Gamedev | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Tue, 03 Dec 2024 07:30:27 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg Gamedev | Geeks3D https://www.geeks3d.com 32 32 Vulkan 1.4 Specifications Released https://www.geeks3d.com/20241203/vulkan-1-4-specifications-released/ https://www.geeks3d.com/20241203/vulkan-1-4-specifications-released/#respond Tue, 03 Dec 2024 07:30:27 +0000 https://geeks3d.com/?p=10772 New Vulkan API 1.4 specifications released by the khronos Group. Vulkan is an API designed for explicit control of low-level graphics and compute functionality.

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Intel PresentMon: New Gaming Performance Overlay and Telemetry Application https://www.geeks3d.com/20230819/intel-presentmon-new-gaming-performance-overlay-and-telemetry-application/ Sat, 19 Aug 2023 12:38:39 +0000 https://geeks3d.com/?p=10518 Intel has released a new revamped version of its tool PresentMon. Since it’s a new version, the versioning starts at 0.5 (all legacy PresentMon libraries and tools are available here). This new version of PresentMon works with all GPUs (Intel, NVIDIA and AMD) and has a graphical user interface and a nice overlay to display GPU and CPU data. PresentMon supports all 3D APIs: OpenGL, … Continue reading Intel PresentMon: New Gaming Performance Overlay and Telemetry Application »

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New Direct3D 12 Feature Level 12_2 (D3D_FEATURE_LEVEL_12_2) https://www.geeks3d.com/20200828/new-direct3d-12-feature-level-12_2-d3d_feature_level_12_2/ Fri, 28 Aug 2020 12:16:31 +0000 https://www.geeks3d.com/?p=10071   Feature levels in the world of Direct3D 12 are like extensions in the world of OpenGL / Vulkan. A feature level defines an additional set of functionalities and capabilities implemented by the graphics hardware. In this article, Microsoft has introduced the new feature level 12_2 (or D3D_FEATURE_LEVEL_12_2 for developers). This new feature level 12_2 is the official feature level of DirectX 12 Ultimate (see … Continue reading New Direct3D 12 Feature Level 12_2 (D3D_FEATURE_LEVEL_12_2) »

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DirectX Raytracing 1.1 Running on AMD RDNA 2 https://www.geeks3d.com/20200320/directx-raytracing-1-1-running-on-amd-rdna-2/ Fri, 20 Mar 2020 11:34:00 +0000 https://www.geeks3d.com/?p=10019 Microsoft® DirectX® Raytracing (DXR) adds a new level of graphics realism to video games previously only available in movies, and AMD has collaborated with Microsoft on the design of DXR 1.1, an update to DXR that can deliver better efficiency and performance in many raytracing effects. This video is to give you a taste of the photorealistic realism DXR 1.1 will enable when using hardware-accelerated … Continue reading DirectX Raytracing 1.1 Running on AMD RDNA 2 »

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DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback) https://www.geeks3d.com/20200320/directx-12-developer-day-presentations-ray-tracing-mesh-shaders-sampler-feedback/ https://www.geeks3d.com/20200320/directx-12-developer-day-presentations-ray-tracing-mesh-shaders-sampler-feedback/#comments Fri, 20 Mar 2020 09:41:40 +0000 https://www.geeks3d.com/?p=10018   Here are the presentations covering the future of gaming graphics / game development with DirectX 12:   The New Features and Unprecedented Opportunities of DirectX 12   DirectX 12 Ultimate for Game Developers   DXR Tier 1.1: Adding Functionality and Efficiency   DXR 1.1 Inline Raytracing   Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12   Advanced Mesh Shaders   DirectX 12 Sampler … Continue reading DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback) »

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GLSL to SPIR-V / SMOL-V Utility https://www.geeks3d.com/20200227/glsl-to-spir-v-smol-v-utility/ Thu, 27 Feb 2020 17:51:00 +0000 https://www.geeks3d.com/?p=10008 DOWNLOAD GLSL to SPIR-V / SMOL-V utility for Windows 64-bit Forum thread (EN) Here is a small utility that generates SPIR-V and SMOL-V binary modules (for Vulkan and OpenGL applications) from a GLSL shader. SMOL-V is a compressor for SPIR-V shader modules: SMOL-V encodes Vulkan/Khronos SPIR-V format programs into a form that is smoller, and is more compressible. Normally no changes to the programs are … Continue reading GLSL to SPIR-V / SMOL-V Utility »

