direct3d | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Sat, 19 Aug 2023 12:38:39 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg direct3d | Geeks3D https://www.geeks3d.com 32 32 Intel PresentMon: New Gaming Performance Overlay and Telemetry Application https://www.geeks3d.com/20230819/intel-presentmon-new-gaming-performance-overlay-and-telemetry-application/ Sat, 19 Aug 2023 12:38:39 +0000 https://geeks3d.com/?p=10518 Intel has released a new revamped version of its tool PresentMon. Since it’s a new version, the versioning starts at 0.5 (all legacy PresentMon libraries and tools are available here). This new version of PresentMon works with all GPUs (Intel, NVIDIA and AMD) and has a graphical user interface and a nice overlay to display GPU and CPU data. PresentMon supports all 3D APIs: OpenGL, … Continue reading Intel PresentMon: New Gaming Performance Overlay and Telemetry Application »

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ASUS TUF Gaming GeForce RTX 4070 Ti 12GB GDDR6X OC Edition Review https://www.geeks3d.com/20230222/asus-tuf-gaming-geforce-rtx-4070-ti-12gb-gddr6x-oc-edition-review/ https://www.geeks3d.com/20230222/asus-tuf-gaming-geforce-rtx-4070-ti-12gb-gddr6x-oc-edition-review/#comments Wed, 22 Feb 2023 15:59:25 +0000 https://www.geeks3d.com/?p=10430 Article index 1 – Overview 2 – Gallery 3 – GPU information 4 – Benchmarks 4.1 – 3DMark FireStrike 4.2 – 3DMark TimeSpy 4.3 – 3DMark Port Royal 4.4 – 3DMark DX Raytracing Test 4.5 – 3DMark Speed Way 4.6 – Unigine Superposition 4.7 – FurMark 4.8 – Rhodium LC 5 – Burn-in Test 6 – Conclusion   1 – Overview The GeForce RTX 4070 … Continue reading ASUS TUF Gaming GeForce RTX 4070 Ti 12GB GDDR6X OC Edition Review »

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Intel Arc A750 Limited Edition Review https://www.geeks3d.com/20221121/intel-arc-a750-limited-edition-review/ Mon, 21 Nov 2022 17:07:48 +0000 https://www.geeks3d.com/?p=10387   Article index 1 – Overview 2 – Gallery 3 – GPU information 4 – Benchmarks 4.1 – 3DMark FireStrike 4.2 – 3DMark TimeSpy 4.3 – 3DMark Port Royal 4.4 – 3DMark DX Raytracing Test 4.5 – 3DMark Intel XeSS Test 4.6 – 3DMark Speed Way 4.7 – Unigine Superposition 4.8 – FurMark 4.9 – Rhodium LC 5 – Burn-in Test 6 – Conclusion   … Continue reading Intel Arc A750 Limited Edition Review »

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3DMark Mesh Shader Test (DX12 Ultimate) https://www.geeks3d.com/20210215/3dmark-mesh-shader-test-dx12-ultimate/ https://www.geeks3d.com/20210215/3dmark-mesh-shader-test-dx12-ultimate/#comments Mon, 15 Feb 2021 09:52:24 +0000 https://www.geeks3d.com/?p=10157   Last week, UL Benchmarks has added a new graphics test to 3DMark focused on Mesh Shaders. I talked about mesh shaders in this article: Quick Introduction to Mesh Shaders (OpenGL and Vulkan). Here is the description of this new graphics test: DirectX 12 Ultimate adds powerful new features and capabilities to DirectX 12 including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable … Continue reading 3DMark Mesh Shader Test (DX12 Ultimate) »

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How to easily Record a Video of an OpenGL or Vulkan App in Windows 10 https://www.geeks3d.com/20191103/how-to-easily-record-a-video-of-an-opengl-or-vulkan-app-in-windows-10/ Sun, 03 Nov 2019 19:00:43 +0000 http://www.geeks3d.com/?p=9949   These last months I used NVIDIA ShadowPlay to capture videos of my OpenGL or Vulkan demos. ShadowPlay works fine but for me, there are two drawbacks: it requires an NVIDIA GPU (very minor drawback) and you have to be logged in GeForce Experience (major drawback). I recently discovered an easier way to record videos of my GL/VK apps/demos: the Windows 10 Game bar. Win10 … Continue reading How to easily Record a Video of an OpenGL or Vulkan App in Windows 10 »

