physx | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 28 Jun 2024 16:00:43 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg physx | Geeks3D https://www.geeks3d.com 32 32 NVIDIA GeForce 555.85 WHQL Graphics Driver Released (*** UPDATED: GeForce 555.99 WHQL ***) https://www.geeks3d.com/20240522/nvidia-geforce-555-85-whql-graphics-driver-released/ https://www.geeks3d.com/20240522/nvidia-geforce-555-85-whql-graphics-driver-released/#comments Wed, 22 May 2024 09:21:17 +0000 https://geeks3d.com/?p=10680 NVIDIA new graphics driver 555.85 released for all GeForce graphics cards on Windows 10/11. New OpenGL and Vulkan exrtensions.

The post NVIDIA GeForce 555.85 WHQL Graphics Driver Released (*** UPDATED: GeForce 555.99 WHQL ***) first appeared on Geeks3D.]]>
https://www.geeks3d.com/20240522/nvidia-geforce-555-85-whql-graphics-driver-released/feed/ 3
NVIDIA GeForce 496.13 WHQL Released (Vulkan 1.2.186, PhysX 9.21.0713) – Updated: 496.49 https://www.geeks3d.com/20211012/nvidia-geforce-496-13-whql-released-vulkan-1-2-186-physx-9-21-0713/ https://www.geeks3d.com/20211012/nvidia-geforce-496-13-whql-released-vulkan-1-2-186-physx-9-21-0713/#comments Tue, 12 Oct 2021 15:59:15 +0000 https://www.geeks3d.com/?p=10241 NVIDIA has released a new WHQL driver that belongs to the new R495 family (from version 495.xx to 499.xx). The R495 family supports only Windows 10 and Windows 11. Support for GeForce 600 and GeForce 700 Series (Kepler) has been removed. The new GeForce 496.13 brings the following changes: Game Ready for Back 4 Blood This new Game Ready Driver provides support for Back 4 … Continue reading NVIDIA GeForce 496.13 WHQL Released (Vulkan 1.2.186, PhysX 9.21.0713) – Updated: 496.49 »

The post NVIDIA GeForce 496.13 WHQL Released (Vulkan 1.2.186, PhysX 9.21.0713) – Updated: 496.49 first appeared on Geeks3D.]]>
https://www.geeks3d.com/20211012/nvidia-geforce-496-13-whql-released-vulkan-1-2-186-physx-9-21-0713/feed/ 2
MSI Kombustor 4.1.0 Released (UPDATE: v4.1.24) https://www.geeks3d.com/20190822/msi-kombustor-4-1-0-released/ https://www.geeks3d.com/20190822/msi-kombustor-4-1-0-released/#comments Thu, 22 Aug 2019 14:05:15 +0000 http://www.geeks3d.com/?p=9922 Downloads MSI Kombustor v4.1.24.0 (win64) MSI Kombustor v4.1.5.0 (win64) Forum thread (EN)   1 – Release Notes This new version of MSI Kombustor brings the support of recent GeForce RTX GPUs (RTX 2080 SUPER, variants of RTX 2060/2070 SUPER). The main user interface has been updated and list of detected GPUs is displayed:   A new PhysX 4 test has been added: PhysX 4 CPU … Continue reading MSI Kombustor 4.1.0 Released (UPDATE: v4.1.24) »

The post MSI Kombustor 4.1.0 Released (UPDATE: v4.1.24) first appeared on Geeks3D.]]>
https://www.geeks3d.com/20190822/msi-kombustor-4-1-0-released/feed/ 4
MSI Kombustor 4.0.1.0 Released https://www.geeks3d.com/20190704/msi-kombustor-4-released/ Thu, 04 Jul 2019 17:38:54 +0000 http://www.geeks3d.com/?p=9898 Downloads MSI Kombustor v4.0.1.0 (win64) Forum thread (EN)   1 – Release Notes MSI Kombustor is back, after nearly one year without update. This new version brings several new stress tests and benchmarks, adds the support of recent NVIDIA and AMD GPUs, fixes bugs in the Vulkan renderer and in other parts of the underlying 3D framework (GeeXLab engine) and allows to submit scores to … Continue reading MSI Kombustor 4.0.1.0 Released »

