dx12 | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Thu, 17 Oct 2024 08:05:30 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg dx12 | Geeks3D https://www.geeks3d.com 32 32 Moore Threads MTT S80 Graphics Driver PES 270.90 Released with Direct3D 12 and OpenGL 4.2 Support https://www.geeks3d.com/20241017/moore-threads-mtt-s80-graphics-driver-pes-270-90-released-with-direct3d-12-and-opengl-4-2-support/ https://www.geeks3d.com/20241017/moore-threads-mtt-s80-graphics-driver-pes-270-90-released-with-direct3d-12-and-opengl-4-2-support/#comments Thu, 17 Oct 2024 08:05:30 +0000 https://geeks3d.com/?p=10747 Moore Threads released a new graphics driver (270.90) for MTT S80/S70 graphics cards on Windows 10/11 with the support of Direct3D 12 and OpenGL 4.2.

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3DMark Speed Way Quick Test (DirectX 12 Ultimate Benchmark) https://www.geeks3d.com/20221031/3dmark-speed-way-quick-test-directx-12-ultimate-benchmark/ Mon, 31 Oct 2022 10:42:48 +0000 https://www.geeks3d.com/?p=10372   Speed Way is the latest graphics benchmark added to 3DMark. Speed Way is a gaming benchmark based on DirectX 12 Ultimate. DX12 Ultimate is the latest iteration of DirectX and includes modern hardware features such as ray tracing, variable rate shading or mesh shaders. Speed Way measures GPU performance with a combination of real-time ray tracing and traditional rendering techniques. The scene features ray … Continue reading 3DMark Speed Way Quick Test (DirectX 12 Ultimate Benchmark) »

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NVIDIA GeForce 451.48 Graphics Driver Released (Vulkan 1.2.133, Hardware-accelerated GPU scheduling, DX12 Ultimate and CUDA 11) https://www.geeks3d.com/20200624/nvidia-geforce-451-48-graphics-driver-released-vulkan-1-2-133-hardware-accelerated-gpu-scheduling-dx12-ultimate-and-cuda-11/ https://www.geeks3d.com/20200624/nvidia-geforce-451-48-graphics-driver-released-vulkan-1-2-133-hardware-accelerated-gpu-scheduling-dx12-ultimate-and-cuda-11/#comments Wed, 24 Jun 2020 14:57:41 +0000 https://www.geeks3d.com/?p=10051   NVIDIA has released the first driver of the new R450 family (version 450.xx to 454.xx). The GeForce 450 family supports the following GPU architecture: Turing, Volta, Pascal, Kepler and Maxwell. Main changes: Game Ready for DirectX 12 Ultimate The new Game Ready Driver provides full support for the new DirectX 12 Ultimate graphics API. This includes support for DirectX Raytracing (DXR) version 1.1 as … Continue reading NVIDIA GeForce 451.48 Graphics Driver Released (Vulkan 1.2.133, Hardware-accelerated GPU scheduling, DX12 Ultimate and CUDA 11) »

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DirectX Raytracing 1.1 Running on AMD RDNA 2 https://www.geeks3d.com/20200320/directx-raytracing-1-1-running-on-amd-rdna-2/ Fri, 20 Mar 2020 11:34:00 +0000 https://www.geeks3d.com/?p=10019 Microsoft® DirectX® Raytracing (DXR) adds a new level of graphics realism to video games previously only available in movies, and AMD has collaborated with Microsoft on the design of DXR 1.1, an update to DXR that can deliver better efficiency and performance in many raytracing effects. This video is to give you a taste of the photorealistic realism DXR 1.1 will enable when using hardware-accelerated … Continue reading DirectX Raytracing 1.1 Running on AMD RDNA 2 »

