ray tracing | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Tue, 22 Aug 2023 16:33:48 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg ray tracing | Geeks3D https://www.geeks3d.com 32 32 3DMark Solar Bay Vulkan Benchmark Launched https://www.geeks3d.com/20230818/3dmark-solar-bay-vulkan-benchmark-launched/ Fri, 18 Aug 2023 17:34:40 +0000 https://geeks3d.com/?p=10516 UL Solutions has launched Solar Bay, a new graphics benchmark for measuring the performance of hardware ray tracing on Windows and Android devices. This benchmark is based on the Vulkan API. UL Solutions Launches 3DMark Solar Bay, New Cross-Platform Ray Tracing Benchmark We’re excited to announce the launch of 3DMark Solar Bay, a new cross-platform benchmark for testing ray traced graphics performance on Windows PCs … Continue reading 3DMark Solar Bay Vulkan Benchmark Launched »

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AMD Radeon Software Adrenalin 21.6.2 Released (Vulkan 1.2.178, DOOM Eternal Ray Tracing Update) https://www.geeks3d.com/20210629/amd-radeon-software-adrenalin-21-6-2-released-vulkan-1-2-178-doom-eternal-ray-tracing-update/ Tue, 29 Jun 2021 17:42:45 +0000 https://www.geeks3d.com/?p=10206   AMD has published a new graphics driver for Radeon-based graphics cards on Windows 10 for the Vulkan ray tracing update of DOOM Eternal (see here). Adrenalin 21.6.2 brings the following changes and fixes: Support For – DOOM Eternal next-gen update – Vulkan Ray Tracing Added Vulkan Support – VK_EXT_custom_border_color: This extension allows applications to specify a custom border color for when the sampler address … Continue reading AMD Radeon Software Adrenalin 21.6.2 Released (Vulkan 1.2.178, DOOM Eternal Ray Tracing Update) »

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Vulkan Ray Tracing Launched https://www.geeks3d.com/20200318/vulkan-ray-tracing-launched/ Wed, 18 Mar 2020 10:29:22 +0000 https://www.geeks3d.com/?p=10016 Yesterday, the Khronos Group announced the public release of provisional Vulkan Ray Tracing extensions. Beaverton, OR – March 17, 2020 – 6:00 AM PT – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan® Ray Tracing provisional extensions, creating the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily … Continue reading Vulkan Ray Tracing Launched »

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(Tested) World of Tanks enCore Graphics Benchmark with Ray Traced Shadows https://www.geeks3d.com/20191021/tested-world-of-tanks-encore-graphics-benchmark-with-ray-traced-shadows/ Mon, 21 Oct 2019 11:19:23 +0000 http://www.geeks3d.com/?p=9940   Here is a quick test of the new version of the World of Tanks graphics benchmark. When I saw ray tracing, I said cool, a new benchmark with RTX ray tracing (that’s why I tested the benchmark on a RTX 2080) but no RTX here, only a DX11 ray tracing test. At least, it will work on any recent GPU (NVIDIA, AMD or Intel). … Continue reading (Tested) World of Tanks enCore Graphics Benchmark with Ray Traced Shadows »

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Quake II RTX: 1997’s Quake II with Ray Tracing Available on June 6th 2019 (Updated with a quick test) https://www.geeks3d.com/20190527/quake-ii-rtx/ Mon, 27 May 2019 09:31:33 +0000 http://www.geeks3d.com/?p=9895 Update (2019.06.06) As promised by NVIDIA, Quake II RTX is now available on Steam or directly at NVIDIA: Quake II RTX @ steam Quake II RTX @ NVIDIA Update 2 (2019.06.06) Just a quick test on Win10 v1809 + GeForce RTX 2080 (driver 430.86). Average framerate: – 3840×2160 fullscreen: 20 FPS – 1920×1080 fullscreen: 75 FPS Some screenshots: – environment reflection on the gun (3840×2160): … Continue reading Quake II RTX: 1997’s Quake II with Ray Tracing Available on June 6th 2019 (Updated with a quick test) »