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(GDC 2019) The Heretic: Real Time Cinematic Short Film Made with Unity 2019.1 https://www.geeks3d.com/20190319/gdc-2019-the-heretic-real-time-cinematic-short-film-made-with-unity-2019-1/ Tue, 19 Mar 2019 09:06:15 +0000 http://www.geeks3d.com/?p=9871   The Unity demo team has unveiled for the first day of the GDC 2019, a new photorealistic demo based on Unity 2019.1. This impressive demo runs on a consumer-class desktop PC without more information (two RTX 2080 in SLI ?). Here is the demo:   Unity’s award-winning Demo team, the creators of Adam and Book of the Dead, is working on a new short … Continue reading (GDC 2019) The Heretic: Real Time Cinematic Short Film Made with Unity 2019.1 »

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NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE https://www.geeks3d.com/20190315/neon-noir-real-time-ray-tracing-demo-based-on-cryengine/ Fri, 15 Mar 2019 16:18:18 +0000 http://www.geeks3d.com/?p=9870   Crytek has published a cool video showing showing its experimental real time ray tracing feature based on CRYENGINE 5.5. The real time ray tracing feature is based on Direct3D 12 / Vulkan (looks like DXR is not used) and can run on any DX12/VK capable GPU (both GeForce and Radeon). The following demo has been rendered in real time on a Radeon RX Vega … Continue reading NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE »

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(Tested) Materialize 1.78: a handy Texture Creation Tool for Game Developers https://www.geeks3d.com/20181024/tested-materialize-1-78-a-handy-texture-creation-tool-for-game-developers/ Wed, 24 Oct 2018 16:38:24 +0000 http://www.geeks3d.com/?p=9809 Materialize is a is free and open-source standalone application for creating texture maps (height, displacement, normal, ambient occlusion, metallic, smoothness) from a single image. For game development.

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(GDC 2018) CRYENGINE 5.5 Tech Demo https://www.geeks3d.com/20180322/cryengine-5-5-tech-demo-gdc-18/ Thu, 22 Mar 2018 10:33:35 +0000 http://www.geeks3d.com/?p=9720   CRYENGINE V – Hunt: Showdown Tech Demo GDC 2018 CRYENGINE V is proven in AAA production – our latest rendering and game design features are at your disposal, skillfully brought to life by our talented in-house game developers; shown at the example of Hunt: Showdown.   CRYENGINE GDC Showcase 2018 Achieved with CRYENGINE – ready for excellence. Nine great feature titles, released or to … Continue reading (GDC 2018) CRYENGINE 5.5 Tech Demo »

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Google GAPID: Capture Vulkan and OpenGL ES Calls on Android, Windows, macOS and Linux https://www.geeks3d.com/20171214/google-gapid-capture-vulkan-and-opengl-es-calls-on-android-windows-macos-and-linux/ Thu, 14 Dec 2017 09:43:05 +0000 http://www.geeks3d.com/?p=9673 GAPID is a developer tool for recording and inspecting calls made by an application to the graphics driver. GAPID is developed by Google and supports OpenGL ES + Vulkan APIs on Android, Windows, Linux and macOS. Once a capture of a target application has been made, GAPID lets you disconnect from the target and inspect all the graphics commands made by the application. GAPID is … Continue reading Google GAPID: Capture Vulkan and OpenGL ES Calls on Android, Windows, macOS and Linux »

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Unity Adam Demo: Real Time Rendered Short Film https://www.geeks3d.com/20160621/unity-adam-demo-real-time-rendered-short-film/ Tue, 21 Jun 2016 11:25:07 +0000 http://www.geeks3d.com/?p=9305 The Adam demo is a real-time-rendered short film created with the Unity engine by Unity demo team. The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer tool. Adam also utilizes an experimental implementation of real-time area lights and makes extensive use of high fidelity physics simulation tool CaronteFX, which you can get from the Unity Asset Store … Continue reading Unity Adam Demo: Real Time Rendered Short Film »

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NVIDIA FleX 1.0.0 Released https://www.geeks3d.com/20160321/nvidia-flex-1-0-0-released/ Mon, 21 Mar 2016 12:10:06 +0000 http://www.geeks3d.com/?p=9250 NVIDIA has published a new update of FleX, a GPU-based particle simulation library designed for real time applications. FleX is available for Windows (32/64-bit), Linux (64-bit) and Android. You can download FleX 1.0.0 from THIS LINK. FleX 1.0.0 changelog: - Added support for reporting collision shape ids, and trigger volume shapes, see flexGetContacts() - Optimizations to host code performance - Fix for potential memory leak … Continue reading NVIDIA FleX 1.0.0 Released »

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CRYENGINE and Unreal Engine 4 at GDC 2016 https://www.geeks3d.com/20160317/cryengine-and-unreal-engine-4-at-gdc-2016/ https://www.geeks3d.com/20160317/cryengine-and-unreal-engine-4-at-gdc-2016/#comments Thu, 17 Mar 2016 14:36:59 +0000 http://www.geeks3d.com/?p=9246 CRYENGINE Crytek has unveiled the new version of its popular CRYENGINE which is now available as a Pay What You Want service: There is still a Enterprise license for clients that needs more support. CRYENGINE Showcase GDC 2016 12 licensees from around the world—from well-known studios, to smaller independent developers, working with Crytek’s CRYENGINE – are showing off the versatility and power of CRYENGINE. Featuring … Continue reading CRYENGINE and Unreal Engine 4 at GDC 2016 »

