performance | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Mon, 29 Nov 2021 10:39:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg performance | Geeks3D https://www.geeks3d.com 32 32 Intel Core i5-12600K Performance Test (vs Core i5-11600K vs Ryzen 7 5800X) https://www.geeks3d.com/20211129/intel-core-i5-12600k-performance-test-vs-core-i5-11600k-vs-ryzen-7-5800x/ https://www.geeks3d.com/20211129/intel-core-i5-12600k-performance-test-vs-core-i5-11600k-vs-ryzen-7-5800x/#comments Mon, 29 Nov 2021 10:39:46 +0000 https://www.geeks3d.com/?p=10264   After assembling the testbed in this article, let’s look at the CPU and GPU performance of the Intel Core i5-12600K (Alder Lake architecture) processor. The performance of the i5-12600K (10 cores / 16 threads) will be compared with that of the Core i5-11600K (Rocket Lake, 6 cores / 12 threads) and the Ryzen 7 5800X (8 cores / 16 threads) in the following benchmarks: … Continue reading Intel Core i5-12600K Performance Test (vs Core i5-11600K vs Ryzen 7 5800X) »

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OpenGL Geometry Instancing Test: Radeon vs GeForce https://www.geeks3d.com/20141017/opengl-geometry-instancing-test-radeon-vs-geforce/ Fri, 17 Oct 2014 14:32:21 +0000 http://www.geeks3d.com/?p=8917 This article is a kind of follow-up of this article that showed some surprising results about geometry instancing with two triangles per instance (particle rendering). In this article, I’m going to test geometry instancing performance when the number of faces (or triangles) per instance increases. The test consists in the rendering of 1’000’000 of quads with increasing polygon density. We start with 2 faces per … Continue reading OpenGL Geometry Instancing Test: Radeon vs GeForce »

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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites https://www.geeks3d.com/20140828/test-particle-rendering-point-sprites-vs-geometry-shaders-sprites/ https://www.geeks3d.com/20140828/test-particle-rendering-point-sprites-vs-geometry-shaders-sprites/#comments Thu, 28 Aug 2014 14:05:55 +0000 http://www.geeks3d.com/?p=8880 Particle billboarding is one of the important steps of particle rendering. Billboarding can be achieved by using point sprites (the billboarding is automatically done by the GPU) or geometry shaders as explained in this article. Both methods produce similar visual results. But which method is the faster if we have to render a lot of particles (1 million or more)? To bring an element of … Continue reading (Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites »

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OpenGL: Approaching Zero Driver Overhead https://www.geeks3d.com/20140321/opengl-approaching-zero-driver-overhead/ https://www.geeks3d.com/20140321/opengl-approaching-zero-driver-overhead/#comments Fri, 21 Mar 2014 15:05:27 +0000 http://www.geeks3d.com/?p=8786 A GDC 2014 talk about OpenGL optimizations: NVIDIA, AMD, Intel Explain how to unlock 15X performance gains in OpenGL (another set of slides is also available here: How to Increase the Number of Draw Calls in OpenGL). via

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OpenGL 4 FP64 Test: AMD Radeon HD 7970 Surpasses NVIDIA GeForce GTX Titan (*** UPDATED ***) https://www.geeks3d.com/20140305/opengl-4-fp64-test-amd-radeon-hd-7970-surpasses-nvidia-geforce-gtx-titan/ https://www.geeks3d.com/20140305/opengl-4-fp64-test-amd-radeon-hd-7970-surpasses-nvidia-geforce-gtx-titan/#comments Wed, 05 Mar 2014 20:47:30 +0000 http://www.geeks3d.com/?p=8776 UPDATE (2014.04.15): The scores of the AMD FirePro W9100 are available HERE. UPDATE (2014.03.06): there is an option in the NVIDIA control panel to enable or disable full speed FP64 support for the GeForce GTX Titan. By default this option is set to OFF. But full speed FP64 support comes with a price: FP32 performance is impacted as it’s described in the NVCPL: Note that … Continue reading OpenGL 4 FP64 Test: AMD Radeon HD 7970 Surpasses NVIDIA GeForce GTX Titan (*** UPDATED ***) »

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AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published https://www.geeks3d.com/20130523/amd-gcn-performance-tweets-and-depth-bounds-test-dx11-demo-published/ https://www.geeks3d.com/20130523/amd-gcn-performance-tweets-and-depth-bounds-test-dx11-demo-published/#comments Thu, 23 May 2013 13:00:47 +0000 http://www.geeks3d.com/?p=8575 1 – GCN Performance Tweets (May 2013) Here is a document that lists and details GCN Performance tweets posted by @NThibieroz: This document lists all GCN (“Graphics Core Next”) performance tweets that were released on Twitter during the first few months of 2013. Each performance tweet in this document is accompanied by additional details to complete the information provided on Twitter. You can download GCN … Continue reading AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published »

