Howto | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Sun, 09 Feb 2020 15:08:40 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg Howto | Geeks3D https://www.geeks3d.com 32 32 How to Disable Avast CyberCapture (for Developers) https://www.geeks3d.com/20200123/how-to-disable-avast-cybercapture-for-developers/ https://www.geeks3d.com/20200123/how-to-disable-avast-cybercapture-for-developers/#comments Thu, 23 Jan 2020 14:01:08 +0000 http://www.geeks3d.com/?p=9989   I recently switched from Bitdefender to Avast. Avast seems to do a good job, is invisible (no ads every minute) and so far, does not have false positive detection on my binaries (GeeXLab, FurMark, GPU Caps Viewer, GPU Shark, and so on… — update: in fact, it has false positives!). Avast seems to be a solid antivirus except that window that appears each time … Continue reading How to Disable Avast CyberCapture (for Developers) »

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Simple Display Emulator with an HDMI-VGA Adapter https://www.geeks3d.com/20170609/simple-display-emulator-with-an-hdmi-vga-adapter/ https://www.geeks3d.com/20170609/simple-display-emulator-with-an-hdmi-vga-adapter/#comments Fri, 09 Jun 2017 13:19:32 +0000 http://www.geeks3d.com/?p=9516 Several years ago, I wrote articles about a dummy VGA dongle based on a DVI-VGA adapter (see HERE and HERE). Let’s see if this old trick is still valid today with an HDMI-VGA adapter. The main goal of this dummy VGA/HDMI dongle is to fool Windows (or Linux or macOS) by simulating a ghost monitor that would be plugged on the HDMI port. To be … Continue reading Simple Display Emulator with an HDMI-VGA Adapter »

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How to Disable Intel Turbo Boost Technology (on a notebook) https://www.geeks3d.com/20170213/how-to-disable-intel-turbo-boost-technology-on-a-notebook/ https://www.geeks3d.com/20170213/how-to-disable-intel-turbo-boost-technology-on-a-notebook/#comments Mon, 13 Feb 2017 16:43:00 +0000 http://www.geeks3d.com/?p=9437 In my review of ASUS GL553VD, I said that I had found a way to reduce the fan noise produced by the cooling system. With a fresh installation of Windows 10, the cooling system is kicked off every two seconds even for simple tasks like opening a web page. I hate fan noise! Article index: 1 – Overview 2 – Techniques to disable the Turbo … Continue reading How to Disable Intel Turbo Boost Technology (on a notebook) »

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How to Install NVIDIA Graphics Drivers on Linux Mint 17 https://www.geeks3d.com/20151122/how-to-install-nvidia-graphics-drivers-on-linux-mint-17/ https://www.geeks3d.com/20151122/how-to-install-nvidia-graphics-drivers-on-linux-mint-17/#comments Sun, 22 Nov 2015 14:07:57 +0000 http://www.geeks3d.com/?p=9166 Something has recently changed in NVIDIA graphics driver installer because the quick method I used so far to install NVIDIA driver on Mint 17 does not work anymore. Here is a new method I successfully tested with latest R358.16 for Linux and Mint 17 MATE edition: Download the latest NVIDIA driver installer (for example NVIDIA-Linux-x86_64-358.16.run). Create a new file called disable-nouveau.conf in /etc/modprobe.d/ with nano: … Continue reading How to Install NVIDIA Graphics Drivers on Linux Mint 17 »

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How to Open a Terminal in any Folder from OS X Finder https://www.geeks3d.com/20131105/how-to-open-a-terminal-in-any-folder-from-os-x-finder/ https://www.geeks3d.com/20131105/how-to-open-a-terminal-in-any-folder-from-os-x-finder/#comments Tue, 05 Nov 2013 09:14:39 +0000 http://www.geeks3d.com/?p=8687 Opening a new terminal in any folder is not enabled by default under Mac OS X. Here is a tip to enable this powerful feature: 1 – go to System Preferences 2 – click on the Keyboard icon 3 – click on the Shortcuts panel 4 – click on the Services entry 5 – enable the New Terminal at Folder checkbox That’s all. Now you … Continue reading How to Open a Terminal in any Folder from OS X Finder »

