Comments on: GravityMark Quick Test (OpenGL, Vulkan and Direct3D12) https://www.geeks3d.com/20210719/gravitymark-quick-test-opengl-vulkan-and-direct3d12/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Wed, 25 Aug 2021 10:04:34 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: sf sdf https://www.geeks3d.com/20210719/gravitymark-quick-test-opengl-vulkan-and-direct3d12/#comment-86818 Wed, 25 Aug 2021 10:04:34 +0000 https://www.geeks3d.com/?p=10211#comment-86818 In reply to JeGX.

It can’t be (just/only) geometry instancing because the quote in the article here also says: “which would be impossible to achieve by using CPU-based draw call submission.”

Geometry instancing still has CPU-based draw call submission. The GravityMark GPU Benchmark programmers seem to claim not to use such CPU-based methods.

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By: sf sdf https://www.geeks3d.com/20210719/gravitymark-quick-test-opengl-vulkan-and-direct3d12/#comment-86817 Tue, 24 Aug 2021 09:58:44 +0000 https://www.geeks3d.com/?p=10211#comment-86817 In reply to JeGX.

Could the test be using compute shaders?

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By: JeGX https://www.geeks3d.com/20210719/gravitymark-quick-test-opengl-vulkan-and-direct3d12/#comment-86808 Mon, 02 Aug 2021 16:43:25 +0000 https://www.geeks3d.com/?p=10211#comment-86808 In reply to sf sdf.

geometry instancing maybe…

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By: sf sdf https://www.geeks3d.com/20210719/gravitymark-quick-test-opengl-vulkan-and-direct3d12/#comment-86806 Mon, 26 Jul 2021 19:14:32 +0000 https://www.geeks3d.com/?p=10211#comment-86806 Is this test using mesh shaders? Looking at the high utilization (99%) and following explanation:

Even relatively older GPUs like Nvidia’s GTX 1060 and mobile GPUs show excellent performance, which would be impossible to achieve by using CPU-based draw call submission. We avoid typical CPU-based performance bottlenecks by delegating the entirety of scene management and rendering steps exclusively to the GPU.

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