If you need a little update of the graphics drivers for your Intel GPU (HD Graphics 3000 / 2000), here are the latest versions for Windows 7 and Vista:
Downloads:
From the release notes:
This is minor driver update for 2nd Generation Intel Core processors with Intel HD Graphics.
This driver includes the game performance improvements added to our previous major driver update which showed up to 37% FPS gain on ULV platforms and select shipping games when compared to earlier driver (15.22.50.64.2509 compared to 15.22.1.2361). 2nd Generation Intel Core processors continue to offer the best mainstream gaming experience with popular titles released in 2011 playable out of the box.
This driver exposes OpenGL 3.1 API (GLSL version: 1.40) with 116 OpenGL extensions. The max texture size is 8192 pixels.
Here is the complete list of all exposed OpenGL extensions (GL=103 and WGL=13) for an Intel Sandy Bridge Core i5-2400:
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_blend_color
- GL_EXT_abgr
- GL_EXT_texture3D
- GL_EXT_clip_volume_hint
- GL_EXT_compiled_vertex_array
- GL_SGIS_texture_edge_clamp
- GL_SGIS_generate_mipmap
- GL_EXT_draw_range_elements
- GL_SGIS_texture_lod
- GL_EXT_rescale_normal
- GL_EXT_packed_pixels
- GL_EXT_texture_edge_clamp
- GL_EXT_separate_specular_color
- GL_ARB_multitexture
- GL_EXT_texture_env_combine
- GL_EXT_bgra
- GL_EXT_blend_func_separate
- GL_EXT_secondary_color
- GL_EXT_fog_coord
- GL_EXT_texture_env_add
- GL_ARB_texture_cube_map
- GL_ARB_transpose_matrix
- GL_ARB_texture_env_add
- GL_IBM_texture_mirrored_repeat
- GL_EXT_multi_draw_arrays
- GL_NV_blend_square
- GL_ARB_texture_compression
- GL_3DFX_texture_compression_FXT1
- GL_EXT_texture_filter_anisotropic
- GL_ARB_texture_border_clamp
- GL_ARB_point_parameters
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_dot3
- GL_ARB_texture_env_crossbar
- GL_EXT_texture_compression_s3tc
- GL_ARB_shadow
- GL_ARB_window_pos
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_ARB_vertex_program
- GL_EXT_texture_rectangle
- GL_ARB_fragment_program
- GL_EXT_stencil_two_side
- GL_ATI_separate_stencil
- GL_ARB_vertex_buffer_object
- GL_EXT_texture_lod_bias
- GL_ARB_occlusion_query
- GL_ARB_fragment_shader
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_texture_non_power_of_two
- GL_ARB_vertex_shader
- GL_NV_texgen_reflection
- GL_ARB_point_sprite
- GL_ARB_fragment_program_shadow
- GL_EXT_blend_equation_separate
- GL_ARB_depth_texture
- GL_ARB_texture_rectangle
- GL_ARB_draw_buffers
- GL_ARB_color_buffer_float
- GL_ARB_half_float_pixel
- GL_ARB_texture_float
- GL_ARB_pixel_buffer_object
- GL_EXT_framebuffer_object
- GL_ARB_draw_instanced
- GL_ARB_half_float_vertex
- GL_EXT_draw_buffers2
- GL_WIN_swap_hint
- GL_EXT_texture_sRGB
- GL_ARB_multisample
- GL_EXT_packed_float
- GL_EXT_texture_shared_exponent
- GL_ARB_texture_rg
- GL_ARB_texture_compression_rgtc
- GL_NV_conditional_render
- GL_EXT_texture_swizzle
- GL_ARB_sync
- GL_ARB_framebuffer_sRGB
- GL_EXT_packed_depth_stencil
- GL_ARB_depth_buffer_float
- GL_EXT_transform_feedback
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_ARB_framebuffer_object
- GL_EXT_texture_array
- GL_EXT_texture_integer
- GL_ARB_map_buffer_range
- GL_EXT_texture_snorm
- GL_INTEL_performance_queries
- GL_ARB_copy_buffer
- GL_ARB_sampler_objects
- GL_NV_primitive_restart
- GL_ARB_seamless_cube_map
- GL_ARB_uniform_buffer_object
- GL_ARB_depth_clamp
- GL_ARB_vertex_array_bgra
- GL_ARB_draw_elements_base_vertex
- GL_ARB_fragment_coord_conventions
- GL_EXT_gpu_program_parameters
- GL_ARB_compatibility
- GL_ARB_vertex_array_object
- WGL_EXT_depth_float
- WGL_ARB_buffer_region
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_pixel_format
- WGL_ARB_pbuffer
- WGL_EXT_extensions_string
- WGL_EXT_swap_control
- WGL_ARB_multisample
- WGL_ARB_pixel_format_float
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_create_context
- WGL_EXT_pixel_format_packed_float
I wonder when Intel plans to expose OpenGL 3.2 for the HD 3000 in Windows as Apple has done in Lion 10.7.2?
It’s will be very interesting to see performance tests of new Intel driver in OpenGL.
According to our internal tests Intel OpenGL driver is working very slow (about 70% processor time for driver in our case). Driver worked only in main thread (even on quad-core Intel processor).
@Itcommander.data
i don’t think intel will ever release a driver for openGL 3.2 support for windows 🙁 but anyway hope for the best. Just to add to the post all the performance improvements are for playing the games in low settings.
Intel has released new 8.15.10.2622 drivers for HD Graphics 3000/2000.
32bit
http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&ProdId=3319&DwnldID=20840
64bit
http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&ProdId=3319&DwnldID=20842