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GeForce GTX 1080 (Pascal GPU) Tested in 3DMark Port Royal (DirectX Raytracing) https://www.geeks3d.com/20190415/geforce-gtx-1080-pascal-gpu-tested-in-3dmark-port-royal-directx-raytracing/ Mon, 15 Apr 2019 14:07:54 +0000 http://www.geeks3d.com/?p=9877   Last week, NVIDIA added DirectX Ray Tracing (DXR) support to GeForce GTX series, from the GTX 1060 6GB up to recent GTX 1660 (this DXR support is available in GeForce 425.31). Following this news, 3DMark Port Royal has been updated to support GeForce GTX. 3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers. I tested Port Royal (January 2019) … Continue reading GeForce GTX 1080 (Pascal GPU) Tested in 3DMark Port Royal (DirectX Raytracing) »

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NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE https://www.geeks3d.com/20190315/neon-noir-real-time-ray-tracing-demo-based-on-cryengine/ Fri, 15 Mar 2019 16:18:18 +0000 http://www.geeks3d.com/?p=9870   Crytek has published a cool video showing showing its experimental real time ray tracing feature based on CRYENGINE 5.5. The real time ray tracing feature is based on Direct3D 12 / Vulkan (looks like DXR is not used) and can run on any DX12/VK capable GPU (both GeForce and Radeon). The following demo has been rendered in real time on a Radeon RX Vega … Continue reading NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE »

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NVIDIA Quadro RTX 8000, RTX 6000 and RTX 5000: Turing Architecture is There https://www.geeks3d.com/20180814/nvidia-quadro-rtx-8000-rtx-6000-and-rtx-5000-turing-architecture-is-there/ https://www.geeks3d.com/20180814/nvidia-quadro-rtx-8000-rtx-6000-and-rtx-5000-turing-architecture-is-there/#comments Tue, 14 Aug 2018 10:37:24 +0000 http://www.geeks3d.com/?p=9778 NVIDIA has unveiled yesterday during SIGGRAPH 2018, the new family of Quadro professional graphics cards: the Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000. These cards are based on the new Turing architecture, also unveiled during the SIGGRAPH event. Real time ray-tracing is currently a hot topic and the new Quadro RTX family is clearly focused on this field. The RTX letters come … Continue reading NVIDIA Quadro RTX 8000, RTX 6000 and RTX 5000: Turing Architecture is There »

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Laguna: Real-time OpenCL Path Tracer https://www.geeks3d.com/20120502/laguna-real-time-opencl-path-tracer/ https://www.geeks3d.com/20120502/laguna-real-time-opencl-path-tracer/#comments Wed, 02 May 2012 07:54:50 +0000 http://www.geeks3d.com/?p=8290 Laguna is a new small OpenCL path tracer (ray tracer) based on a precalculated blocks structure. I tested Laguna on an EVGA GeForce GTX 680 (R301.24) and a MSI Radeon HD 7970 (Cat 12.4) at a resolution of 800×600 and 1920×1080 (you can change settings in the scene.txt file): 1920×1080 fullscreen: GTX 680: 12 FPS HD 7970: 13 FPS 800×600 windowed: GTX 680: 41 FPS … Continue reading Laguna: Real-time OpenCL Path Tracer »

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frybench: Multi-Core CPU benchmark based on fryrender https://www.geeks3d.com/20110427/frybench-multi-core-cpu-benchmark-based-on-fryrender/ https://www.geeks3d.com/20110427/frybench-multi-core-cpu-benchmark-based-on-fryrender/#comments Wed, 27 Apr 2011 09:21:47 +0000 http://www.geeks3d.com/?p=7847 frybench is a multi-core CPU benchmark based on fryrender. fryrender is a physically-based light simulator developed by RandomControl, a spanish company located in Madrid. fryrender is a photo-realistic render engine where all elements involved in the generation of the final image (materials, lights and cameras) are based on physically accurate models. You can download frybench and submit scores HERE. You can also download frybench at … Continue reading frybench: Multi-Core CPU benchmark based on fryrender »

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(Demoscene) Sierra Leone: 100% Prodecural Raytraced Demo https://www.geeks3d.com/20110309/demoscene-sierra-leone-100-prodecural-raytraced-demo/ https://www.geeks3d.com/20110309/demoscene-sierra-leone-100-prodecural-raytraced-demo/#comments Wed, 09 Mar 2011 08:55:01 +0000 http://www.geeks3d.com/?p=7755 [youtube BtEQ2cz-NfM] This is a video of a 100% prodecural raytraced demo coded by XT95 a member of the french demogroup FRequency. If someone has a link to the real demo, just post it in the comments!