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Source Code of Serious Engine v.1.10 Released https://www.geeks3d.com/20160314/source-code-of-serious-engine-v-1-10-released/ Mon, 14 Mar 2016 10:44:34 +0000 http://www.geeks3d.com/?p=9239 Croteam has published on Github the source code of the Serious Engine v1.10, which has been used in the first Serious Sam released in 2001… Don’t expect to see latest versions of Direct3D or OpenGL in this Serious Sam engine. The Serious Engine v1.10 has two renderers: one based on Direct3D 8 and the second probably based on a very old OpenGL 1.5… The Serious … Continue reading Source Code of Serious Engine v.1.10 Released »

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AMD GPUOpen Initiative Launched for Gamedev and GPU Computing https://www.geeks3d.com/20160126/amd-gpuopen-initiative-launched-for-gamedev-and-gpu-computing/ Tue, 26 Jan 2016 14:38:59 +0000 http://www.geeks3d.com/?p=9208 AMD has launched a new website to promote no cost and open development tools and softwares. Introducing GPUOpen — an AMD initiative designed to enable developers to create ground-breaking PC games, computer generated imagery and GPU computing applications for great performance and lifelike experiences using no cost and open development tools and software. GPUOpen is composed of two areas: Games & CGI for game graphics … Continue reading AMD GPUOpen Initiative Launched for Gamedev and GPU Computing »

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Direct3D 12 Explicit Multi-Adapter Preview https://www.geeks3d.com/20151026/direct3d-12-explicit-multi-adapter-preview/ Mon, 26 Oct 2015 17:37:35 +0000 http://www.geeks3d.com/?p=9145 One of the new features introduced by Direct3D 12 is the explicit multi-GPU support also called Explicit Multi-Adapter (or EMA). EMA allows the game developer to explicitly assign work (render calls) to each GPU. This is the important difference between Direct3D 12 and Direct3D 11 (or OpenGL) where multi-GPU is implicitly handled by the driver (NVIDIA SLI and AMD CrossFire are example of IMA or … Continue reading Direct3D 12 Explicit Multi-Adapter Preview »

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Unreal Engine 4 Infiltrator Demo Released (UPDATED) https://www.geeks3d.com/20150917/unreal-engine-4-infiltrator-demo-released/ https://www.geeks3d.com/20150917/unreal-engine-4-infiltrator-demo-released/#comments Thu, 17 Sep 2015 18:29:22 +0000 http://www.geeks3d.com/?p=9119 Epic has released the Infiltrator tech-demo that shows the capabilities of the Unreal Engine 4. By popular demand, we’re now making the entire Infiltrator project available for free to download and free to use in UE4-based projects. Infiltrator is a high-end demonstration of Unreal Engine 4’s rendering and cinematic capabilities. Originally shown at GDC 2013, it’s still highly representative of the capabilities of high-end PC … Continue reading Unreal Engine 4 Infiltrator Demo Released (UPDATED) »

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NVIDIA FleX 0.9.0 Released https://www.geeks3d.com/20150817/nvidia-flex-0-9-0-released/ Mon, 17 Aug 2015 09:54:07 +0000 http://www.geeks3d.com/?p=9110 NVIDIA has published a new update of FleX, its new GPU-based particle simulation library designed for real time applications. FleX is available for Windows (32/64-bit), Linux (64-bit) and Android. You can download FleX 0.9.0 from THIS LINK. FleX 0.9.0 brings the following changes: Added support for soft bodies, particles can now belong to multiple shape-matching clusters used to drive linear blend skinning Added support for … Continue reading NVIDIA FleX 0.9.0 Released »

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NVIDIA HairWorks 1.1 SDK https://www.geeks3d.com/20150706/nvidia-hairworks-1-1-sdk/ https://www.geeks3d.com/20150706/nvidia-hairworks-1-1-sdk/#comments Mon, 06 Jul 2015 08:23:51 +0000 http://www.geeks3d.com/?p=9098 Update 2015.07.10: NVIDIA just released a video about HairWorks 1.1: Some time ago, NVIDIA has released the version 1.1 of the HairWorks SDK. HairWorks is a fur/hair simulation engine for Direct3D 11 applications. NVIDIA HairWorks enables users to simulate and render fur/hair to provide a truly interactive game experience. The technology originates from multiple simulation and rendering technologies that NVIDIA has developed in the past. … Continue reading NVIDIA HairWorks 1.1 SDK »

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