The post MSI Kombustor 4.0.1.0 Released first appeared on Geeks3D.]]>
MSI Kombustor v3.5.2 (64-bit) and v2.6.0 (32-bit) released (**Updated: v3.5.2.1**) https://www.geeks3d.com/20150710/msi-kombustor-v3-5-2-64-bit-v2-6-0-32-bit-download-gpu-stress-test-benchmark/ https://www.geeks3d.com/20150710/msi-kombustor-v3-5-2-64-bit-v2-6-0-32-bit-download-gpu-stress-test-benchmark/#comments Fri, 10 Jul 2015 11:12:59 +0000 http://www.geeks3d.com/?p=9100 A maintenance release of MSI Kombustor is available. Both 32 and 64-bit versions have been updated. 1 – MSI Kombustor Downloads MSI Kombustor 3.5.2.1 (64-bit): MSI Kombustor 2.6.0 (32-bit): AMD Radeon owners: MSI Kombustor requires the PhysX support for some tests. If PhysX runtimes are not present on your system, Kombustor will not start properly. You can download latest PhysX runtimes from THIS LINK. 2 … Continue reading MSI Kombustor v3.5.2 (64-bit) and v2.6.0 (32-bit) released (**Updated: v3.5.2.1**) »

The post MSI Kombustor v3.5.2 (64-bit) and v2.6.0 (32-bit) released (**Updated: v3.5.2.1**) first appeared on Geeks3D.]]>
https://www.geeks3d.com/20150710/msi-kombustor-v3-5-2-64-bit-v2-6-0-32-bit-download-gpu-stress-test-benchmark/feed/ 17
NVIDIA PhysX FleX: New Features https://www.geeks3d.com/20141210/nvidia-physx-flex-new-features/ https://www.geeks3d.com/20141210/nvidia-physx-flex-new-features/#comments Wed, 10 Dec 2014 20:59:59 +0000 http://www.geeks3d.com/?p=8967 FleX has been announced around one year ago in this post: NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers. Today NVIDIA shows us new features the PhysX team added in FleX. PhysX FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this … Continue reading NVIDIA PhysX FleX: New Features »

The post NVIDIA PhysX FleX: New Features first appeared on Geeks3D.]]>
https://www.geeks3d.com/20141210/nvidia-physx-flex-new-features/feed/ 1
NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux https://www.geeks3d.com/20141013/nvidia-physx-sdk-3-3-2-brings-gpu-acceleration-under-linux/ https://www.geeks3d.com/20141013/nvidia-physx-sdk-3-3-2-brings-gpu-acceleration-under-linux/#comments Mon, 13 Oct 2014 10:44:26 +0000 http://www.geeks3d.com/?p=8922 NVIDIA has updated the PhysX SDK in version 3.3.2. One of the big thing of this new version is the GPU PhysX support under Linux. I downloaded the SDK and here is some info about the main changes in v3.3.2: Added: The PhysXCommon/64.dll, nvcuda.dll and PhysXUpdateLoader/64.dll are loaded and checked for the NVIDIA Corporation digital signature. The signature is expected on all NVIDIA Corporation provided … Continue reading NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux »

The post NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux first appeared on Geeks3D.]]>
https://www.geeks3d.com/20141013/nvidia-physx-sdk-3-3-2-brings-gpu-acceleration-under-linux/feed/ 6
GLSL Hacker 0.6.3.19 Released https://www.geeks3d.com/20140509/glsl-hacker-0-6-3-19-released/ https://www.geeks3d.com/20140509/glsl-hacker-0-6-3-19-released/#comments Fri, 09 May 2014 15:56:09 +0000 http://www.geeks3d.com/?p=8813 A new DEV version of GLSL Hacker is ready and can be downloaded from this page: GLSL Hacker Downloads. Due to the huge amount of changes between the official and DEV versions, I decided to remove the downloads of the official versions so now only the latest DEV versions can be downloaded. GLSL Hacker 0.6.3.19 fixes many (many…) bugs and adds new features. Here is … Continue reading GLSL Hacker 0.6.3.19 Released »

The post GLSL Hacker 0.6.3.19 Released first appeared on Geeks3D.]]>
https://www.geeks3d.com/20140509/glsl-hacker-0-6-3-19-released/feed/ 5
NVIDIA FLEX Unified GPU Physics Video https://www.geeks3d.com/20131112/nvidia-flex-unified-gpu-physics-video/ https://www.geeks3d.com/20131112/nvidia-flex-unified-gpu-physics-video/#comments Tue, 12 Nov 2013 21:18:28 +0000 http://www.geeks3d.com/?p=8698 Announced few weeks ago, FLEX is a GPU accelerated physics solver from NVIDIA that supports: – Rigid bodies – Granular materials – Environmental cloth – Position based fluids – Two-way interactions FLEX will be integrated in PhysX 3.4 SDK and will available very shortly as a standalone SDK. FLEX can be used with current PhysX SDK but does not require it. Currently FLEX is only … Continue reading NVIDIA FLEX Unified GPU Physics Video »

