direct3d 12 | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Thu, 17 Oct 2024 08:05:30 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg direct3d 12 | Geeks3D https://www.geeks3d.com 32 32 Moore Threads MTT S80 Graphics Driver PES 270.90 Released with Direct3D 12 and OpenGL 4.2 Support https://www.geeks3d.com/20241017/moore-threads-mtt-s80-graphics-driver-pes-270-90-released-with-direct3d-12-and-opengl-4-2-support/ https://www.geeks3d.com/20241017/moore-threads-mtt-s80-graphics-driver-pes-270-90-released-with-direct3d-12-and-opengl-4-2-support/#comments Thu, 17 Oct 2024 08:05:30 +0000 https://geeks3d.com/?p=10747 Moore Threads released a new graphics driver (270.90) for MTT S80/S70 graphics cards on Windows 10/11 with the support of Direct3D 12 and OpenGL 4.2.

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New Direct3D 12 Feature Level 12_2 (D3D_FEATURE_LEVEL_12_2) https://www.geeks3d.com/20200828/new-direct3d-12-feature-level-12_2-d3d_feature_level_12_2/ Fri, 28 Aug 2020 12:16:31 +0000 https://www.geeks3d.com/?p=10071   Feature levels in the world of Direct3D 12 are like extensions in the world of OpenGL / Vulkan. A feature level defines an additional set of functionalities and capabilities implemented by the graphics hardware. In this article, Microsoft has introduced the new feature level 12_2 (or D3D_FEATURE_LEVEL_12_2 for developers). This new feature level 12_2 is the official feature level of DirectX 12 Ultimate (see … Continue reading New Direct3D 12 Feature Level 12_2 (D3D_FEATURE_LEVEL_12_2) »

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NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE https://www.geeks3d.com/20190315/neon-noir-real-time-ray-tracing-demo-based-on-cryengine/ Fri, 15 Mar 2019 16:18:18 +0000 http://www.geeks3d.com/?p=9870   Crytek has published a cool video showing showing its experimental real time ray tracing feature based on CRYENGINE 5.5. The real time ray tracing feature is based on Direct3D 12 / Vulkan (looks like DXR is not used) and can run on any DX12/VK capable GPU (both GeForce and Radeon). The following demo has been rendered in real time on a Radeon RX Vega … Continue reading NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE »

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(Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests https://www.geeks3d.com/20181129/tested-basemark-gpu-1-1-0-released-with-opengl-vulkan-and-direct3d-12-tests/ https://www.geeks3d.com/20181129/tested-basemark-gpu-1-1-0-released-with-opengl-vulkan-and-direct3d-12-tests/#comments Thu, 29 Nov 2018 10:37:35 +0000 http://www.geeks3d.com/?p=9830 (Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests.

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Vulkan API Overhead Test Added to 3DMark https://www.geeks3d.com/20170323/vulkan-api-overhead-test-added-in-3dmark/ Thu, 23 Mar 2017 14:17:22 +0000 http://www.geeks3d.com/?p=9468 Futuremark has released a new version of 3DMark that adds the Vulkan support to the API Overhead test. We can now compare the API performance of Direct3D 11, Direct3D 12 and Vulkan. Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs in a wide variety of devices from PCs to smartphones. APIs like Vulkan and DirectX 12 make better use … Continue reading Vulkan API Overhead Test Added to 3DMark »

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3DMark Time Spy Direct3D 12 Benchmark Trailer https://www.geeks3d.com/20160624/3dmark-time-spy-direct3d-12-benchmark-trailer/ Fri, 24 Jun 2016 06:47:10 +0000 http://www.geeks3d.com/?p=9306 Futuremark has unveiled the first trailer of its new Direct3D 12 gaming benchmark: Time Spy is a new DirectX 12 benchmark test, coming soon to all Windows editions of 3DMark. With its pure DirectX 12 engine, built from the ground up to support new features like asynchronous compute, explicit multi-adapter, and multi-threading, Time Spy is the ideal benchmark for testing the DirectX 12 performance of … Continue reading 3DMark Time Spy Direct3D 12 Benchmark Trailer »

