Rasterization Pattern, Helper for Rendering Optimization (Windows, Linux) https://www.geeks3d.com/20131031/opengl-4-2-atomic-counters-rasterization-pattern-helper-for-rendering-optimization-windows-linux/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 16:02:52 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: John Smith https://www.geeks3d.com/20131031/opengl-4-2-atomic-counters-rasterization-pattern-helper-for-rendering-optimization-windows-linux/#comment-33819 Fri, 01 Nov 2013 16:49:01 +0000 http://www.geeks3d.com/?p=8642#comment-33819 GeForce 6xx have pattern like Radeon 6xxx had, while GeForce 5xx had messy pattern. Interesting

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By: zqueezy https://www.geeks3d.com/20131031/opengl-4-2-atomic-counters-rasterization-pattern-helper-for-rendering-optimization-windows-linux/#comment-33793 Fri, 01 Nov 2013 11:37:32 +0000 http://www.geeks3d.com/?p=8642#comment-33793 nice work

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