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Intel Graphics Performance Analyzers (GPA) 2013 R1 Released https://www.geeks3d.com/20130314/intel-graphics-performance-analyzers-gpa-2013-r1-released/ https://www.geeks3d.com/20130314/intel-graphics-performance-analyzers-gpa-2013-r1-released/#comments Thu, 14 Mar 2013 09:39:27 +0000 http://www.geeks3d.com/?p=8507 Intel has released a new version of its Graphics Performance Analyzers (GPA) suite for game developers. Intel GPA is a suite of graphics analysis and optimization tools to help game developers make games and other graphics-intensive applications run even faster. Intel GPA includes the following tools: Intel GPA System Analyser: reat time tool that display CPU and GPU performance directly in the application (via HUDs). … Continue reading Intel Graphics Performance Analyzers (GPA) 2013 R1 Released »

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The GeForce GTX 680 is a Tessellation Monster https://www.geeks3d.com/20120322/the-geforce-gtx-680-is-a-tessellation-monster/ https://www.geeks3d.com/20120322/the-geforce-gtx-680-is-a-tessellation-monster/#comments Thu, 22 Mar 2012 14:35:34 +0000 http://www.geeks3d.com/?p=8242 The guys at techreport.com have benchmarked the freshly new released GeForce GTX 680 with TessMark, the OpenGL 4 tessellation benchmark, and the results are pretty impressive, especially with the insane tessellation factor of X64: source Same thing in Unigine Heaven, the GTX 680 is far ahead of other cards:

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(Test) AMD Catalyst 8.921.2 RC11 for Radeon HD 7900, Big Performance Boost in OpenGL Tessellation (*** Updated ***) https://www.geeks3d.com/20120123/test-amd-catalyst-8-921-2-rc11-for-radeon-hd-7900-big-performance-boost-in-opengl-tessellation-tessmark/ https://www.geeks3d.com/20120123/test-amd-catalyst-8-921-2-rc11-for-radeon-hd-7900-big-performance-boost-in-opengl-tessellation-tessmark/#comments Mon, 23 Jan 2012 14:27:57 +0000 http://www.geeks3d.com/?p=8189 AMD has released a new release candidate of the upcoming WHQL driver (Cat 12.01). This new RC11 brings important performance gains in OpenGL tessellation, especially when high level of tessellation are required. According to the release notes, there is a big boost in TessMark 0.3.0 with insane level (tess factor of 64X): Performance highlights of the 8.921.2 RC11 AMD Radeon™ HD 7900 driver 8% (up … Continue reading (Test) AMD Catalyst 8.921.2 RC11 for Radeon HD 7900, Big Performance Boost in OpenGL Tessellation (*** Updated ***) »

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Linux: Mesa, Gallium3D, Nouveau and NVIDIA Drivers, OpenGL Test (GTX 280, GTX 480, GTX 580) https://www.geeks3d.com/20120110/linux-mesa-gallium3d-nouveau-and-nvidia-drivers-opengl-test-gtx-280-gtx-480-gtx-580/ https://www.geeks3d.com/20120110/linux-mesa-gallium3d-nouveau-and-nvidia-drivers-opengl-test-gtx-280-gtx-480-gtx-580/#comments Tue, 10 Jan 2012 13:21:21 +0000 http://www.geeks3d.com/?p=8171 In my recent programming sessions under Linux, I used NVIDIA proprietary and closed source drivers (64-bit version, it was under Mint10 64-bit) without too much difference with Windows ones. Few days ago, I decided to test Dreamlinux 5.0, a 32-bit Linux distro based on Debian 7 Wheezy. Dreamlinux comes with Nouveau driver (NouVeau?), the open source driver for NVIDIA cards. That was a nice opportunity … Continue reading Linux: Mesa, Gallium3D, Nouveau and NVIDIA Drivers, OpenGL Test (GTX 280, GTX 480, GTX 580) »

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NVIDIA GeForce GTX 780 (Kepler GPU) vs GTX 580 https://www.geeks3d.com/20111216/nvidia-geforce-gtx-780-kepler-gpu-vs-gtx-580/ https://www.geeks3d.com/20111216/nvidia-geforce-gtx-780-kepler-gpu-vs-gtx-580/#comments Fri, 16 Dec 2011 16:37:28 +0000 http://www.geeks3d.com/?p=8143 If this slide is not a fake, the Kepler-based GK110 GPU GeForce GTX 780 (no longer GTX 680) is nearly twice faster than current GTX 580. I really like the weeks and days before launch of new generations of graphics cards, because NVIDIA and AMD seem to have the same and eternal problem of plumbing… (source) | (via)

