Comments on: 3DMark Mesh Shader Test (DX12 Ultimate) https://www.geeks3d.com/20210215/3dmark-mesh-shader-test-dx12-ultimate/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 19 Mar 2021 09:15:19 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Raphaël https://www.geeks3d.com/20210215/3dmark-mesh-shader-test-dx12-ultimate/#comment-86760 Fri, 19 Mar 2021 09:15:19 +0000 https://www.geeks3d.com/?p=10157#comment-86760 Looking at the huge performance ratio with and without mesh shader usage, I guess there is no GPU instance culling performed upfront (e.g. conditional rendering or draw indirect calls based on screen space bounding volumes tested against a depth buffer hierarchy).
It’s quite unfortunate for users/developers as we can’t actually see if the meshlet culling feature brought by Mesh shaders actually brings any performance improvement on a wide range of GPU.

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By: Mark https://www.geeks3d.com/20210215/3dmark-mesh-shader-test-dx12-ultimate/#comment-86733 Tue, 16 Feb 2021 09:33:54 +0000 https://www.geeks3d.com/?p=10157#comment-86733 So many performance promises on DX10/DX11 are finally happening in completely different ways more than 10 years late.

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