The post NVIDIA FLEX Unified GPU Physics Video first appeared on Geeks3D.]]>
https://www.geeks3d.com/20131112/nvidia-flex-unified-gpu-physics-video/feed/ 2
GLSL Hacker 0.6.0 Available: PhysX 3, Mac OS X 10.9 And More (FBX, RPi, …)! https://www.geeks3d.com/20131031/glsl-hacker-0-6-0-0-physx-3-mac-os-x-10-9-autdesk-fbx-raspberry-pi-programming/ Thu, 31 Oct 2013 14:09:23 +0000 http://www.geeks3d.com/?p=8683 A new version of GLSL Hacker is ready for your pixel hacking cravings under Windows Mac OS X, Linux (and Raspberry Pi). GLSL Hacker 0.6.0.0 comes with many new features, changes and bugfixes. Let’s have an overview of the changelog. 1 – GLSL Hacker 0.6.0 Release Highlights 2 – GLSL Hacker 0.6.0 Downloads 3 – GLSL Hacker 0.6.0 Changelog 1 – GLSL Hacker 0.6.0 Release … Continue reading GLSL Hacker 0.6.0 Available: PhysX 3, Mac OS X 10.9 And More (FBX, RPi, …)! »

The post GLSL Hacker 0.6.0 Available: PhysX 3, Mac OS X 10.9 And More (FBX, RPi, …)! first appeared on Geeks3D.]]>
PhysX SDK 3.3 Beta 2, a Quick Test of the Cloth Module https://www.geeks3d.com/20130715/physx-sdk-3-3-beta-2-cloth-module-quick-test-glslhacker/ https://www.geeks3d.com/20130715/physx-sdk-3-3-beta-2-cloth-module-quick-test-glslhacker/#comments Mon, 15 Jul 2013 11:09:18 +0000 http://www.geeks3d.com/?p=8615 In my previous tests with the PhysX 3.2(.4) SDK (see the PhysX 3 plugin WIP thread), I couldn’t simulate a cloth (a simple mesh grid) on GPU with more than 33×33 vertices otherwise the simulation fell back to CPU. I was a bit suprised because I already created clothes with 50×50 or even 100×100 vertices with PhysX 2.8 SDK (see the PhysX test of MSI … Continue reading PhysX SDK 3.3 Beta 2, a Quick Test of the Cloth Module »

The post PhysX SDK 3.3 Beta 2, a Quick Test of the Cloth Module first appeared on Geeks3D.]]>
https://www.geeks3d.com/20130715/physx-sdk-3-3-beta-2-cloth-module-quick-test-glslhacker/feed/ 2
NVIDIA PhysX SDK 3.3 Beta 2 Released https://www.geeks3d.com/20130711/nvidia-physx-sdk-3-3-beta-2-released/ https://www.geeks3d.com/20130711/nvidia-physx-sdk-3-3-beta-2-released/#comments Thu, 11 Jul 2013 16:30:48 +0000 http://www.geeks3d.com/?p=8611 NVIDIA has published a new version of its PhysX SDK in beta version. PhysX SDK 3.3 is available for Windows, Linux, Android and Win8ARM. No Mac OSX version for the moment 🙁 Among the multiple changes and improvements, NVIDIA has updated the cloth module: Significantly improved cloth behavior and GPU performance. In my recent tests with clothes in my PhysX plugin for GLSL Hacker, I … Continue reading NVIDIA PhysX SDK 3.3 Beta 2 Released »

The post NVIDIA PhysX SDK 3.3 Beta 2 Released first appeared on Geeks3D.]]>
https://www.geeks3d.com/20130711/nvidia-physx-sdk-3-3-beta-2-released/feed/ 4
PhysX Videos from E3 https://www.geeks3d.com/20130614/physx-videos-from-e3/ https://www.geeks3d.com/20130614/physx-videos-from-e3/#comments Fri, 14 Jun 2013 08:30:06 +0000 http://www.geeks3d.com/?p=8588 The first video is a demo which was first shown at GDC 2013 and that demonstrates some of the PhysX features built-in to Epic’s upcoming Unreal Engine 4. The demo runs on a single GeForce GTX Titan. The second video is about fur rendering used in The Witcher 3: Source

The post PhysX Videos from E3 first appeared on Geeks3D.]]>
https://www.geeks3d.com/20130614/physx-videos-from-e3/feed/ 3
Metro: Last Light, Tech Video (Tessellation and PhysX) https://www.geeks3d.com/20130521/metro-last-light-tech-video-tessellation-and-physx/ https://www.geeks3d.com/20130521/metro-last-light-tech-video-tessellation-and-physx/#comments Tue, 21 May 2013 07:14:42 +0000 http://www.geeks3d.com/?p=8571 More information about Metro: Last Light PhysX and tessellation stuff can be found HERE (tessellation) and HERE (PhysX).

