real-time | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Mon, 15 Apr 2019 14:07:54 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg real-time | Geeks3D https://www.geeks3d.com 32 32 GeForce GTX 1080 (Pascal GPU) Tested in 3DMark Port Royal (DirectX Raytracing) https://www.geeks3d.com/20190415/geforce-gtx-1080-pascal-gpu-tested-in-3dmark-port-royal-directx-raytracing/ Mon, 15 Apr 2019 14:07:54 +0000 http://www.geeks3d.com/?p=9877   Last week, NVIDIA added DirectX Ray Tracing (DXR) support to GeForce GTX series, from the GTX 1060 6GB up to recent GTX 1660 (this DXR support is available in GeForce 425.31). Following this news, 3DMark Port Royal has been updated to support GeForce GTX. 3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers. I tested Port Royal (January 2019) … Continue reading GeForce GTX 1080 (Pascal GPU) Tested in 3DMark Port Royal (DirectX Raytracing) »

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NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE https://www.geeks3d.com/20190315/neon-noir-real-time-ray-tracing-demo-based-on-cryengine/ Fri, 15 Mar 2019 16:18:18 +0000 http://www.geeks3d.com/?p=9870   Crytek has published a cool video showing showing its experimental real time ray tracing feature based on CRYENGINE 5.5. The real time ray tracing feature is based on Direct3D 12 / Vulkan (looks like DXR is not used) and can run on any DX12/VK capable GPU (both GeForce and Radeon). The following demo has been rendered in real time on a Radeon RX Vega … Continue reading NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE »

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Unity Adam Demo: Real Time Rendered Short Film https://www.geeks3d.com/20160621/unity-adam-demo-real-time-rendered-short-film/ Tue, 21 Jun 2016 11:25:07 +0000 http://www.geeks3d.com/?p=9305 The Adam demo is a real-time-rendered short film created with the Unity engine by Unity demo team. The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer tool. Adam also utilizes an experimental implementation of real-time area lights and makes extensive use of high fidelity physics simulation tool CaronteFX, which you can get from the Unity Asset Store … Continue reading Unity Adam Demo: Real Time Rendered Short Film »

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Tao3D, a Tool for Real Time 3D Animations, Goes Open Source https://www.geeks3d.com/20141105/tao3d-a-tool-for-real-time-3d-animations-goes-open-source/ Wed, 05 Nov 2014 20:23:20 +0000 http://www.geeks3d.com/?p=8934 Tao3D, a tool for real time 3D animations, has been open-sourced few days ago. Tao3D is available for Windows, OS X and Linux. Here a better definition of what is Tao3D: Tao3D lets you quickly develop interactive 3D animations, presentations or applications. It uses accelerated 3D, but unlike a game engine, it focuses on the presentation of information: text, videos, charts, etc. Tao3D is a … Continue reading Tao3D, a Tool for Real Time 3D Animations, Goes Open Source »

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MadShaders 0.3.0 Released with 10 new Mind-Blowing Demos (Windows, OS X and Linux) https://www.geeks3d.com/20140205/madshaders-0-3-0-released-with-10-new-mind-blowing-demos-windows-osx-and-linux-downloads/ https://www.geeks3d.com/20140205/madshaders-0-3-0-released-with-10-new-mind-blowing-demos-windows-osx-and-linux-downloads/#comments Wed, 05 Feb 2014 19:33:04 +0000 http://www.geeks3d.com/?p=8755 1 – Overview 2 – Downloads 1 – Overview Even if they look like humans, they are not humans when you see what they can do with pixels (look at Dolphin or Circuits demos). MadShaders 0.3.0 is available with new stunning pixels shaders (in GLSL) in order you can admire their madness. Be sure to have a powerful GPU and up to date graphics drivers … Continue reading MadShaders 0.3.0 Released with 10 new Mind-Blowing Demos (Windows, OS X and Linux) »

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(GDC 2013) Activision Real-time Animated Character Demo Video https://www.geeks3d.com/20130329/gdc-2013-activision-real-time-animated-character-demo-video/ https://www.geeks3d.com/20130329/gdc-2013-activision-real-time-animated-character-demo-video/#comments Fri, 29 Mar 2013 16:44:29 +0000 http://www.geeks3d.com/?p=8533 This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, “Next Generation Character Rendering” on March 27. The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 … Continue reading (GDC 2013) Activision Real-time Animated Character Demo Video »

