Comments on: Simple Introduction to OpenGL 4 Shader Subroutines https://www.geeks3d.com/20140701/opengl-4-shader-subroutines-introduction-3d-programming-tutorial/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 14:28:19 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Jérôme https://www.geeks3d.com/20140701/opengl-4-shader-subroutines-introduction-3d-programming-tutorial/#comment-46408 Wed, 02 Jul 2014 09:00:52 +0000 http://www.geeks3d.com/?p=8821#comment-46408 Merci JeGX c’est intéressant et bien expliqué, comme toujours sur votre blog.

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By: AngryBaguette https://www.geeks3d.com/20140701/opengl-4-shader-subroutines-introduction-3d-programming-tutorial/#comment-46407 Wed, 02 Jul 2014 08:50:19 +0000 http://www.geeks3d.com/?p=8821#comment-46407 With a custom UberShader implementation it’s generally interesting to sort our object by UberShader specialization in order to minimize context switching cost.

With the subroutine technique is it necessary to sort objects by subroutine uniform ‘value’ in order to maximize performance?

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By: John Smith https://www.geeks3d.com/20140701/opengl-4-shader-subroutines-introduction-3d-programming-tutorial/#comment-46316 Tue, 01 Jul 2014 18:14:48 +0000 http://www.geeks3d.com/?p=8821#comment-46316 it’s 4096 on my R9 280X, the demo working good

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