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NVIDIA Cg Toolkit 3.0 February 2011 and OptiX 2.1 RC2 https://www.geeks3d.com/20110224/nvidia-cg-toolkit-3-0-february-2011-and-optix-2-1-rc2/ https://www.geeks3d.com/20110224/nvidia-cg-toolkit-3-0-february-2011-and-optix-2-1-rc2/#comments Thu, 24 Feb 2011 07:14:15 +0000 http://www.geeks3d.com/?p=7732 NVIDIA has updated its Cg Toolkit as well as OptiX, the real time and programmable ray tracer optimized for GPUs. 1 – Cg Toolkit 3.0 February 2011 You can download Cg toolkit 3.0 HERE. New things: Improved DX11 tessellation support Resolved an issue with nearly identical user defined types Resolved an issue with default values from unreferenced uniform parameters Support setting matrices beyond 96 float … Continue reading NVIDIA Cg Toolkit 3.0 February 2011 and OptiX 2.1 RC2 »

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NVIDIA OptiX GPU Ray Tracer SDK 2.10 https://www.geeks3d.com/20101226/nvidia-optix-gpu-ray-tracer-sdk-2-10/ https://www.geeks3d.com/20101226/nvidia-optix-gpu-ray-tracer-sdk-2-10/#comments Sun, 26 Dec 2010 12:48:09 +0000 http://www.geeks3d.com/?p=7605 NVIDIA has released a new version of OptiX, the GPU accelerated ray tracing engine for all CUDA-capable graphics cards. You can download OptiX SDK 2.10 from this page. OptiX SDK 2.10 brings the following new things: – Support for PTX generated by CUDA 3.1 and CUDA 3.2. – support of 64-bit PTX – performance improvements for most heavy ray tracing workloads – new sample: Markov … Continue reading NVIDIA OptiX GPU Ray Tracer SDK 2.10 »

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ratGPU: Free OpenCL Ray Tracing Renderer https://www.geeks3d.com/20101021/ratgpu-free-opencl-ray-tracing-renderer/ https://www.geeks3d.com/20101021/ratgpu-free-opencl-ray-tracing-renderer/#comments Thu, 21 Oct 2010 13:34:59 +0000 http://www.geeks3d.com/?p=7449 ratGPU is a new OpenCL ray tracer. Currently there are two versions of ratGPU: standalone (the one I tested) and 3ds Max 2010/2011 plugins. ratGPU is free and is available for Windows and Linux (Ubuntu 10.04 / 10.10). I quickly tested ratGPU on my GTX 460 + R260.93 and it worked perfectly. You can save the rendering to an image (*.png). There’s also a benchmarking … Continue reading ratGPU: Free OpenCL Ray Tracing Renderer »

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OpenRL: Heterogeneous Computing Example https://www.geeks3d.com/20100528/openrl-heterogeneous-computing-example/ https://www.geeks3d.com/20100528/openrl-heterogeneous-computing-example/#comments Fri, 28 May 2010 05:56:02 +0000 http://www.geeks3d.com/?p=7140 OpenRL can be seen as a ray tracing oriented version of OpenCL with the capability of taking advantage of all available processing units in a system. OpenRL is the world’s first cross platform, heterogeneous API for ray tracing. It runs on Linux, Mac OS X, and Windows, and will identify and take advantage of CPUs, GPUs, and custom hardware devices all simultaneously. Ray tracing application … Continue reading OpenRL: Heterogeneous Computing Example »

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NVIDIA OptiX SDK Available for Windows and Linux https://www.geeks3d.com/20091103/nvidia-optix-sdk-available-for-windows-and-linux/ https://www.geeks3d.com/20091103/nvidia-optix-sdk-available-for-windows-and-linux/#comments Tue, 03 Nov 2009 15:31:14 +0000 http://www.geeks3d.com/?p=6004 NVIDIA has just released the OptiX SDK. OptiX is a real time and programmable ray tracer optimized for GPUs. Three news demos (glass, Whirligig, Ambient Occlusion) are available on OptiX ray tracing engine examples page. I managed to run the first OptiX demos on a GeForce GTX 295 but this time seems NVIDIA has updated the if_not_quadro_then_bye_bye() detection code and the new demos don’t work … Continue reading NVIDIA OptiX SDK Available for Windows and Linux »

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