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Displayhack: 100% Real Time Graphics and Demoscene Website https://www.geeks3d.com/20110830/displayhack-100-real-time-graphics-and-demoscene-website/ https://www.geeks3d.com/20110830/displayhack-100-real-time-graphics-and-demoscene-website/#comments Tue, 30 Aug 2011 21:21:56 +0000 http://www.geeks3d.com/?p=7999 Just discovered that new and fantastic website dedicated to real time graphics and demoscene: displayhack.org. So if you’re like me a fanatic of demoscene, jump to displayhack.org right now! Displayhack is a site for everyone participating in or enjoying real-time graphics, visual arts, motion graphics and the demoscene. Often adduced as the reason or motivation for expending effort toward a seemingly useless goal, the point … Continue reading Displayhack: 100% Real Time Graphics and Demoscene Website »

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[Demotool] GeeXLab 0.2.3 Available https://www.geeks3d.com/20100903/demotool-geexlab-0-2-3-available/ https://www.geeks3d.com/20100903/demotool-geexlab-0-2-3-available/#comments Fri, 03 Sep 2010 12:01:33 +0000 http://www.geeks3d.com/?p=7323 A new update of GeeXLab is up for grabs. This version fixes an annoying bug that occured under some conditions with the multithreading management during GeeXLab shutdown. Other minors bugs have been fixed as well. GeeXLab 0.2.3: [ DOWNLOAD ] Left-click to download (right-click disabled) Two versions are packed in the installer: GeeXLab_Lua and GeeXLab_Python_Lua. The version of GeeXLab with Python support requires the Python … Continue reading [Demotool] GeeXLab 0.2.3 Available »

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SSDO: Screen Space Directional Occlusion https://www.geeks3d.com/20100619/ssdo-screen-space-directional-occlusion/ https://www.geeks3d.com/20100619/ssdo-screen-space-directional-occlusion/#comments Sat, 19 Jun 2010 09:56:23 +0000 http://www.geeks3d.com/?p=7185 [youtube m9IxJ9CZVoQ] SSDO or Screen Space Directional Occlusion is a new method for approximating real time global illumination (GI). It can be seen as an improved version of the SSAO (screen space ambient occlusion) method with one bounce of indirect illumination. With SSDO, red and blue shadows are visible, whereas AO shadows are completely grey. The paper that describes the SSDO method is available HERE.

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[Programming] What Does a Bored Programmer Do with Irrlicht and OpenGL https://www.geeks3d.com/20100514/programming-what-does-a-bored-programmer-do-with-irrlicht-and-opengl/ https://www.geeks3d.com/20100514/programming-what-does-a-bored-programmer-do-with-irrlicht-and-opengl/#comments Fri, 14 May 2010 06:32:31 +0000 http://www.geeks3d.com/?p=7116 A future demoscene prod ? Maybe… This video shows a real time animation coded by Adam Kazimierczak with Irrlicht using the OpenGL renderer and lot of particles (correct me if I’m wrong Adam). Nice work 😉 I hope this demo will be released one day… By the way, if you like particle based demos, don’t miss Agenda Circling Forth by Fairlight… Update Another cool simulation … Continue reading [Programming] What Does a Bored Programmer Do with Irrlicht and OpenGL »

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[Demoscene] Mandelkern: Direct3D Mandelbulb in 1k! https://www.geeks3d.com/20100513/demoscene-mandelkern-direct3d-mandelbulb-in-1k/ https://www.geeks3d.com/20100513/demoscene-mandelkern-direct3d-mandelbulb-in-1k/#comments Thu, 13 May 2010 19:55:54 +0000 http://www.geeks3d.com/?p=7115 Here is a 1k prod of the 3D Mandelbrot fractal. This 1k demo has been coded in Direct3D 9 and has been shown to the Breakpoint 2010 demoparty. Breakpoint 2010 was my second demoparty so far, and even though I was there just as a spectator, I showed my Mandelbulb implementation to a few people, and they suggested I make a 4k demo out of … Continue reading [Demoscene] Mandelkern: Direct3D Mandelbulb in 1k! »