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AMD Radeon HD 7970 Tessellation Performance: 4X Faster than HD 6970! https://www.geeks3d.com/20111216/amd-radeon-hd-7970-tessellation-performance-4x-faster-than-hd-6970/ https://www.geeks3d.com/20111216/amd-radeon-hd-7970-tessellation-performance-4x-faster-than-hd-6970/#comments Fri, 16 Dec 2011 12:52:48 +0000 http://www.geeks3d.com/?p=8141 According to this slide, the tessellation engine of the new Radeon HD 7970 is up to 4X faster than Radeon HD 6970 one. The performance peak is reached for a tessellation level of 13. Can’t wait to verify this affirmation with TessMark or MSI Kombustor… If it’s true, the GTX 580 could lose the title of master of tessellation… Do you remember the difference between … Continue reading AMD Radeon HD 7970 Tessellation Performance: 4X Faster than HD 6970! »

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(Tested) ASUS Radeon HD 6770 DirectCU Silent Review https://www.geeks3d.com/20110920/asus-radeon-hd-6770-directcu-silent-review/ https://www.geeks3d.com/20110920/asus-radeon-hd-6770-directcu-silent-review/#comments Tue, 20 Sep 2011 12:49:08 +0000 http://www.geeks3d.com/?p=8017 ASUS Radeon HD 6770 DirectCU Silent review index Page 1 – Overview Page 2 – Gallery Page 3 – GPU Caps Viewer and GPU-Z Details Page 4 – Synthetic Benchmarks (OpenGL and Direct3D) Page 5 – Gaming Benchmarks Page 6 – Power Consumption and Temperature Page 7 – Conclusion 1 – Radeon HD 6770 DC SL Overview Ouch! That was what I said when I … Continue reading (Tested) ASUS Radeon HD 6770 DirectCU Silent Review »

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(Test) Incredible Performance Boost in OpenGL Tessellation With Recent Catalyst Drivers https://www.geeks3d.com/20110617/test-incredible-performance-boost-in-opengl-tessellation-with-recent-catalyst-drivers/ https://www.geeks3d.com/20110617/test-incredible-performance-boost-in-opengl-tessellation-with-recent-catalyst-drivers/#comments Thu, 16 Jun 2011 22:10:14 +0000 http://www.geeks3d.com/?p=7921 I took the advantage of the release of the new Catalyst 11.6 to re-bench my SAPPHIRE Radeon HD 6970. And I was suprised, almost shocked by the boost in OpenGL tessellation performance brought by latest Catalyst 11.5 and 11.6. There’s a huge gap in tessellation perf between 11.4 and 11.5/11.6 and no word from AMD about this incredible performance improvement… maybe not enough newsworthy 😉 … Continue reading (Test) Incredible Performance Boost in OpenGL Tessellation With Recent Catalyst Drivers »

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AMD GPUPerfAPI 2.8: GPU Performance API for OpenGL, OpenCL and Direct3D https://www.geeks3d.com/20110426/amd-gpuperfapi-2-8-gpu-performance-api-for-opengl-opencl-and-direct3d/ https://www.geeks3d.com/20110426/amd-gpuperfapi-2-8-gpu-performance-api-for-opengl-opencl-and-direct3d/#comments Tue, 26 Apr 2011 09:20:38 +0000 http://www.geeks3d.com/?p=7844 AMD has released the version 2.8 of GPUPerfAPI. AMD GPU Performance API (or GPUPerfAPI or GPA) is a librairy to analyze the performance and execution characteristics of applications using the GPU. GPU supports OpenGL, OpenCL and Direct3D 10/11 and is available for Windows and Linux. GPUPerfAPI allows to access the hardware performance counters of Radeon GPUs from Radeon HD 2000 to latest HD 6000 series. … Continue reading AMD GPUPerfAPI 2.8: GPU Performance API for OpenGL, OpenCL and Direct3D »

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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support https://www.geeks3d.com/20110119/amd-gpu-shaderanalyzer-1-56-with-radeon-hd-6870-and-hd-6970-support/ Wed, 19 Jan 2011 08:48:21 +0000 http://www.geeks3d.com/?p=7643 AMD has released a new version of GPU ShaderAnalyzer. This version 1.56 supports the latest Catalyst drivers (10.12) and adds Radeon HD 6870 and Radeon HD 6970 to the list of supported graphics cards. New features: Support for Catalyst™ driver 10.10-10.12 Support for ATI Radeon™ HD 6870 and HD 6970 graphics cards Report compilation time from HLSL shaders to D3D assembly AMD GPU ShaderAnalyzer is … Continue reading AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support »