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How to Enable the Compositing under Linux Mint 15 https://www.geeks3d.com/20130712/how-to-enable-the-compositing-under-linux-mint-15/ Fri, 12 Jul 2013 11:48:40 +0000 http://www.geeks3d.com/?p=8614 Linux Mint 15 – Compositing enabled Like under Mint 13, the compositing is not enabled by default. I like to work with transparent terminals, and when the compositing is disabled, we get this: Compared to Mint 13, enabling the compositing under Mint 15 is different. Under Mint 13, you can enable the compositing in Marco (configuration editor). Under Mint 15, you have to open the … Continue reading How to Enable the Compositing under Linux Mint 15 »

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How to Create a Linux Mint 15 Bootable USB Flash Drive https://www.geeks3d.com/20130712/how-to-create-a-linux-mint-15-bootable-usb-flash-drive/ https://www.geeks3d.com/20130712/how-to-create-a-linux-mint-15-bootable-usb-flash-drive/#comments Fri, 12 Jul 2013 11:41:39 +0000 http://www.geeks3d.com/?p=8613 Here’s a short howto about the creation of a bootable USB flash drive for installing the latest version of Linux Mint. All operations described here after take place on Mint 13. 1 – Download Mint 15 ISO file (linuxmint-15-mate-dvd-64bit.iso) from this page 2 – Plug your USB drive 3 – Open a terminal in the folder where you have downloaded Mint 15 ISO file. 4 … Continue reading How to Create a Linux Mint 15 Bootable USB Flash Drive »

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(WebGL) How to Enable Native OpenGL in your Browser (Windows) https://www.geeks3d.com/20130611/webgl-how-to-enable-native-opengl-in-your-browser-windows/ https://www.geeks3d.com/20130611/webgl-how-to-enable-native-opengl-in-your-browser-windows/#comments Tue, 11 Jun 2013 16:09:09 +0000 http://www.geeks3d.com/?p=8584 By default, both Firefox and Chrome use the ANGLE layer to render WebGL draw calls under Windows. ANGLE is an implementation of the OpenGL ES 2.0 specification that is hardware-accelerated via Direct3D 9. If, for some reasons (for some Shadertoy demos for example), you want to use real OpenGL draw calls, you can enable native OpenGL in Firefox and Chrome. In Firefox, just set the … Continue reading (WebGL) How to Enable Native OpenGL in your Browser (Windows) »

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How to Update NVIDIA Graphics Drivers under Linux (***Updated***) https://www.geeks3d.com/20111229/how-to-update-nvidia-graphics-drivers-under-linux/ https://www.geeks3d.com/20111229/how-to-update-nvidia-graphics-drivers-under-linux/#comments Thu, 29 Dec 2011 09:54:18 +0000 http://www.geeks3d.com/?p=8155 I’m currently working on some cool stuff under Linux Mint 10 (64-bit). I like this distro because it works fine for my needs (virtual screens, transparent terminals, gnome 2!). But the NVIDIA driver recommended and installed with Mint 10 is an old driver: R260 family. Then installing the latest driver can be a good option especially is you need latest features such as OpenGL 4.2 … Continue reading How to Update NVIDIA Graphics Drivers under Linux (***Updated***) »

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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL) https://www.geeks3d.com/20111026/how-to-compute-position-and-normal-vertex-shader-opengl-glsl-direct3d-hlsl-matrix/ https://www.geeks3d.com/20111026/how-to-compute-position-and-normal-vertex-shader-opengl-glsl-direct3d-hlsl-matrix/#comments Wed, 26 Oct 2011 12:56:48 +0000 http://www.geeks3d.com/?p=7929 This howto is valid for all versions of OpenGL (2, 3, and 4) as well as all version of Direct3D (9, 10 and 11). I give code snippets in OpenGL 2 and Direct3D 9. OpenGL 3 / 4 or Direct3D 10 / 11 codes can be easily derived from the GL2 / D3D9 ones. To compute the tranformed position (gl_Position in GLSL, clipping space), you … Continue reading How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL) »

