Comments on: [Test] Stereoscopic 3D Rendering With Anaglyph Images https://www.geeks3d.com/20100909/test-stereoscopic-3d-rendering-with-anaglyph-images/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Sun, 23 Jan 2011 15:52:38 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Alexander Smirnov https://www.geeks3d.com/20100909/test-stereoscopic-3d-rendering-with-anaglyph-images/#comment-17399 Sun, 23 Jan 2011 15:52:38 +0000 http://www.geeks3d.com/?p=7336#comment-17399 It’s wrong.
Toe-in
“In this projection the camera has a fixed and symmetric aperture, each camera is pointed at a single focal point. Images created using the “toe-in” method will still appear stereoscopic but the vertical parallax it introduces will cause increased discomfort levels. The introduced vertical parallax increases out from the center of the projection plane and is more important as the camera aperture increases.”

Please read http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/
Take care about users eyes 😉

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By: Bruce Sherwood https://www.geeks3d.com/20100909/test-stereoscopic-3d-rendering-with-anaglyph-images/#comment-15848 Sat, 20 Nov 2010 03:59:26 +0000 http://www.geeks3d.com/?p=7336#comment-15848 Take a look at vpython.org, which makes it very easy to write navigable 3D animations using Python. Adding a single statement to the program makes it true stereo. For example, for red-cyan glasses, the magic statement is

scene.stereo = ‘redcyan’

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By: Daniel Rákos https://www.geeks3d.com/20100909/test-stereoscopic-3d-rendering-with-anaglyph-images/#comment-14842 Thu, 21 Oct 2010 13:05:40 +0000 http://www.geeks3d.com/?p=7336#comment-14842 I would recommend you a performance optimization idea:
Instead of coloring the results and additively blending them together, you should rather use glColorMask to mask only for red or cyan.
This way no need for blending which will (at least slightly) improve performance.

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By: Nick https://www.geeks3d.com/20100909/test-stereoscopic-3d-rendering-with-anaglyph-images/#comment-14009 Fri, 10 Sep 2010 07:46:20 +0000 http://www.geeks3d.com/?p=7336#comment-14009 He JeGX,

The asymmetric frustum code is built into the binocularity.org analgyph demo – so you should be able to use it really easily.

Good to see you having fun with 3D !

bw
Nick

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By: JeGX https://www.geeks3d.com/20100909/test-stereoscopic-3d-rendering-with-anaglyph-images/#comment-13994 Thu, 09 Sep 2010 17:35:50 +0000 http://www.geeks3d.com/?p=7336#comment-13994 Thanks for the link Michael.
I’ll try to test asymmetric frustum parallel axis projection in a new GeeXLab demo.

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By: Michael https://www.geeks3d.com/20100909/test-stereoscopic-3d-rendering-with-anaglyph-images/#comment-13993 Thu, 09 Sep 2010 17:22:52 +0000 http://www.geeks3d.com/?p=7336#comment-13993 This is cool!

However, there is one improvement that would improve the stereo effect considerably (depending on the scene).
You currently use something called “toed-in” stereo, which is not optimal.

Look for “Asymmetric frustum parallel axis projection stereo” in the following link for the correct math to do S3D:
http://www.orthostereo.com/geometryopengl.html

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