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(Tested) ASUS EAH6870 1GB Review, OpenCL and DirectCompute Performances (Part 5 and 6) https://www.geeks3d.com/20101028/test-asus-eah6870-1gb-review-opencl-and-directcompute-performances-part-5-and-6/ https://www.geeks3d.com/20101028/test-asus-eah6870-1gb-review-opencl-and-directcompute-performances-part-5-and-6/#comments Thu, 28 Oct 2010 15:48:30 +0000 http://www.geeks3d.com/?p=7481 ASUS EAH6870 Review Index 1 – Meet with ASUS’s EAH6870 2 – ASUS EAH6870 features 3 – ASUS EAH6870 OpenGL performances 4 – ASUS EAH6870 Direct3D performances 5 – ASUS EAH6870 OpenCL performances 6 – ASUS EAH6870 DirectCompute performances 7 – ASUS EAH6870 Power consumption and temperatures 5 – ASUS EAH6870 OpenCL performances For an overview of the OpenCL performances of the Radeon HD 6870, … Continue reading (Tested) ASUS EAH6870 1GB Review, OpenCL and DirectCompute Performances (Part 5 and 6) »

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(Tested) ASUS EAH6870 1GB Review, Direct3D Performances (Part 4) https://www.geeks3d.com/20101028/test-asus-eah6870-1gb-review-direct3d-performances-part-4/ https://www.geeks3d.com/20101028/test-asus-eah6870-1gb-review-direct3d-performances-part-4/#comments Thu, 28 Oct 2010 15:47:23 +0000 http://www.geeks3d.com/?p=7480 ASUS EAH6870 Review Index 1 – Meet with ASUS’s EAH6870 2 – ASUS EAH6870 features 3 – ASUS EAH6870 OpenGL performances 4 – ASUS EAH6870 Direct3D performances 5 – ASUS EAH6870 OpenCL performances 6 – ASUS EAH6870 DirectCompute performances 7 – ASUS EAH6870 Power consumption and temperatures 4 – ASUS EAH6870 Direct3D performances 4.1 Unigine Heaven (DirectX 11) OpenGL tests have been finished on Unigine … Continue reading (Tested) ASUS EAH6870 1GB Review, Direct3D Performances (Part 4) »

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[Test] ASUS EAH6870 1GB Review, OpenGL Performances (Part 3) https://www.geeks3d.com/20101028/test-asus-eah6870-1gb-review-opengl-performances-part-3/ https://www.geeks3d.com/20101028/test-asus-eah6870-1gb-review-opengl-performances-part-3/#comments Thu, 28 Oct 2010 15:46:15 +0000 http://www.geeks3d.com/?p=7478 ASUS EAH6870 Review Index 1 – Meet with ASUS’s EAH6870 2 – ASUS EAH6870 features 3 – ASUS EAH6870 OpenGL performances 4 – ASUS EAH6870 Direct3D performances 5 – ASUS EAH6870 OpenCL performances 6 – ASUS EAH6870 DirectCompute performances 7 – ASUS EAH6870 Power consumption and temperatures 3 – ASUS EAH6870 OpenGL performances Testbed: – CPU: Core i7 960 @ 3.2GHz – RAM: 4GB DDR3 … Continue reading [Test] ASUS EAH6870 1GB Review, OpenGL Performances (Part 3) »

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PhysX: GeForce GTX 480 FluidMark 1.1.1 Score https://www.geeks3d.com/20100427/physx-geforce-gtx-480-fluidmark-1-1-1-score/ https://www.geeks3d.com/20100427/physx-geforce-gtx-480-fluidmark-1-1-1-score/#comments Tue, 27 Apr 2010 12:07:39 +0000 http://www.geeks3d.com/?p=7089 FluidMark is quick way to have a good overview of a graphics card PhysX performance in the domain of fluid simulation. The guys at extrahardware.cz have used FluidMark 1.1.1 for benchmarking a GeForce GTX 480: GeForce GTX 480: 18769 points GeForce GTX 285: 10416 points GeForce GT 240 (3D) + GTS 250 (PhysX): 3500 points GeForce GT 240: 1970 points For this test, FluidMark settings … Continue reading PhysX: GeForce GTX 480 FluidMark 1.1.1 Score »

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