opengl es | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Thu, 14 Jun 2018 07:22:27 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg opengl es | Geeks3D https://www.geeks3d.com 32 32 (Tested) ASUS Tinker Board vs Raspberry Pi 3: CPU and GPU Benchmarks https://www.geeks3d.com/20180112/tested-asus-tinker-board-vs-raspberry-pi-3-cpu-and-gpu-benchmarks/ https://www.geeks3d.com/20180112/tested-asus-tinker-board-vs-raspberry-pi-3-cpu-and-gpu-benchmarks/#comments Fri, 12 Jan 2018 14:16:06 +0000 http://www.geeks3d.com/?p=9685 According to the specifications, the Tinker Board is more powerful than the Raspberry Pi 3. Let’s see if it’s true with several CPU/GPU benchmarks. Hardware / Software details: – HW: Tinker Board rev 1.2, default clock speed – SW: Tinker OS 2.0.4 – HW: Raspberry Pi 3 Model B v1.2, default clock speed – SW: Raspbian Stretch (v2017-11-29)   1 – CPU Benchmark 1.1 – … Continue reading (Tested) ASUS Tinker Board vs Raspberry Pi 3: CPU and GPU Benchmarks »

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Discovering the Tinker Board: ASUS’ Reply to Raspberry Pi 3 https://www.geeks3d.com/20180110/discovering-the-tinker-board-asus-reply-to-raspberry-pi-3/ https://www.geeks3d.com/20180110/discovering-the-tinker-board-asus-reply-to-raspberry-pi-3/#comments Wed, 10 Jan 2018 11:30:35 +0000 http://www.geeks3d.com/?p=9682 Article Index 1 – Overview 2 – Gallery 3 – First Impressions 4 – 3D Support: OpenGL and OpenGL ES 5 – Thermal Imaging 6 – Conclusion 7 – Links 1 – Overview The Tinker Board is an SBC (Single Board Computer) that has been launched back in 2017 by ASUS. The Tinker Board directly targets the popular Raspberry Pi 3: it has the same … Continue reading Discovering the Tinker Board: ASUS’ Reply to Raspberry Pi 3 »

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Google GAPID: Capture Vulkan and OpenGL ES Calls on Android, Windows, macOS and Linux https://www.geeks3d.com/20171214/google-gapid-capture-vulkan-and-opengl-es-calls-on-android-windows-macos-and-linux/ Thu, 14 Dec 2017 09:43:05 +0000 http://www.geeks3d.com/?p=9673 GAPID is a developer tool for recording and inspecting calls made by an application to the graphics driver. GAPID is developed by Google and supports OpenGL ES + Vulkan APIs on Android, Windows, Linux and macOS. Once a capture of a target application has been made, GAPID lets you disconnect from the target and inspect all the graphics commands made by the application. GAPID is … Continue reading Google GAPID: Capture Vulkan and OpenGL ES Calls on Android, Windows, macOS and Linux »

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Quick Benchmark of the Raspberry Pi 2 GPU (VideoCore IV) https://www.geeks3d.com/20150603/quick-benchmark-of-the-raspberry-pi-2-gpu-videocore-iv/ https://www.geeks3d.com/20150603/quick-benchmark-of-the-raspberry-pi-2-gpu-videocore-iv/#comments Wed, 03 Jun 2015 16:01:49 +0000 http://www.geeks3d.com/?p=9051 Some users asked me to benchmark the VideoCore IV, the GPU of the Raspberry Pi (RPi 1 and 2). The hard part of this test was to find other level entry GPUs in my lab. I selected a GeForce G 105M (8 CUDA cores!) and an Intel HD Graphics 4600. I also added a GeForce GTX 660 in the test just to have results with … Continue reading Quick Benchmark of the Raspberry Pi 2 GPU (VideoCore IV) »

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GLSL Hacker 0.8.2 for Raspberry Pi Released https://www.geeks3d.com/20150325/glsl-hacker-0-8-2-for-raspberry-pi-released/ https://www.geeks3d.com/20150325/glsl-hacker-0-8-2-for-raspberry-pi-released/#comments Wed, 25 Mar 2015 12:30:26 +0000 http://www.geeks3d.com/?p=9006 Article index: 1 – Overview 2 – Downloads 3 – Code Samples 4 – Screenshots 1 – Overview Thanks to the new Raspberry Pi 2 board and its powerful quad-core CPU, I could create a full version of GLSL Hacker for Raspbian. The first version of GLSL Hacker for RPi I released more than one year ago was limited to the core functions: no plugins, … Continue reading GLSL Hacker 0.8.2 for Raspberry Pi Released »

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glslLangValidator: OpenGL / OpenGL ES Reference Compiler https://www.geeks3d.com/20140116/glsllangvalidator-opengl-opengl-es-reference-compiler/ https://www.geeks3d.com/20140116/glsllangvalidator-opengl-opengl-es-reference-compiler/#comments Thu, 16 Jan 2014 10:13:39 +0000 http://www.geeks3d.com/?p=8740 glslLangValidator is GLSL tool for Windows / Linux released by the Khronos Group. glslLangValidator is the official reference compiler front end for both OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages. It is open and free for anyone to use, either from a command line or programmatically. More information about can be found here: OpenGL / … Continue reading glslLangValidator: OpenGL / OpenGL ES Reference Compiler »

