NVIDIA PhysX | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Tue, 08 Nov 2022 15:49:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg NVIDIA PhysX | Geeks3D https://www.geeks3d.com 32 32 NVIDIA PhysX 5 SDK Released https://www.geeks3d.com/20221108/nvidia-physx-5-sdk-released/ Tue, 08 Nov 2022 15:49:32 +0000 https://www.geeks3d.com/?p=10378 Yeah, the PhysX 5 SDK is finally available and is open source like its predecessor, PhysX 4. This is a great new because it was not clear whether PhysX 5 would be released one day or kept for ever in Omniverse only. Thanks NVIDIA! Built Nov 08, 2022 Welcome to the NVIDIA PhysX SDK version 5! We are pleased to finally release this much anticipated … Continue reading NVIDIA PhysX 5 SDK Released »

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NVIDIA Flex SDK v0.8 Available https://www.geeks3d.com/20150414/nvidia-flex-sdk-v0-8-available/ Tue, 14 Apr 2015 16:01:37 +0000 http://www.geeks3d.com/?p=9020 NVIDIA has released few days ago a new SDK for physics simulations. This time it’s Flex (we already covered Flex news HERE and HERE). Flex is a GPU-based particle simulation library designed for real-time applications.. It provides a unified interface that is capable of simulating fluids, clothing, solids, ropes, and more. Flex is a particle-based simulation library that is broadly based on Position-Based Dynamics [1], … Continue reading NVIDIA Flex SDK v0.8 Available »

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NVIDIA PhysX FleX: New Features https://www.geeks3d.com/20141210/nvidia-physx-flex-new-features/ https://www.geeks3d.com/20141210/nvidia-physx-flex-new-features/#comments Wed, 10 Dec 2014 20:59:59 +0000 http://www.geeks3d.com/?p=8967 FleX has been announced around one year ago in this post: NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers. Today NVIDIA shows us new features the PhysX team added in FleX. PhysX FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this … Continue reading NVIDIA PhysX FleX: New Features »

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NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux https://www.geeks3d.com/20141013/nvidia-physx-sdk-3-3-2-brings-gpu-acceleration-under-linux/ https://www.geeks3d.com/20141013/nvidia-physx-sdk-3-3-2-brings-gpu-acceleration-under-linux/#comments Mon, 13 Oct 2014 10:44:26 +0000 http://www.geeks3d.com/?p=8922 NVIDIA has updated the PhysX SDK in version 3.3.2. One of the big thing of this new version is the GPU PhysX support under Linux. I downloaded the SDK and here is some info about the main changes in v3.3.2: Added: The PhysXCommon/64.dll, nvcuda.dll and PhysXUpdateLoader/64.dll are loaded and checked for the NVIDIA Corporation digital signature. The signature is expected on all NVIDIA Corporation provided … Continue reading NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux »

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NVIDIA FLEX Unified GPU Physics Video https://www.geeks3d.com/20131112/nvidia-flex-unified-gpu-physics-video/ https://www.geeks3d.com/20131112/nvidia-flex-unified-gpu-physics-video/#comments Tue, 12 Nov 2013 21:18:28 +0000 http://www.geeks3d.com/?p=8698 Announced few weeks ago, FLEX is a GPU accelerated physics solver from NVIDIA that supports: – Rigid bodies – Granular materials – Environmental cloth – Position based fluids – Two-way interactions FLEX will be integrated in PhysX 3.4 SDK and will available very shortly as a standalone SDK. FLEX can be used with current PhysX SDK but does not require it. Currently FLEX is only … Continue reading NVIDIA FLEX Unified GPU Physics Video »

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NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers https://www.geeks3d.com/20131017/nvidia-flex-unified-gpu-physx-flame-works-gi-works-new-tools-for-game-developers/ https://www.geeks3d.com/20131017/nvidia-flex-unified-gpu-physx-flame-works-gi-works-new-tools-for-game-developers/#comments Thu, 17 Oct 2013 21:50:44 +0000 http://www.geeks3d.com/?p=8670 In press conference today in Montreal/Canada, NVIDIA has revealed several new technologies for game developers. FLEX, or unified GPU PhysX, is a new tool that should be released during 2014. FLEX should allow more interaction between different effects and will include fluids and particles, soft bodies and clothes. FLEX will included in the PhysX SDK. NVIDIA has also unveiled Flame Works (from the same Works … Continue reading NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers »

