Comments on: GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects https://www.geeks3d.com/20140704/gpu-buffers-introduction-to-opengl-3-1-uniform-buffers-objects/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 14:23:36 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: casper https://www.geeks3d.com/20140704/gpu-buffers-introduction-to-opengl-3-1-uniform-buffers-objects/#comment-47788 Thu, 10 Jul 2014 07:25:20 +0000 http://www.geeks3d.com/?p=8853#comment-47788 That purely depends on usage scheme. The main point of uniform buffers is that you don’t have to set uniforms per draw call, but only per frame. And if you have alot of them and you are CPU bound, then performance gain will be noticable in CPU part.

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By: Jezeus https://www.geeks3d.com/20140704/gpu-buffers-introduction-to-opengl-3-1-uniform-buffers-objects/#comment-46839 Fri, 04 Jul 2014 19:49:57 +0000 http://www.geeks3d.com/?p=8853#comment-46839 Have you benched Uniform blocks VS traditional unforms ? Our internal benches surprisingly did not show a real difference. Hopefully this is due to the youngness of the driver… because this concept was lacking since a while but if there is no performance gain, it unfortunately becomes useless. I will be happy to see a bench showing me that I am wrong.

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By: JeGX https://www.geeks3d.com/20140704/gpu-buffers-introduction-to-opengl-3-1-uniform-buffers-objects/#comment-46825 Fri, 04 Jul 2014 17:54:53 +0000 http://www.geeks3d.com/?p=8853#comment-46825 Same thing here with GLSL Hacker + Cat 14.4, don’t know where I took the 16KB for the HD 7970. Probably a dirty cpy/pst from the Intel data. Article updated!

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By: John Smith https://www.geeks3d.com/20140704/gpu-buffers-introduction-to-opengl-3-1-uniform-buffers-objects/#comment-46820 Fri, 04 Jul 2014 17:14:28 +0000 http://www.geeks3d.com/?p=8853#comment-46820 GL_MAX_UNIFORM_BLOCK_SIZE = 65535 on my Radeon R9 280X with Catalyst 14.6 beta. R9 280x is the same as 7970

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