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(Tested) FINAL FANTASY XV Gaming Benchmark https://www.geeks3d.com/20180205/tested-final-fantasy-xv-gaming-benchmark/ Mon, 05 Feb 2018 14:54:24 +0000 http://www.geeks3d.com/?p=9702 SQUARE ENIX has released a gaming benchmark based on Final Fantasy XV Windows Edition video game (that will be released on March 6th 2018). This is a Direct3D 11 benchmark and the score will give you an idea of the level of performance you can expect from your PC when running the real game. You can download the benchmark (3GB zip file) at the end … Continue reading (Tested) FINAL FANTASY XV Gaming Benchmark »

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Unigine Superposition GPU Benchmark (OpenGL / Direct3D) Tested https://www.geeks3d.com/20170412/unigine-superposition-gpu-benchmark-opengl-direct3d-tested/ https://www.geeks3d.com/20170412/unigine-superposition-gpu-benchmark-opengl-direct3d-tested/#comments Wed, 12 Apr 2017 07:11:36 +0000 http://www.geeks3d.com/?p=9482 1 – Overview Ecco fatto, the Unigine team has released their new graphics benchmark called Superposition. Superposition is a graphics benchmark tool for Windows and Linux and offers OpenGL (4.5?) and Direct3D (11/12?) graphics tests (I found weird that the version of Direct3D is no specified in Superposition website nor in the docs…). Vulkan is not available but is planned… The main features of Superposition … Continue reading Unigine Superposition GPU Benchmark (OpenGL / Direct3D) Tested »

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DevLinks https://www.geeks3d.com/20151102/devlinks/ https://www.geeks3d.com/20151102/devlinks/#comments Mon, 02 Nov 2015 11:29:09 +0000 http://www.geeks3d.com/?p=9153 Here is a collection of links I gleaned mostly on Twitter about coding, graphics programming and other stuff for developers. If you have a relevant link, just post it in the comments section or send a tweet @JeGX or @Geeks3D.   (C/C++) GNU Scientific Library (GSL) is numerical library for C and C++ programmers (via). Is Programming Poetry? (C/C++) Apple Cryptographic Libraries: The same libraries … Continue reading DevLinks »

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NVIDIA HairWorks 1.1 SDK https://www.geeks3d.com/20150706/nvidia-hairworks-1-1-sdk/ https://www.geeks3d.com/20150706/nvidia-hairworks-1-1-sdk/#comments Mon, 06 Jul 2015 08:23:51 +0000 http://www.geeks3d.com/?p=9098 Update 2015.07.10: NVIDIA just released a video about HairWorks 1.1: Some time ago, NVIDIA has released the version 1.1 of the HairWorks SDK. HairWorks is a fur/hair simulation engine for Direct3D 11 applications. NVIDIA HairWorks enables users to simulate and render fur/hair to provide a truly interactive game experience. The technology originates from multiple simulation and rendering technologies that NVIDIA has developed in the past. … Continue reading NVIDIA HairWorks 1.1 SDK »

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Realistic Separable Subsurface Scattering Demo (paper + D3D source code) https://www.geeks3d.com/20150506/realistic-separable-subsurface-scattering-demo-paper-d3d-source-code/ Wed, 06 May 2015 18:23:04 +0000 http://www.geeks3d.com/?p=9036 Want to see a realistic plate of fruits in real time 3D with acceptable framerate? If so, here is a Direct3D demo that shows several scenes (fruits, NV head, dragon, milk or ketchup) rendered with a new mathematical method which makes surfaces appear much more realistic by taking into account light scattering which occurs below the surface. In this paper we propose two real-time models … Continue reading Realistic Separable Subsurface Scattering Demo (paper + D3D source code) »