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GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more… https://www.geeks3d.com/20160205/geexlab-latest-news-v0-9-5-0-released-nanovg-direct3d-12-and-more/ https://www.geeks3d.com/20160205/geexlab-latest-news-v0-9-5-0-released-nanovg-direct3d-12-and-more/#comments Fri, 05 Feb 2016 18:24:21 +0000 http://www.geeks3d.com/?p=9215 A new version of GeeXLab is available for all platforms: Windows (32-bit, 64-bit), Linux (64-bit), Mac OS X and Raspberry Pi (Raspbian). GeeXLab 0.9.5.0 comes with an up to date Python plugin (I’m too lazy to update the Python plugin for each minor release), various small bugfixes and the support of NanoVG. NanoVG is a great library for building user interfaces or for drawing 2D … Continue reading GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more… »

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Direct3D 12 vs OpenGL: A quick Test https://www.geeks3d.com/20160105/direct3d-12-vs-opengl-a-quick-test/ https://www.geeks3d.com/20160105/direct3d-12-vs-opengl-a-quick-test/#comments Tue, 05 Jan 2016 20:14:21 +0000 http://www.geeks3d.com/?p=9178 GeeXLab, the successor of GLSL Hacker, comes with the support of Direct3D 12. It’s not a full support but most of the basic things are available: command lists (CL), pipeline state objects (PSO), constant buffers (CB) and HLSL shaders. An introduction to Direct3D programming with GeeXLab is available HERE. Since GeeXLab is now available with an OpenGL and a Direct3D 12 renderers, here is a … Continue reading Direct3D 12 vs OpenGL: A quick Test »

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GLSL Hacker Stopped, GeeXLab 0.9.1.0 Released with Direct3D 12 Support https://www.geeks3d.com/20151207/glsl-hacker-stopped-geexlab-0-9-1-0-released-with-direct3d-12-support/ https://www.geeks3d.com/20151207/glsl-hacker-stopped-geexlab-0-9-1-0-released-with-direct3d-12-support/#comments Mon, 07 Dec 2015 21:51:11 +0000 http://www.geeks3d.com/?p=9176 The GLSL Hacker project is now officially stopped. To make a long story short, the support of Direct3D 12 as well as the upcoming support of Vulkan (when it will be available) are the main reasons that have led to a change of name. Yes, GeeXLab is back and it’s simply the new name of GLSL Hacker. I detailled the transition and the choice of … Continue reading GLSL Hacker Stopped, GeeXLab 0.9.1.0 Released with Direct3D 12 Support »

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DevLinks https://www.geeks3d.com/20151102/devlinks/ https://www.geeks3d.com/20151102/devlinks/#comments Mon, 02 Nov 2015 11:29:09 +0000 http://www.geeks3d.com/?p=9153 Here is a collection of links I gleaned mostly on Twitter about coding, graphics programming and other stuff for developers. If you have a relevant link, just post it in the comments section or send a tweet @JeGX or @Geeks3D.   (C/C++) GNU Scientific Library (GSL) is numerical library for C and C++ programmers (via). Is Programming Poetry? (C/C++) Apple Cryptographic Libraries: The same libraries … Continue reading DevLinks »

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Direct3D 12 Explicit Multi-Adapter Preview https://www.geeks3d.com/20151026/direct3d-12-explicit-multi-adapter-preview/ Mon, 26 Oct 2015 17:37:35 +0000 http://www.geeks3d.com/?p=9145 One of the new features introduced by Direct3D 12 is the explicit multi-GPU support also called Explicit Multi-Adapter (or EMA). EMA allows the game developer to explicitly assign work (render calls) to each GPU. This is the important difference between Direct3D 12 and Direct3D 11 (or OpenGL) where multi-GPU is implicitly handled by the driver (NVIDIA SLI and AMD CrossFire are example of IMA or … Continue reading Direct3D 12 Explicit Multi-Adapter Preview »

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