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PhysX 3 Flag Demo (Windows, Mac OS X) https://www.geeks3d.com/20130917/physx-3-flag-demo-windows-mac-osx-linux-glslhacker-lua/ https://www.geeks3d.com/20130917/physx-3-flag-demo-windows-mac-osx-linux-glslhacker-lua/#comments Tue, 17 Sep 2013 09:13:22 +0000 http://www.geeks3d.com/?p=8641 Article index: 1 – The Demo 2 – Downloads 1 – The Demo Here is a small PhysX demo for testing purposes, created with GLSL Hacker. This demo, based on the latest beta version of PhysX 3.3, uses the cloth module of the PhysX engine and shows animated flags made up of 50×50 vertices. The demo also displays some information about the PhysX device using … Continue reading PhysX 3 Flag Demo (Windows, Mac OS X) »

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PhysX SDK 3.3 Beta 2, a Quick Test of the Cloth Module https://www.geeks3d.com/20130715/physx-sdk-3-3-beta-2-cloth-module-quick-test-glslhacker/ https://www.geeks3d.com/20130715/physx-sdk-3-3-beta-2-cloth-module-quick-test-glslhacker/#comments Mon, 15 Jul 2013 11:09:18 +0000 http://www.geeks3d.com/?p=8615 In my previous tests with the PhysX 3.2(.4) SDK (see the PhysX 3 plugin WIP thread), I couldn’t simulate a cloth (a simple mesh grid) on GPU with more than 33×33 vertices otherwise the simulation fell back to CPU. I was a bit suprised because I already created clothes with 50×50 or even 100×100 vertices with PhysX 2.8 SDK (see the PhysX test of MSI … Continue reading PhysX SDK 3.3 Beta 2, a Quick Test of the Cloth Module »

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NVIDIA PhysX SDK 3.3 Beta 2 Released https://www.geeks3d.com/20130711/nvidia-physx-sdk-3-3-beta-2-released/ https://www.geeks3d.com/20130711/nvidia-physx-sdk-3-3-beta-2-released/#comments Thu, 11 Jul 2013 16:30:48 +0000 http://www.geeks3d.com/?p=8611 NVIDIA has published a new version of its PhysX SDK in beta version. PhysX SDK 3.3 is available for Windows, Linux, Android and Win8ARM. No Mac OSX version for the moment 🙁 Among the multiple changes and improvements, NVIDIA has updated the cloth module: Significantly improved cloth behavior and GPU performance. In my recent tests with clothes in my PhysX plugin for GLSL Hacker, I … Continue reading NVIDIA PhysX SDK 3.3 Beta 2 Released »

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PhysX Videos from E3 https://www.geeks3d.com/20130614/physx-videos-from-e3/ https://www.geeks3d.com/20130614/physx-videos-from-e3/#comments Fri, 14 Jun 2013 08:30:06 +0000 http://www.geeks3d.com/?p=8588 The first video is a demo which was first shown at GDC 2013 and that demonstrates some of the PhysX features built-in to Epic’s upcoming Unreal Engine 4. The demo runs on a single GeForce GTX Titan. The second video is about fur rendering used in The Witcher 3: Source

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Metro: Last Light, Tech Video (Tessellation and PhysX) https://www.geeks3d.com/20130521/metro-last-light-tech-video-tessellation-and-physx/ https://www.geeks3d.com/20130521/metro-last-light-tech-video-tessellation-and-physx/#comments Tue, 21 May 2013 07:14:42 +0000 http://www.geeks3d.com/?p=8571 More information about Metro: Last Light PhysX and tessellation stuff can be found HERE (tessellation) and HERE (PhysX).

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PlanetSide 2 Tech Video, PhysX Effects https://www.geeks3d.com/20130517/planetside-2-tech-video-physx-effects/ Fri, 17 May 2013 07:37:02 +0000 http://www.geeks3d.com/?p=8569 Tramell Isaac (Art Director) and Ryan Elam (Technical Director) talk about the creation of PlanetSide 2 and PhysX effects.

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GPU Fluid Simulation using Position Based Fluids https://www.geeks3d.com/20130425/gpu-fluid-simulation-using-position-based-fluids/ https://www.geeks3d.com/20130425/gpu-fluid-simulation-using-position-based-fluids/#comments Thu, 25 Apr 2013 07:54:28 +0000 http://www.geeks3d.com/?p=8545 Here is a new fluid simulation on GPU based on the PBD framework (Position Based Dynamics) that improves the SPH alogrithm by enforcing the fluid incompressibility. Position Based Fluids will be presented at SIGGRAPH 2013 and the whitpaper can be downloaded from THIS PAGE. More videos: Position Based Dynamics (chapter 2): Position Based Dynamics [Muller et al. 2007] provides a method for simulating dynamics in … Continue reading GPU Fluid Simulation using Position Based Fluids »

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(GDC 2013) NVIDIA PhysX Environmental Destruction Tech Demo Video https://www.geeks3d.com/20130328/gdc-2013-nvidia-physx-environmental-destruction-tech-demo-video/ https://www.geeks3d.com/20130328/gdc-2013-nvidia-physx-environmental-destruction-tech-demo-video/#comments Thu, 28 Mar 2013 13:01:53 +0000 http://www.geeks3d.com/?p=8530 A PhysX destruction demo shown at GDC 2013 and running at 30 FPS on a GeForce GTX 680.

