Comments on: OpenGL 4.3 Specifications Released, Advanced Computation with Compute Shaders! https://www.geeks3d.com/20120806/opengl-4-3-specifications-released-advanced-computation-with-compute-shaders/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 14:39:57 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: sfsf https://www.geeks3d.com/20120806/opengl-4-3-specifications-released-advanced-computation-with-compute-shaders/#comment-25219 Sat, 11 Aug 2012 13:10:01 +0000 http://www.geeks3d.com/?p=8361#comment-25219 Khronos is a consortium that also includes graphics vendors. Thus in some sense khronos is graphics vendors.

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By: DrBalthar https://www.geeks3d.com/20120806/opengl-4-3-specifications-released-advanced-computation-with-compute-shaders/#comment-25201 Thu, 09 Aug 2012 12:30:20 +0000 http://www.geeks3d.com/?p=8361#comment-25201 Can’t really see why they added compute shaders besides catching up with Direct3D. This sort of completely undermindes OpenCL what the hell was Khronos thinking. Or was there simply too much pressure from the graphics vendors?

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By: nap https://www.geeks3d.com/20120806/opengl-4-3-specifications-released-advanced-computation-with-compute-shaders/#comment-25186 Wed, 08 Aug 2012 09:16:41 +0000 http://www.geeks3d.com/?p=8361#comment-25186 Hmmm. I think there is no need in compute shaders to choose magic numbers for number of groups, humber threads in group and etc. I can make image processing via shaders and don’t think about magic numbers, shared memory and other OpenCL/CUDA problems.

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By: Leith Bade https://www.geeks3d.com/20120806/opengl-4-3-specifications-released-advanced-computation-with-compute-shaders/#comment-25154 Tue, 07 Aug 2012 01:29:27 +0000 http://www.geeks3d.com/?p=8361#comment-25154 sfsf, I think we should give up on DSA… no progress made on it for ages now, and now sign of them working on it still.

NVIDIA have yet to update the DSA spec to include newer functions from recent GL versions.

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By: sfsf https://www.geeks3d.com/20120806/opengl-4-3-specifications-released-advanced-computation-with-compute-shaders/#comment-25146 Mon, 06 Aug 2012 18:35:37 +0000 http://www.geeks3d.com/?p=8361#comment-25146 Like the texture format stuff. Makes things clear and reliable to make drivers for.
Too bad there is still no Direct State Access and bind less textures.

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By: sfsf https://www.geeks3d.com/20120806/opengl-4-3-specifications-released-advanced-computation-with-compute-shaders/#comment-25145 Mon, 06 Aug 2012 18:33:45 +0000 http://www.geeks3d.com/?p=8361#comment-25145 Compute shaders are a bit of OpenCL in OpenGL context.

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By: Leith Bade https://www.geeks3d.com/20120806/opengl-4-3-specifications-released-advanced-computation-with-compute-shaders/#comment-25140 Mon, 06 Aug 2012 15:31:26 +0000 http://www.geeks3d.com/?p=8361#comment-25140 Wonder how compute shaders will interact with OpenCL.

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