(Tested) Unigine Heaven 2.0 Direct3D 11 Scores

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF


I played a little with the new Unigine Heaven 2.0 benchmark and here are some scores with a the MSI R5770 Hawk and a Radeon HD 5870 (reference board).

Direct3D 11

R5770 Hawk, 1920×1080 fullscreen, no AA, D3D11, CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • Moderate tessellation: 649 (25.8 FPS) Min FPS: 5.9, Max FPS: 57.5
  • Normal tessellation: 572 (22.7 FPS) Min FPS: 12.7, Max FPS: 55.9
  • Extreme tessellation: 382 (15.2 FPS) Min FPS: 6.5, Max FPS: 48.0

Radeon HD 5870, 1920×1080 fullscreen, no AA, D3D11, CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • Moderate tessellation: 1140 (45.3 FPS) Min FPS: 31.2, Max FPS: 104.4
  • Normal tessellation: 942 (37.4 FPS) Min FPS: 19.9, Max FPS: 99.9
  • Extreme tessellation: 553 (22 FPS) Min FPS: 7.4, Max FPS: 78.0

OpenGL

R5770 Hawk, 1920×1080 fullscreen, no AA, OpenGL (2 or 3?), CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • No tessellation: 907 (36.0 FPS) Min FPS: 12.0, Max FPS: 62.7

Radeon HD 5870, 1920×1080 fullscreen, no AA, OpenGL (2 or 3?), CPU Intel Core 2 E8400, 2GB RAM DDR3 1333MHz, Win 7 64-bit

  • No tessellation: 1557 (61.8 FPS) Min FPS: 36.5, Max FPS: 120.3

And here are some screenshots with the R5770 that show the impact of tessellation (scale: 1.5, factor: 2.0, distance: 2.0)
– Tessellation ON: 8 FPS Avg
– Tessellation OFF: 30 FPS Avg

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

14 thoughts on “(Tested) Unigine Heaven 2.0 Direct3D 11 Scores”

  1. JC

    Unigine

    Heaven Benchmark v2.0
    FPS: 16.1
    Scores: 405
    Min FPS: 4.6
    Max FPS: 41.9

    Hardware

    Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    CPU flags: 3581MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model: ATI Radeon HD 5800 Series 8.712.3.0 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920×1200 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: extreme

    Unigine Corp. © 2005-2010

  2. JC

    If I use two of these in CrossFire, I could probably get 30fps+ minimum. As you can see ALL settings are maxed out in the above test. I am impressed. This is definitely a very powerful video card. At 1920×1200, i run ALL games at max everything.

    The above test was with 4gb DDR2 1066. I am receiving a i7 920, with 6gb DDR3 today, and want to see if there is any gains. I don’t think the benchmark will be affected much with the change in CPU and RAM, but let’s see what happens. I probably won’t have time to swap the hardware till later this weekend.

  3. zicka

    Hi i get this results with the same settings as march:

    fps: 21
    score: 530
    min: 5
    max: 64

    Hardware:
    Drivers 10.3
    HD 5970 / q9550 /8G RAM
    Everything stock.

    Isnt this a little bit low for this card?

  4. patrick wright

    this is so freken COOOOOOOOL guys. I was playing this at school when the bell went. Forgot i had to go to class and missed 15 min of work HAHAHAHAHAHAHA.

  5. Ulisses

    LOL okay that my VGA does not have the technology of GF GTX480 more my Benchmark was much better than the GTX480 I have a HD48070X2 see below

    Unigine
    Heaven Benchmark v2.0
    FPS: 41.2
    Scores: 1037
    Min FPS: 20.8
    Max FPS: 67.2

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    CPU flags: 2982MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model: ATI Radeon HD 4870 X2 8.712.0.0 CrossFireX 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920×1200 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: bilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: disabled

    Unigine Corp. © 2005-2010

  6. Torm

    Just to make something clear to some of you. The Tessellation being on will actually drop some cards by over 60%. Meaning that the Gforce 480 would probably push 80-90 average fps with that not enabled. Oh and before it is said, no I am not an Nvidia fan, Actually ATI…

  7. RickySJ

    Hi all i have just installed to gtx 480’s today and thought some of you might be interested to see the results.

    Unigine
    Heaven Benchmark v2.0
    FPS: 52.7
    Scores: 1328
    Min FPS: 9.0
    Max FPS: 122.0

    Hardware
    Binary:Windows 32bit Visual C++ 1500 Release Mar 7 2010
    Operating system:Windows 7 (build 7600) 64bit
    CPU model:Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags:3619MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:NVIDIA GeForce GTX 480 8.17.11.9741 1536Mb

    Settings
    Render:direct3d11
    Mode:1680×1050 4xAA fullscreen
    Shaders:high
    Textures:high
    Filter:trilinear
    Anisotropy:16x
    Occlusion:enabled
    Refraction:enabled
    Volumetric:enabled
    Replication:disabled
    Tessellation:extreme

  8. Pingback: GeForce GTX 480 4-Way SLI Tested with FurMark - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com

  9. Lazlo

    Unigine

    Heaven Benchmark v2.1

    FPS:
    53.6
    Scores:
    1350
    Min FPS:
    16.4
    Max FPS:
    122.4
    Hardware

    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    AMD Phenom(tm) II X6 1055T Processor
    CPU flags:
    2800MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model:
    NVIDIA GeForce GTX 470 8.17.12.5896 1280Mb
    Settings

    Render:
    direct3d11
    Mode:
    1280×1024 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
    Unigine Corp. © 2005-2010

    hello all just wondering if this is a good benchmark result? thanks

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