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OpenGL Apps Not Impacted by GTX 970 VRAM Limitations? https://www.geeks3d.com/20150127/opengl-apps-not-impacted-by-gtx-970-vram-limitations/ https://www.geeks3d.com/20150127/opengl-apps-not-impacted-by-gtx-970-vram-limitations/#comments Tue, 27 Jan 2015 17:21:41 +0000 http://www.geeks3d.com/?p=8980 Since few days, there is a hot topic in the graphics cards community: the VRAM limitations of the GeForce GTX 970. To make the story short (see links at the end of the article), the GTX 970 comes with 4GB of GDDR5 memory. Some GTX 970 owners have noticed that the VRAM allocation is limited to 3.5GB even if the board has 4GB of VRAM. … Continue reading OpenGL Apps Not Impacted by GTX 970 VRAM Limitations? »

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GPU Benchmark Scores (1080p) https://www.geeks3d.com/20141209/gpu-benchmark-scores-1080p/ Tue, 09 Dec 2014 15:54:10 +0000 http://www.geeks3d.com/?p=8959 Common ranking tables (1920×1080) referenced by Geeks3D’s graphics cards reviews. Quick links: 1 – 3DMark 2013 1.1 – Ice Storm 1.2 – Cloud Gate 1.3 – Sky Diver 1.4 – Fire Strike 2 – Alien vs Predator 3 – FurMark 4 – Unigine Valley 5 – Catzilla 6 – MSI Kombustor 6.1 – Plasma (OpenGL 4.3) 6.2 – Julia 4D (OpenCL) 6.3 – Lakes of … Continue reading GPU Benchmark Scores (1080p) »

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NVIDIA Tegra K1 Mobile Processor with 192 CUDA Cores https://www.geeks3d.com/20140106/nvidia-tegra-k1-mobile-processor-with-192-cuda-cores/ https://www.geeks3d.com/20140106/nvidia-tegra-k1-mobile-processor-with-192-cuda-cores/#comments Mon, 06 Jan 2014 09:59:05 +0000 http://www.geeks3d.com/?p=8728 NVIDIA announced at CES 2014 its new quad-core processor for mobile devices: Tegra K1. Tegra K1 includes a GPU based on the Kepler architecture featuring 192 CUDA cores and supporting Direct3D 11 and OpenGL 4.4. Tegra K1 comes in two pin-to-pin compatible versions: 32-bit and 64-bit. More information in the official press release: NVIDIA Unveils Tegra K1, a 192-Core Super Chip That Brings DNA of … Continue reading NVIDIA Tegra K1 Mobile Processor with 192 CUDA Cores »

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(Guest Post) DEAD DEER Now! https://www.geeks3d.com/20131221/guest-post-dead-deer-now/ Sat, 21 Dec 2013 21:14:16 +0000 http://www.geeks3d.com/?p=8725 This a guest-post by Laurent Cancé, developer of Dead Deer Presenting you the last version of Dead Deer, version 2.6.2013, allowing you to create 3D materials and more, a complete demotool to create scripted 3D games, demo, or any kind of 3D material like environments heros, physic simulations, and advanced shader techniques, running on Direct3D 9, Direct3D 10 on Windows or OpenGL for Mac OS … Continue reading (Guest Post) DEAD DEER Now! »

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AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published https://www.geeks3d.com/20130523/amd-gcn-performance-tweets-and-depth-bounds-test-dx11-demo-published/ https://www.geeks3d.com/20130523/amd-gcn-performance-tweets-and-depth-bounds-test-dx11-demo-published/#comments Thu, 23 May 2013 13:00:47 +0000 http://www.geeks3d.com/?p=8575 1 – GCN Performance Tweets (May 2013) Here is a document that lists and details GCN Performance tweets posted by @NThibieroz: This document lists all GCN (“Graphics Core Next”) performance tweets that were released on Twitter during the first few months of 2013. Each performance tweet in this document is accompanied by additional details to complete the information provided on Twitter. You can download GCN … Continue reading AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published »