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DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback) https://www.geeks3d.com/20200320/directx-12-developer-day-presentations-ray-tracing-mesh-shaders-sampler-feedback/ https://www.geeks3d.com/20200320/directx-12-developer-day-presentations-ray-tracing-mesh-shaders-sampler-feedback/#comments Fri, 20 Mar 2020 09:41:40 +0000 https://www.geeks3d.com/?p=10018   Here are the presentations covering the future of gaming graphics / game development with DirectX 12:   The New Features and Unprecedented Opportunities of DirectX 12   DirectX 12 Ultimate for Game Developers   DXR Tier 1.1: Adding Functionality and Efficiency   DXR 1.1 Inline Raytracing   Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12   Advanced Mesh Shaders   DirectX 12 Sampler … Continue reading DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback) »

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NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE https://www.geeks3d.com/20190315/neon-noir-real-time-ray-tracing-demo-based-on-cryengine/ Fri, 15 Mar 2019 16:18:18 +0000 http://www.geeks3d.com/?p=9870   Crytek has published a cool video showing showing its experimental real time ray tracing feature based on CRYENGINE 5.5. The real time ray tracing feature is based on Direct3D 12 / Vulkan (looks like DXR is not used) and can run on any DX12/VK capable GPU (both GeForce and Radeon). The following demo has been rendered in real time on a Radeon RX Vega … Continue reading NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE »

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AMD Adrenalin 2019 Edition 19.3.2 released (DX12 for Win7 and Vulkan 1.1.101 support added) https://www.geeks3d.com/20190315/amd-adrenalin-2019-edition-19-3-2-released-dx12-for-win7-and-vulkan-1-1-101-support-added/ Fri, 15 Mar 2019 10:01:38 +0000 http://www.geeks3d.com/?p=9869 AMD has released a new set of graphics drivers for Windows 10 and Windows 7/8 users. The main new feature is obviously the support of Direct3D 12 for Windows 7. This is a direct consequence of this news: World of Warcraft uses DirectX 12 running on Windows 7: Blizzard added DirectX 12 support for their award-winning World of Warcraft game on Windows 10 in late … Continue reading AMD Adrenalin 2019 Edition 19.3.2 released (DX12 for Win7 and Vulkan 1.1.101 support added) »

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(Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests https://www.geeks3d.com/20181129/tested-basemark-gpu-1-1-0-released-with-opengl-vulkan-and-direct3d-12-tests/ https://www.geeks3d.com/20181129/tested-basemark-gpu-1-1-0-released-with-opengl-vulkan-and-direct3d-12-tests/#comments Thu, 29 Nov 2018 10:37:35 +0000 http://www.geeks3d.com/?p=9830 (Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests.

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3DMark Time Spy Direct3D 12 Benchmark Trailer https://www.geeks3d.com/20160624/3dmark-time-spy-direct3d-12-benchmark-trailer/ Fri, 24 Jun 2016 06:47:10 +0000 http://www.geeks3d.com/?p=9306 Futuremark has unveiled the first trailer of its new Direct3D 12 gaming benchmark: Time Spy is a new DirectX 12 benchmark test, coming soon to all Windows editions of 3DMark. With its pure DirectX 12 engine, built from the ground up to support new features like asynchronous compute, explicit multi-adapter, and multi-threading, Time Spy is the ideal benchmark for testing the DirectX 12 performance of … Continue reading 3DMark Time Spy Direct3D 12 Benchmark Trailer »

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GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more… https://www.geeks3d.com/20160205/geexlab-latest-news-v0-9-5-0-released-nanovg-direct3d-12-and-more/ https://www.geeks3d.com/20160205/geexlab-latest-news-v0-9-5-0-released-nanovg-direct3d-12-and-more/#comments Fri, 05 Feb 2016 18:24:21 +0000 http://www.geeks3d.com/?p=9215 A new version of GeeXLab is available for all platforms: Windows (32-bit, 64-bit), Linux (64-bit), Mac OS X and Raspberry Pi (Raspbian). GeeXLab 0.9.5.0 comes with an up to date Python plugin (I’m too lazy to update the Python plugin for each minor release), various small bugfixes and the support of NanoVG. NanoVG is a great library for building user interfaces or for drawing 2D … Continue reading GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more… »