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NVIDIA OptiX SDK Available for Windows and Linux https://www.geeks3d.com/20091103/nvidia-optix-sdk-available-for-windows-and-linux/ https://www.geeks3d.com/20091103/nvidia-optix-sdk-available-for-windows-and-linux/#comments Tue, 03 Nov 2009 15:31:14 +0000 http://www.geeks3d.com/?p=6004 NVIDIA has just released the OptiX SDK. OptiX is a real time and programmable ray tracer optimized for GPUs. Three news demos (glass, Whirligig, Ambient Occlusion) are available on OptiX ray tracing engine examples page. I managed to run the first OptiX demos on a GeForce GTX 295 but this time seems NVIDIA has updated the if_not_quadro_then_bye_bye() detection code and the new demos don’t work … Continue reading NVIDIA OptiX SDK Available for Windows and Linux »

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[Shader Library] Posterization Post Processing Effect (GLSL) https://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/ https://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/#comments Tue, 27 Oct 2009 17:41:23 +0000 http://www.geeks3d.com/?p=5906 More shaders are available here: Geeks3D Shader Library. Image posterization is the tranformation of an image with a continuous gradation of tone to several regions of fewer tones, with abrupt changes from one tone to another. The left part of the image shows the posterization effect while the right part shows the normal image. You can download the demo source code here: [download#104#image] To see … Continue reading [Shader Library] Posterization Post Processing Effect (GLSL) »

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GeeXLab 0.1.13 Available https://www.geeks3d.com/20091027/geexlab-0-1-13-available/ https://www.geeks3d.com/20091027/geexlab-0-1-13-available/#comments Tue, 27 Oct 2009 17:06:53 +0000 http://www.geeks3d.com/?p=5899 An update of GeeXLab is available. GeeXLab is now available in two versions: with and without Python. The version without Python will allow people that do not have a valid Python installation to use GeeXLab without problem. Lua is still available in both versions. As usual, the Python version requires the installation of Python 2.6.3. The code samples have been updated. DOWNLOAD: GeeXLab 0.1.13 full … Continue reading GeeXLab 0.1.13 Available »

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GeeXLab: Laboratory for Real Time 3D Learning and Experiments https://www.geeks3d.com/20091005/geexlab-laboratory-for-real-time-3d-learning-and-experiments/ https://www.geeks3d.com/20091005/geexlab-laboratory-for-real-time-3d-learning-and-experiments/#comments Mon, 05 Oct 2009 09:36:20 +0000 http://www.geeks3d.com/?p=5620 GeeXLab is my new piece of code and now it’s available to play with. GeeXLab is a heavily modified version of my previous demotool Demoniak3D. Those who already know Demoniak3D will start to code with GeeXLab in a couple of seconds and for the others, it will take a couple of … minutes. But why a new name? Is it a new soft? Yes. We … Continue reading GeeXLab: Laboratory for Real Time 3D Learning and Experiments »

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(Tested) Google O3D API: First Test and Impressions https://www.geeks3d.com/20090424/test-google-o3d-api-first-test-and-impressions/ https://www.geeks3d.com/20090424/test-google-o3d-api-first-test-and-impressions/#comments Fri, 24 Apr 2009 13:44:53 +0000 http://www.geeks3d.com/?p=3917 I quickly presented Google O3D yesterday in this news. O3D is just incredible. The guys at Google have done a great work on this new gadget from Google’s Lab. One secret to spread a new technology is to provide demos, code samples and documentation, lot of documentation. Google knows it well and has provided everything to make any developer happy. Once you have downloaded the … Continue reading (Tested) Google O3D API: First Test and Impressions »

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Maybe the Future of Debugging: 3D Real-Time Debugging and Function Call Structure with Python https://www.geeks3d.com/20090226/maybe-the-future-of-debugging-3d-real-time-debugging-and-function-call-structure-with-python/ Thu, 26 Feb 2009 08:43:36 +0000 http://www.geeks3d.com/?p=3357 [youtube GR0eS9fdVzQ] [youtube v2kyssgtUvM] [source]

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