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AMD TressFX DX11 Code Sample Published https://www.geeks3d.com/20130523/amd-tressfx-dx11-code-sample-published/ https://www.geeks3d.com/20130523/amd-tressfx-dx11-code-sample-published/#comments Thu, 23 May 2013 05:39:23 +0000 http://www.geeks3d.com/?p=8573 AMD has published a Direct3D 11 code sample that shows how to use TressFX, AMD’s new technology for realtime realistic hair rendering. Overview This sample implements AMD’s TressFX hair rendering and simulation technology. The TressFX technology uses the GPU to simulate and render hair that looks and acts like real hair, better than anything previously seen in games. AMD TressFX makes use of the processing … Continue reading AMD TressFX DX11 Code Sample Published »

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Intel Graphics Performance Analyzers (GPA) 2013 R1 Released https://www.geeks3d.com/20130314/intel-graphics-performance-analyzers-gpa-2013-r1-released/ https://www.geeks3d.com/20130314/intel-graphics-performance-analyzers-gpa-2013-r1-released/#comments Thu, 14 Mar 2013 09:39:27 +0000 http://www.geeks3d.com/?p=8507 Intel has released a new version of its Graphics Performance Analyzers (GPA) suite for game developers. Intel GPA is a suite of graphics analysis and optimization tools to help game developers make games and other graphics-intensive applications run even faster. Intel GPA includes the following tools: Intel GPA System Analyser: reat time tool that display CPU and GPU performance directly in the application (via HUDs). … Continue reading Intel Graphics Performance Analyzers (GPA) 2013 R1 Released »

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Unigine Valley 1.0 Graphics Benchmark Released https://www.geeks3d.com/20130215/unigine-valley-1-0-graphics-benchmark-released/ https://www.geeks3d.com/20130215/unigine-valley-1-0-graphics-benchmark-released/#comments Fri, 15 Feb 2013 10:15:55 +0000 http://www.geeks3d.com/?p=8478 Few days after Heaven 4.0, Unigine Corps publishes its new graphics benchmark Valley for Windows, Linux and OSX: Valley Benchmark is a new GPU stress-testing tool from the developers of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird’s-eye view and is extremely detailed down to every leaf and flower petal. This … Continue reading Unigine Valley 1.0 Graphics Benchmark Released »

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MSI Kombustor 2.5.1 Released https://www.geeks3d.com/20130208/msi-kombustor-2-5-1-gpu-burn-in-opengl-benchmark/ Fri, 08 Feb 2013 08:57:18 +0000 http://www.geeks3d.com/?p=8475 MSI Kombustor has been updated to version 2.5.1. This maintenance release includes the latest version of ZoomGPU (with latest NVAPI), and new command line options to customize the launch of Kombustor (see the start_3d_tests.bat file for more details). You can download MSI Kombustor 2.5.1 here (left-click to grab the file): [download#321#image] You can post your feedbacks or bug reports in the following places: Afterburner forum … Continue reading MSI Kombustor 2.5.1 Released »

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The Evolution Of Real Time PC Graphics https://www.geeks3d.com/20130208/the-evolution-of-real-time-pc-graphics/ https://www.geeks3d.com/20130208/the-evolution-of-real-time-pc-graphics/#comments Fri, 08 Feb 2013 08:15:47 +0000 http://www.geeks3d.com/?p=8474 The video shows a decade of real time graphics tech-demos: Nvidia Grove – 0:26, Nvidia Wolfman – 1:06, Nvidia ChameleonMark – 2:07, Nvidia Tidepool – 3:17, 3DMark 2001 SE – 4:06, 3DMark03 – 7:32, Nvidia Dusk Ultra – 11:24, Nvidia Time Machine – 13:05, Nvidia Toys – 14:12, Nvidia Ogre 15:38, Nvidia Dawn – 16:24, Nvidia Vulcan – 17:06, Aquamark 3 – 18:29, Nvidia Nalu … Continue reading The Evolution Of Real Time PC Graphics »

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