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How to Enable SLI Support for 3DMark11 https://www.geeks3d.com/20110105/tips-how-to-enable-sli-support-for-3dmark11/ https://www.geeks3d.com/20110105/tips-how-to-enable-sli-support-for-3dmark11/#comments Wed, 05 Jan 2011 07:47:22 +0000 http://www.geeks3d.com/?p=7624 3DMark11 and GTX 460 in SLI Oddly there is still no 3DMark11 profile in latest versions of NVIDIA drivers (like in the very last R266.35). And manual SLI tweaking in NVIDIA Control Panel changes nothing. So how to enable SLI with 3DMark11? Simply by using a tiny tool developped by NVIDIA and called GeForce 3D Settings Profile Manager. You can download it here: Manage your … Continue reading How to Enable SLI Support for 3DMark11 »

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How to Enable SLI and CrossFire Support for OpenGL Applications https://www.geeks3d.com/20101209/tips-how-to-enable-sli-and-crossfire-support-for-opengl-applications/ https://www.geeks3d.com/20101209/tips-how-to-enable-sli-and-crossfire-support-for-opengl-applications/#comments Thu, 09 Dec 2010 15:14:13 +0000 http://www.geeks3d.com/?p=7569 SLI / CrossFire Article Index 1 – Common rule: FULLSCREEN 2 – How to enable SLI support 3 – How to enable CrossFire support FurMark, FluidMark, TessMark and ShaderToyMark are all OpenGL applications. Unless the OpenGL application is a commercial video game, you have to tweak a bit to make it CrossFire or SLI compliant. Here are some tricks you can apply to take advantage … Continue reading How to Enable SLI and CrossFire Support for OpenGL Applications »

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How to Quickly Test GLSL Shaders for ATI on a NVIDIA System? https://www.geeks3d.com/20101002/tips-how-to-quickly-test-glsl-shaders-for-ati-on-a-nvidia-system/ https://www.geeks3d.com/20101002/tips-how-to-quickly-test-glsl-shaders-for-ati-on-a-nvidia-system/#comments Sat, 02 Oct 2010 14:04:50 +0000 http://www.geeks3d.com/?p=7395 Why? GLSL is not the same on ATI and NVIDIA cards? Yes of course, GLSL code is the same on both cards but the compilation of GLSL is where both vendors diverge: ATI has a strict GLSL compiler while NVIDIA has a laxer one. Moreover, NVIDIA GLSL compiler is based on Cg one and you can use Cg / HLSL types in GLSL like float3 … Continue reading How to Quickly Test GLSL Shaders for ATI on a NVIDIA System? »

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How To Get the List of the OpenGL Extensions With a Core Profile https://www.geeks3d.com/20100722/tips-how-to-get-the-list-of-the-opengl-extensions-with-a-core-profile/ https://www.geeks3d.com/20100722/tips-how-to-get-the-list-of-the-opengl-extensions-with-a-core-profile/#comments Thu, 22 Jul 2010 10:11:00 +0000 http://www.geeks3d.com/?p=7222 In this news we learnt that GLEW fails to initialize when an OpenGL 3 or 4 core profile is used because GLEW uses the deprecated glGetString(GL_EXTENSIONS) to read the available extensions. With OpenGL 3 and 4, there is a new way to fetch the supported extensions First you have to get the number of extensions with: GLint n=0; glGetIntegerv(GL_NUM_EXTENSIONS, &n); Now you can list all … Continue reading How To Get the List of the OpenGL Extensions With a Core Profile »

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How to Know the Graphics Memory Size and Usage In OpenGL https://www.geeks3d.com/20100531/programming-tips-how-to-know-the-graphics-memory-size-and-usage-in-opengl/ https://www.geeks3d.com/20100531/programming-tips-how-to-know-the-graphics-memory-size-and-usage-in-opengl/#comments Mon, 31 May 2010 12:36:15 +0000 http://www.geeks3d.com/?p=7152 You’re an OpenGL developer and you need a simple way to know graphics memory information such as the memory size or memory usage? If so, this is the right place! Few years ago, this kind of information wasn’t available to OpenGL developers but today, the two majors in OpenGL (I mean NVIDIA and AMD/ATI) have added some useful extensions to fetch graphics card memory size … Continue reading How to Know the Graphics Memory Size and Usage In OpenGL »

