directx | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Mon, 15 Apr 2019 14:07:54 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg directx | Geeks3D https://www.geeks3d.com 32 32 GeForce GTX 1080 (Pascal GPU) Tested in 3DMark Port Royal (DirectX Raytracing) https://www.geeks3d.com/20190415/geforce-gtx-1080-pascal-gpu-tested-in-3dmark-port-royal-directx-raytracing/ Mon, 15 Apr 2019 14:07:54 +0000 http://www.geeks3d.com/?p=9877   Last week, NVIDIA added DirectX Ray Tracing (DXR) support to GeForce GTX series, from the GTX 1060 6GB up to recent GTX 1660 (this DXR support is available in GeForce 425.31). Following this news, 3DMark Port Royal has been updated to support GeForce GTX. 3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers. I tested Port Royal (January 2019) … Continue reading GeForce GTX 1080 (Pascal GPU) Tested in 3DMark Port Royal (DirectX Raytracing) »

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(Tested) 3DMark Port Royal DirectX Raytracing Benchmark https://www.geeks3d.com/20190114/tested-3dmark-port-royal-directx-raytracing-benchmark/ Mon, 14 Jan 2019 13:17:47 +0000 http://www.geeks3d.com/?p=9848 3DMark Port Royal DirectX Raytracing benchmark tested with a RTX 2080.

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NVIDIA GeForce 416.16 WHQL Graphics Drivers with DirectX Raytracing Support (OpenGL 4.6 + Vulkan 1.1.84) (Update: GeForce 416.94) https://www.geeks3d.com/20181005/nvidia-geforce-416-16-whql-graphics-drivers-with-directx-raytracing-support-opengl-4-6-vulkan-1-1-84/ https://www.geeks3d.com/20181005/nvidia-geforce-416-16-whql-graphics-drivers-with-directx-raytracing-support-opengl-4-6-vulkan-1-1-84/#comments Fri, 05 Oct 2018 10:05:29 +0000 http://www.geeks3d.com/?p=9793 UPDATE (2018.11.14): GeForce 416.94 NVIDIA has released a new set of WHQL graphics drivers: – Release notes and downloads – OpenGL extensions (RTX 2080) – Vulkan information (RTX 2080)   UPDATE (2018.10.12): GeForce 416.34 The new GeForce 416.34 brings support for recent titles: Call of Duty: Black Ops 4, SOULCALIBUR VI and GRIP. No change in OpenGL and Vulkan support. GeForce 416.34 Desktop Downloads win10 … Continue reading NVIDIA GeForce 416.16 WHQL Graphics Drivers with DirectX Raytracing Support (OpenGL 4.6 + Vulkan 1.1.84) (Update: GeForce 416.94) »

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NVIDIA R337.50 Beta Graphics Drivers With DX Optimizations and New OpenGL Extensions https://www.geeks3d.com/20140407/nvidia-r337-50-beta-graphics-drivers-with-dx-optimizations-and-new-opengl-extensions/ https://www.geeks3d.com/20140407/nvidia-r337-50-beta-graphics-drivers-with-dx-optimizations-and-new-opengl-extensions/#comments Mon, 07 Apr 2014 11:13:29 +0000 http://www.geeks3d.com/?p=8791 A new set of gaming graphics drivers for all available GeForce graphics cards is available. R337.50 introduces key Direct3D optimizations (humm, something related to D3D12 ?) which result in reduced game-loading and significant performance increases across a wide variety of video games (Total War: Rome II, Sleeping Dogs, Batman: Arkham Origins, …). You can download R337.50 here: Desktop Downloads R337.50 Win7/Win8 64-bit R337.50 Win7/Win8 32-bit … Continue reading NVIDIA R337.50 Beta Graphics Drivers With DX Optimizations and New OpenGL Extensions »

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AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day https://www.geeks3d.com/20120128/amd-radeon-hd-7900-series-direct3d-11-demo-leo-in-sneeze-the-day/ https://www.geeks3d.com/20120128/amd-radeon-hd-7900-series-direct3d-11-demo-leo-in-sneeze-the-day/#comments Sat, 28 Jan 2012 14:16:27 +0000 http://www.geeks3d.com/?p=8196 AMD has released a Direct3D 11 tech-demo to showcase the performance of Radeon HD 7900 series. This tech-demo is based on a (home-made?) engine in version 3.3 (build 1). Seems AMD ditched the Trinigy engine used in the previous HK2207 tech-demo. This D3D11 demo uses Bullet for physics and Fmod for the sound. The Leo demo showcases a real-time, DirectX® 11 based lighting pipeline that … Continue reading AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day »