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(GDC 2013) PhysX APEX Turbulence Demo in CryEngine https://www.geeks3d.com/20130328/gdc-2013-physx-apex-turbulence-demo-in-cryengine/ Thu, 28 Mar 2013 09:56:10 +0000 http://www.geeks3d.com/?p=8526 APEX Turbulence provides an interactive particle system based on eulerian fluid simulation. Since the APEX Turbulence technology is PhysX independent it works very well with CryEngine via

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PhysX FluidMark 1.5.1 Released (Update: v1.5.4 available) https://www.geeks3d.com/20130308/fluidmark-1-5-1-physx-benchmark-fluid-sph-simulation-opengl-download/ Fri, 08 Mar 2013 11:59:10 +0000 http://www.geeks3d.com/?p=8500 1 – Release Notes FluidMark 1.5.1 / 1.5.2 No new feature for FluidMark, it’s still based on PhysX 2.8.4 (I will start very shortly the dev of new tests/benchmarks with PhysX 3.x, just few things to finish before). FluidMark 1.5.1 is a maintenance release and comes with ZoomGPU 1.8.12 that supports latest NVIDIA GPUs (GTX Titan as well as some notebook GPUs like GTX 600M … Continue reading PhysX FluidMark 1.5.1 Released (Update: v1.5.4 available) »

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Hawken PhysX Trailer, APEX Turbulence https://www.geeks3d.com/20130130/hawken-physx-trailer-apex-turbulence/ https://www.geeks3d.com/20130130/hawken-physx-trailer-apex-turbulence/#comments Wed, 30 Jan 2013 08:19:52 +0000 http://www.geeks3d.com/?p=8469 Some PhysX effects in Hawken (based on Unreal Engine 3) including APEX Turbulence, a PhysX feature which uses velocity fields to simulate particle motion.

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(PhysX Test) GTX 680 vs GTX 580 vs GTX 480 in FluidMark https://www.geeks3d.com/20120502/physx-test-gtx-680-vs-gtx-580-vs-gtx-480-in-fluidmark/ https://www.geeks3d.com/20120502/physx-test-gtx-680-vs-gtx-580-vs-gtx-480-in-fluidmark/#comments Wed, 02 May 2012 08:20:24 +0000 http://www.geeks3d.com/?p=8277 Some readers asked me how much better is the GeForce GTX 680 in PhysX compared to previous GTX 580 and GTX 480. To bring an element of answer, I quickly tested the GTX 480, GTX 580 and GTX 680 with FluidMark 1.5.0 with different settings (on H67 testbed). Graphics drivers: R301.24. The GeForce GTX 480 is the reference card (score is 100%). Test 1 – … Continue reading (PhysX Test) GTX 680 vs GTX 580 vs GTX 480 in FluidMark »

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FluidMark 1.4.0 PhysX Benchmark Released https://www.geeks3d.com/20111108/fluidmark-1-4-0-physx-opengl-benchmark-fluid-sph-simulation/ https://www.geeks3d.com/20111108/fluidmark-1-4-0-physx-opengl-benchmark-fluid-sph-simulation/#comments Tue, 08 Nov 2011 12:20:20 +0000 http://www.geeks3d.com/?p=8080 For fanatics of PhysX-based fluids, FluidMark has been updated and this version brings many improvements. FluidMark 1.4.0 DOWNLOAD You can download PhysX FluidMark 1.4.0 here: Webmasters: hotlinking is not allowed, please use the post url as download link. [download#259#image] FluidMark 1.4.0 release highlights The PhysX engine is now based on the version 2.8.4.6, the latest iteration of the v2 branch of the SDK. The startup … Continue reading FluidMark 1.4.0 PhysX Benchmark Released »

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Hybrid PhysX Patch v1.05ff Released https://www.geeks3d.com/20111027/hybrid-physx-patch-v1-05ff-released/ https://www.geeks3d.com/20111027/hybrid-physx-patch-v1-05ff-released/#comments Thu, 27 Oct 2011 10:36:52 +0000 http://www.geeks3d.com/?p=8068 For the owners of hybrid systems (with Radeon for 3D rendering and a GeForce for PhysX), a new Hybrid PhysX patch (made by GenL) is available. The version 1.05ff works with latest NVIDIA R285 drivers. You can download it HERE. I quickly tested the patch (Radeon HD 6870 + GeForce GT 240) and it works fine with FluidMark 1.2.0: But oddly, the patch has no … Continue reading Hybrid PhysX Patch v1.05ff Released »

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