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Direct3D 12 vs OpenGL: A quick Test https://www.geeks3d.com/20160105/direct3d-12-vs-opengl-a-quick-test/ https://www.geeks3d.com/20160105/direct3d-12-vs-opengl-a-quick-test/#comments Tue, 05 Jan 2016 20:14:21 +0000 http://www.geeks3d.com/?p=9178 GeeXLab, the successor of GLSL Hacker, comes with the support of Direct3D 12. It’s not a full support but most of the basic things are available: command lists (CL), pipeline state objects (PSO), constant buffers (CB) and HLSL shaders. An introduction to Direct3D programming with GeeXLab is available HERE. Since GeeXLab is now available with an OpenGL and a Direct3D 12 renderers, here is a … Continue reading Direct3D 12 vs OpenGL: A quick Test »

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GLSL Hacker Stopped, GeeXLab 0.9.1.0 Released with Direct3D 12 Support https://www.geeks3d.com/20151207/glsl-hacker-stopped-geexlab-0-9-1-0-released-with-direct3d-12-support/ https://www.geeks3d.com/20151207/glsl-hacker-stopped-geexlab-0-9-1-0-released-with-direct3d-12-support/#comments Mon, 07 Dec 2015 21:51:11 +0000 http://www.geeks3d.com/?p=9176 The GLSL Hacker project is now officially stopped. To make a long story short, the support of Direct3D 12 as well as the upcoming support of Vulkan (when it will be available) are the main reasons that have led to a change of name. Yes, GeeXLab is back and it’s simply the new name of GLSL Hacker. I detailled the transition and the choice of … Continue reading GLSL Hacker Stopped, GeeXLab 0.9.1.0 Released with Direct3D 12 Support »

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DevLinks https://www.geeks3d.com/20151102/devlinks/ https://www.geeks3d.com/20151102/devlinks/#comments Mon, 02 Nov 2015 11:29:09 +0000 http://www.geeks3d.com/?p=9153 Here is a collection of links I gleaned mostly on Twitter about coding, graphics programming and other stuff for developers. If you have a relevant link, just post it in the comments section or send a tweet @JeGX or @Geeks3D.   (C/C++) GNU Scientific Library (GSL) is numerical library for C and C++ programmers (via). Is Programming Poetry? (C/C++) Apple Cryptographic Libraries: The same libraries … Continue reading DevLinks »

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Direct3D 12 Explicit Multi-Adapter Preview https://www.geeks3d.com/20151026/direct3d-12-explicit-multi-adapter-preview/ Mon, 26 Oct 2015 17:37:35 +0000 http://www.geeks3d.com/?p=9145 One of the new features introduced by Direct3D 12 is the explicit multi-GPU support also called Explicit Multi-Adapter (or EMA). EMA allows the game developer to explicitly assign work (render calls) to each GPU. This is the important difference between Direct3D 12 and Direct3D 11 (or OpenGL) where multi-GPU is implicitly handled by the driver (NVIDIA SLI and AMD CrossFire are example of IMA or … Continue reading Direct3D 12 Explicit Multi-Adapter Preview »

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DirectX 12 is Coming… https://www.geeks3d.com/20140306/directx-12-is-coming/ https://www.geeks3d.com/20140306/directx-12-is-coming/#comments Thu, 06 Mar 2014 15:51:39 +0000 http://www.geeks3d.com/?p=8778 …and will be unveiled at GDC 2014, on March 20 2014. According to some sources, Direct3D 12 (as well as OpenGL) would have closer-to-metal API and would be a response to AMD Mantle. Rumors of our demise have been greatly exaggerated… #DirectX12 is coming to #GDC http://t.co/cLyhBwnNav — DirectX 12 (@DirectX12) March 5, 2014 Do you remember this article, one year ago: AMD: There Won’t … Continue reading DirectX 12 is Coming… »

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