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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available https://www.geeks3d.com/20120126/amd-mlaa-direct3d-11-demo-binary-and-source-code-available/ https://www.geeks3d.com/20120126/amd-mlaa-direct3d-11-demo-binary-and-source-code-available/#comments Thu, 26 Jan 2012 10:19:37 +0000 http://www.geeks3d.com/?p=8195 AMD has published a Direct3D 11 demo about MLAA (MorphoLogical Anti-Aliasing). For more information about MLAA, read this post. This sample demonstrates a post-process pixel shader technique that applies Fullscreen Anti- Aliasing to an image. Morphological Antialiasing (MLAA) was originally developed by Intel Lab (see reference) but was designed for a CPU based post-process. This sample demonstrates a modified MLAA implementation adapted to run on … Continue reading AMD MLAA Direct3D 11 Demo, Binary and Source Code Available »

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AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series https://www.geeks3d.com/20110915/amd-eqaa-modes-enhanced-quality-anti-aliasing-for-radeon-hd-6900-series/ https://www.geeks3d.com/20110915/amd-eqaa-modes-enhanced-quality-anti-aliasing-for-radeon-hd-6900-series/#comments Thu, 15 Sep 2011 20:56:04 +0000 http://www.geeks3d.com/?p=8015 AMD EQAA or Enhanced Quality Anti-Aliasing is a new anti-aliasing technique available for Radeon HD 6900 series. EQAA brings advanced smoothing of aliased edges without requiring additional video memory, and with a minimal performance cost. EQAA is available only with Direct3D 9/10/11 (no OpenGL support). Like NVIDIA CSAA (see HERE), you can enable EQAA by setting the correct multisample quality level: Quality levels for D3D9 … Continue reading AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series »

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Low Level GPU Programming: the Future of Game Development on PC? https://www.geeks3d.com/20110317/low-level-gpu-programming-the-future-of-game-development-on-pc/ https://www.geeks3d.com/20110317/low-level-gpu-programming-the-future-of-game-development-on-pc/#comments Thu, 17 Mar 2011 09:29:18 +0000 http://www.geeks3d.com/?p=7778 Low level and API-free programming seems to be the future of game development and graphics programming on the PC. Do you know that graphic hardware on PC is limited to few thousand of draw calls per frame (around 2,000 to 3,000) while the number of draw calls on a console can be 10,000 up to 20,000? According to Richard Huddy (AMD’s head of GPU developer … Continue reading Low Level GPU Programming: the Future of Game Development on PC? »

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Symbolic Differentiation Support in HLSL GPU Programs https://www.geeks3d.com/20110310/symbolic-differentiation-support-in-hlsl-gpu-programs/ https://www.geeks3d.com/20110310/symbolic-differentiation-support-in-hlsl-gpu-programs/#comments Thu, 10 Mar 2011 07:44:06 +0000 http://www.geeks3d.com/?p=7759 Microsoft has updated the HLSL language of Direct3D with the support of symbolic differentiation or derivatives. Derivatives are specified with the ‘ operator, which was previously unused: float times = a*b; float Dtimes = times‘(a); \\partial with respect to a float DDtimes = times‘(a,a); \\second partial float DaDbtimes = times‘(a,b); \\partial a, partial b Derivatives arise frequently in graphics and scientific computation applications. As GPU’s … Continue reading Symbolic Differentiation Support in HLSL GPU Programs »

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dxProf 1.0.8 Direct3D Profiler Released https://www.geeks3d.com/20110202/dxprof-1-0-8-direct3d-profiler-released/ Wed, 02 Feb 2011 08:36:48 +0000 http://www.geeks3d.com/?p=7698 dxProf and NVIDIA Island demo (D3D11) A new version of dxProf is available. dxProf is a profiling tool for Direct3D 9, 10 and 11 applications. dxProf is a command line utility: dxprof.exe your_app.exe your_app_params dxProf injects itself into applications that use Direct3D API for rendering. It analyzes each draw call in every frame and displays performance statistics for those draw calls, overlaying it over application … Continue reading dxProf 1.0.8 Direct3D Profiler Released »

