Comments on: Simple Introduction to Geometry Shaders in GLSL (Part 2) https://www.geeks3d.com/20111117/simple-introduction-to-geometry-shader-in-glsl-part-2/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 16:08:58 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: frca https://www.geeks3d.com/20111117/simple-introduction-to-geometry-shader-in-glsl-part-2/#comment-27782 Tue, 12 Mar 2013 13:09:42 +0000 http://www.geeks3d.com/?p=8091#comment-27782 I do not recommend using compatibility profile. It can lead to problems such as one baron describes.

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By: baron https://www.geeks3d.com/20111117/simple-introduction-to-geometry-shader-in-glsl-part-2/#comment-23621 Mon, 19 Mar 2012 18:17:33 +0000 http://www.geeks3d.com/?p=8091#comment-23621 I get a compilation erorr, when I’m trying to compile this sample.

error C7533: global variable gl_Vertex is deprecated after version 120

This source is incompatible with 330 version.

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By: sqrt[-1] https://www.geeks3d.com/20111117/simple-introduction-to-geometry-shader-in-glsl-part-2/#comment-21860 Thu, 17 Nov 2011 23:08:06 +0000 http://www.geeks3d.com/?p=8091#comment-21860 I agree – these simple intros are a useful reference.

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By: YulFi https://www.geeks3d.com/20111117/simple-introduction-to-geometry-shader-in-glsl-part-2/#comment-21858 Thu, 17 Nov 2011 20:45:03 +0000 http://www.geeks3d.com/?p=8091#comment-21858 I like a lot your “Simple Introduction” series. It’s well explained.

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By: LLB https://www.geeks3d.com/20111117/simple-introduction-to-geometry-shader-in-glsl-part-2/#comment-21853 Thu, 17 Nov 2011 18:00:35 +0000 http://www.geeks3d.com/?p=8091#comment-21853 Definitely useful, thanks!

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