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NVIDIA R331.13 Beta Graphics Driver for Linux https://www.geeks3d.com/20131004/nvidia-r331-13-beta-graphics-driver-for-linux/ https://www.geeks3d.com/20131004/nvidia-r331-13-beta-graphics-driver-for-linux/#comments Fri, 04 Oct 2013 14:51:07 +0000 http://www.geeks3d.com/?p=8659 Few days after R331.40 for Windows, NVIDIA has just released a R331.xx driver for Linux. R331.13 for Linux comes with many new features and bugfixes. The features list includes the GPU usage (in the NVIDIA settings control panel), fan tachometer reading, the support of the EGL for OpenGL context creation (currently limited to 32-bit platform and limited to OpenGL ES 1.1, 2.0 and 3.0). The … Continue reading NVIDIA R331.13 Beta Graphics Driver for Linux »

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Dolphin Emulator: Graphics Drivers Hall of Shame https://www.geeks3d.com/20130930/dolphin-emulator-graphics-drivers-hall-of-shame/ Mon, 30 Sep 2013 09:00:41 +0000 http://www.geeks3d.com/?p=8655 Here is an interesting article about the development of Dolphin, an open-source Nintendo GameCube, Wii, and Triforce emulator for Microsoft Windows, Linux, and Mac OS X. During the development of Dolphin, the developers have faced many bugs caused by the quality of the graphics drivers in their OpenGL renderer that needed to be OpenGL ES 3.0 compliant. Here is the ranking of graphics drivers from … Continue reading Dolphin Emulator: Graphics Drivers Hall of Shame »

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Programmable Blending on Mobile and Desktop GPUs (OpenGL) https://www.geeks3d.com/20120920/programmable-blending-on-mobile-and-desktop-gpus-opengl/ https://www.geeks3d.com/20120920/programmable-blending-on-mobile-and-desktop-gpus-opengl/#comments Thu, 20 Sep 2012 15:54:51 +0000 http://www.geeks3d.com/?p=8391 In the latest iteration of iOS (iOS 6), APPLE has exposed a new extension in OpenGL ES: GL_APPLE_shader_framebuffer_fetch. Even if it’s limited to mobile platform, this extension is interesting because it brings the programmable blending. On all current OpenGL implementation, blending is configurable (glBlendFunc) but not programmable. In short, GL_APPLE_shader_framebuffer_fetch allows to read, from a pixel shader, the value of the framebuffer. This value can … Continue reading Programmable Blending on Mobile and Desktop GPUs (OpenGL) »

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dEngine: OpenGL ES Rendering Engine for iPhone, Source Code Available https://www.geeks3d.com/20110512/dengine-opengl-es-rendering-engine-for-iphone-source-code-available/ https://www.geeks3d.com/20110512/dengine-opengl-es-rendering-engine-for-iphone-source-code-available/#comments Thu, 12 May 2011 07:59:33 +0000 http://www.geeks3d.com/?p=7866 Fabien Sanglard, a canadian coder (I must say I like his website, simple and neat!), has released the source code of an OpenGL ES rendering engine he wrote back in 2009. This engine called dEngine (again a simple choice!) can be seen as a good introduction of OpenGL ES programming for iPhone. The engine is written in pure C. Most of the OpenGL ES and … Continue reading dEngine: OpenGL ES Rendering Engine for iPhone, Source Code Available »

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NVIDIA R270.51, New Branch (270_00), 27 New OpenGL Extensions https://www.geeks3d.com/20110330/nvidia-r270-51-new-branch-270_00-27-new-opengl-extensions/ https://www.geeks3d.com/20110330/nvidia-r270-51-new-branch-270_00-27-new-opengl-extensions/#comments Wed, 30 Mar 2011 17:04:10 +0000 http://www.geeks3d.com/?p=7814 NVIDIA R270.51, GeForce GTX 470, GPU Caps Viewer Lite R270.51 is a new major version of NVIDIA graphics drivers. R270.51 is the first release of the new 270 family that spans from R270.xx to R274.xx. R270.51 is based on the new 270_00 branch (270_00-235 to be accurate). R270 family introduces a new feature called NVIDIA Update. NVIDIA Update keeps your PC up-to-date with the latest … Continue reading NVIDIA R270.51, New Branch (270_00), 27 New OpenGL Extensions »

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(Guest Post) Overview of WebGL https://www.geeks3d.com/20100826/programming-webgl-overview-opengl-es/ https://www.geeks3d.com/20100826/programming-webgl-overview-opengl-es/#comments Thu, 26 Aug 2010 09:32:54 +0000 http://www.geeks3d.com/?p=7299 This is a guest post by Cédric Pinson. If you want to guest post on this blog, just contact us. For people who aren’t familiar with it, WebGL is a javascript binding of OpenGL ES 2.0 and will be available in future browsers. It is actually already available through the developers / nightly build: Getting a WebGL Implementation. Right now, only Safari / Firefox / … Continue reading (Guest Post) Overview of WebGL »

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