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NVIDIA Updates its Direct3D 10 SDK (v10.6) https://www.geeks3d.com/20110125/nvidia-updates-its-direct3d-10-sdk-v10-6/ Tue, 25 Jan 2011 19:43:08 +0000 http://www.geeks3d.com/?p=7676 Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation 😉 NVIDIA has published an update of its Direct3D 10 SDK. As the name suggests it, NV’s D3D SDK is focused on Direct3D 10: The NVIDIA Direct3D 10 SDK demonstrates some of the cool, next-generation techniques that are possible with Microsoft’s DirectX 10. The SDK includes both Direct3D code samples and whitepapers explaining the effects … Continue reading NVIDIA Updates its Direct3D 10 SDK (v10.6) »

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(UPDATED) Intel Tech-Demos Part 2: AVX Cloth and Onloaded Shadows https://www.geeks3d.com/20110107/intel-tech-demos-part-2-avx-cloth-and-onloaded-shadows/ https://www.geeks3d.com/20110107/intel-tech-demos-part-2-avx-cloth-and-onloaded-shadows/#comments Fri, 07 Jan 2011 17:04:13 +0000 http://www.geeks3d.com/?p=7626 Intel Onloaded shadows demo AVX Cloth AVX Cloth is a tech sample that demonstrates use of 8 wide floating point SIMD processing with 256 bit AVX. The sample has many active cloth pieces simulating as it showcases a SOA implementation of an iterative position projection (distance constraint based) solver. Download binaries and source code: AVX Cloth DX11 tech-demo Keep in mind that this demo requires … Continue reading (UPDATED) Intel Tech-Demos Part 2: AVX Cloth and Onloaded Shadows »

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How to Hack and Speed Up Direct3D 11 Render Calls https://www.geeks3d.com/20100806/how-to-hack-and-speed-up-direct3d-11-render-calls/ https://www.geeks3d.com/20100806/how-to-hack-and-speed-up-direct3d-11-render-calls/#comments Fri, 06 Aug 2010 07:45:24 +0000 http://www.geeks3d.com/?p=7250 Humus has explained a cool hack that allows to speed up a bit the Direct3D 11 render calls. The ID3D11DeviceContext is an abstract class with pure virtual functions. The principle of the hack is to directly access to real function pointer avoiding indirections due to the virtual table. For example, here how we can accelerate the function ID3D11DeviceContext::DrawIndexed(). In the virtual table of the ID3D11DeviceContext … Continue reading How to Hack and Speed Up Direct3D 11 Render Calls »

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(Tested) GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware https://www.geeks3d.com/20100611/direct3d-gtx-480-vs-hd-5870-msaa-quality-levels-differences-between-dx11-hardware/ https://www.geeks3d.com/20100611/direct3d-gtx-480-vs-hd-5870-msaa-quality-levels-differences-between-dx11-hardware/#comments Fri, 11 Jun 2010 10:38:00 +0000 http://www.geeks3d.com/?p=7173 Nice timing… I’m currently coding the new version of MSI Kombustor with brand new Direct3D render paths (really cool and interesting task, especially for an OpenGL developer!) and Chuck Walbourn, one of Microsoft’s Direct3D gurus, has just published an article called DirectX 11 Hardware Vendor Differences where he talks about some differences we can see between Radeon HD 5000 series and new GeGorce GTX 480/470. … Continue reading (Tested) GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware »

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[Programming] DirectX SDK and End-User Runtimes June 2010 Available https://www.geeks3d.com/20100608/programming-directx-sdk-and-end-user-runtimes-june-2010-available/ https://www.geeks3d.com/20100608/programming-directx-sdk-and-end-user-runtimes-june-2010-available/#comments Tue, 08 Jun 2010 11:57:36 +0000 http://www.geeks3d.com/?p=7166 The June 2010 version of Microsoft DirectX software development kit (SDK) and end-user runtimes (end-user redistributable) are available. The DirectX SDK allows to develop 32-bit and 64-bit DirectX 9, 10 and 11 applications. You can grab the SDK setup HERE (571.7MB) and you can download the end-user redistributable HERE (95.6MB). Here is an overview of the SDK new stuff: Visual Studio 2010 Support: The June … Continue reading [Programming] DirectX SDK and End-User Runtimes June 2010 Available »

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