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(VGA Hack) How To Make a VGA Dummy Plug https://www.geeks3d.com/20091230/vga-hack-how-to-make-a-vga-dummy-plug/ https://www.geeks3d.com/20091230/vga-hack-how-to-make-a-vga-dummy-plug/#comments Wed, 30 Dec 2009 12:19:49 +0000 http://www.geeks3d.com/?p=6507 A VGA dummy plug is a simple hack to fool the GPU and Windows by let them thinking there is a monitor plugged on a card. This hack is useful in some situations where you have two or more graphics cards and need them to be active: running F@H on more than 1 card: the Folding @ Home GPU client requires the card to be … Continue reading (VGA Hack) How To Make a VGA Dummy Plug »

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How to Enable OpenCL Support on NVIDIA and AMD Platforms https://www.geeks3d.com/20091221/how-to-enable-opencl-support-on-nvidia-and-amd-platforms/ https://www.geeks3d.com/20091221/how-to-enable-opencl-support-on-nvidia-and-amd-platforms/#comments Mon, 21 Dec 2009 09:21:56 +0000 http://www.geeks3d.com/?p=6434 First versions of OpenCL implementations are now available for NVIDIA and AMD platforms (platform… this is a term you will see often with OpenCL). Here is a small HowTo about enabling OpenCL on Both AMD and NVIDIA hardware under Windows. Enabling OpenCL on NVIDIA platform On NVIDIA platform, OpenCL comes with the latest R195.39 or R195.62 WHQL. R195.39 is the first driver that offer a … Continue reading How to Enable OpenCL Support on NVIDIA and AMD Platforms »

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How to Visualize the Depth Buffer in GLSL https://www.geeks3d.com/20091216/geexlab-how-to-visualize-the-depth-buffer-in-glsl/ https://www.geeks3d.com/20091216/geexlab-how-to-visualize-the-depth-buffer-in-glsl/#comments Wed, 16 Dec 2009 14:04:49 +0000 http://www.geeks3d.com/?p=6385 This post can be seen as a reply to this thread. Here is a demo that shows how to visualize the depth buffer in GLSL with GeeXLab. UPDATE (2020.02.09) I published an up to date demo here. The demo is available in the GeeXLab OpenGL 2.1 demopack: – OpenGL 2.1 Demopack Download You can download GeeXLab from this page: – GeeXLab Downloads Unzip the demopack … Continue reading How to Visualize the Depth Buffer in GLSL »

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How To Know If a PhysX Application Uses PhysX GPU https://www.geeks3d.com/20091126/how-to-know-if-a-physx-application-uses-physx-gpu/ https://www.geeks3d.com/20091126/how-to-know-if-a-physx-application-uses-physx-gpu/#comments Thu, 26 Nov 2009 15:26:18 +0000 http://www.geeks3d.com/?p=6227 This is a little trick to know if a PhysX application is running with software PhysX or GPU PhysX. With NVIDIA’s display drivers R195.xx like the latest R195.62 WHQL, just open the NVIDIA Control Panel and you’ll find in the 3D Settings menu bar item, the PhysX Visual Indicator ON/OFF. If the application uses PhysX GPU, you will see PhysX > GPU otherwise you’ll see PhysX … Continue reading How To Know If a PhysX Application Uses PhysX GPU »

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FurMark: How to Enable CrossFire Support https://www.geeks3d.com/20081207/furmark-how-to-enable-crossfire-support/ https://www.geeks3d.com/20081207/furmark-how-to-enable-crossfire-support/#comments Sun, 07 Dec 2008 12:18:28 +0000 http://www.geeks3d.com/?p=2522 I recently received an information from a FurMark user that told me how to enable CrossFire support with FurMark. CrossFire is great but does not work if the 3D application has not a profil in Catalyst graphics drivers. Many video games have a profile in Catalyst. So the solution is to find a profile that matches FurMark. Enemy Territory:Quake Wars is an OpenGL application and … Continue reading FurMark: How to Enable CrossFire Support »

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