The post Metro: Last Light, Tech Video (Tessellation and PhysX) first appeared on Geeks3D.]]>
https://www.geeks3d.com/20130521/metro-last-light-tech-video-tessellation-and-physx/feed/ 2
PlanetSide 2 Tech Video, PhysX Effects https://www.geeks3d.com/20130517/planetside-2-tech-video-physx-effects/ Fri, 17 May 2013 07:37:02 +0000 http://www.geeks3d.com/?p=8569 Tramell Isaac (Art Director) and Ryan Elam (Technical Director) talk about the creation of PlanetSide 2 and PhysX effects.

The post PlanetSide 2 Tech Video, PhysX Effects first appeared on Geeks3D.]]>
GPU Fluid Simulation using Position Based Fluids https://www.geeks3d.com/20130425/gpu-fluid-simulation-using-position-based-fluids/ https://www.geeks3d.com/20130425/gpu-fluid-simulation-using-position-based-fluids/#comments Thu, 25 Apr 2013 07:54:28 +0000 http://www.geeks3d.com/?p=8545 Here is a new fluid simulation on GPU based on the PBD framework (Position Based Dynamics) that improves the SPH alogrithm by enforcing the fluid incompressibility. Position Based Fluids will be presented at SIGGRAPH 2013 and the whitpaper can be downloaded from THIS PAGE. More videos: Position Based Dynamics (chapter 2): Position Based Dynamics [Muller et al. 2007] provides a method for simulating dynamics in … Continue reading GPU Fluid Simulation using Position Based Fluids »

The post GPU Fluid Simulation using Position Based Fluids first appeared on Geeks3D.]]>
https://www.geeks3d.com/20130425/gpu-fluid-simulation-using-position-based-fluids/feed/ 3
(GDC 2013) NVIDIA PhysX Environmental Destruction Tech Demo Video https://www.geeks3d.com/20130328/gdc-2013-nvidia-physx-environmental-destruction-tech-demo-video/ https://www.geeks3d.com/20130328/gdc-2013-nvidia-physx-environmental-destruction-tech-demo-video/#comments Thu, 28 Mar 2013 13:01:53 +0000 http://www.geeks3d.com/?p=8530 A PhysX destruction demo shown at GDC 2013 and running at 30 FPS on a GeForce GTX 680.

The post (GDC 2013) NVIDIA PhysX Environmental Destruction Tech Demo Video first appeared on Geeks3D.]]>
https://www.geeks3d.com/20130328/gdc-2013-nvidia-physx-environmental-destruction-tech-demo-video/feed/ 8
(GDC 2013) PhysX APEX Turbulence Demo in CryEngine https://www.geeks3d.com/20130328/gdc-2013-physx-apex-turbulence-demo-in-cryengine/ Thu, 28 Mar 2013 09:56:10 +0000 http://www.geeks3d.com/?p=8526 APEX Turbulence provides an interactive particle system based on eulerian fluid simulation. Since the APEX Turbulence technology is PhysX independent it works very well with CryEngine via

The post (GDC 2013) PhysX APEX Turbulence Demo in CryEngine first appeared on Geeks3D.]]>
PhysX FluidMark 1.5.1 Released (Update: v1.5.4 available) https://www.geeks3d.com/20130308/fluidmark-1-5-1-physx-benchmark-fluid-sph-simulation-opengl-download/ Fri, 08 Mar 2013 11:59:10 +0000 http://www.geeks3d.com/?p=8500 1 – Release Notes FluidMark 1.5.1 / 1.5.2 No new feature for FluidMark, it’s still based on PhysX 2.8.4 (I will start very shortly the dev of new tests/benchmarks with PhysX 3.x, just few things to finish before). FluidMark 1.5.1 is a maintenance release and comes with ZoomGPU 1.8.12 that supports latest NVIDIA GPUs (GTX Titan as well as some notebook GPUs like GTX 600M … Continue reading PhysX FluidMark 1.5.1 Released (Update: v1.5.4 available) »

The post PhysX FluidMark 1.5.1 Released (Update: v1.5.4 available) first appeared on Geeks3D.]]>
Hawken PhysX Trailer, APEX Turbulence https://www.geeks3d.com/20130130/hawken-physx-trailer-apex-turbulence/ https://www.geeks3d.com/20130130/hawken-physx-trailer-apex-turbulence/#comments Wed, 30 Jan 2013 08:19:52 +0000 http://www.geeks3d.com/?p=8469 Some PhysX effects in Hawken (based on Unreal Engine 3) including APEX Turbulence, a PhysX feature which uses velocity fields to simulate particle motion.

The post Hawken PhysX Trailer, APEX Turbulence first appeared on Geeks3D.]]>
https://www.geeks3d.com/20130130/hawken-physx-trailer-apex-turbulence/feed/ 19