Comments on: OpenGL 4.1 Allows the Use Of Binary Shaders https://www.geeks3d.com/20100727/opengl-4-1-allows-the-use-of-binary-shaders/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Thu, 15 Dec 2011 13:54:12 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Victor https://www.geeks3d.com/20100727/opengl-4-1-allows-the-use-of-binary-shaders/#comment-22248 Thu, 15 Dec 2011 13:54:12 +0000 http://www.geeks3d.com/?p=7231#comment-22248 Variable `binaryFormats’ is redefined on line 22…

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By: Leith Bade https://www.geeks3d.com/20100727/opengl-4-1-allows-the-use-of-binary-shaders/#comment-17680 Mon, 31 Jan 2011 08:48:59 +0000 http://www.geeks3d.com/?p=7231#comment-17680 PROGRAM_BINARY_RETRIEVABLE_HINT should be GL_PROGRAM_BINARY_RETRIEVABLE_HINT

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By: DrBalthar https://www.geeks3d.com/20100727/opengl-4-1-allows-the-use-of-binary-shaders/#comment-13164 Wed, 28 Jul 2010 12:29:15 +0000 http://www.geeks3d.com/?p=7231#comment-13164 Wow not bad only fours years after DirectX

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By: [Test] Want to See a GLSL Binary Shader (GL_ARB_get_program_binary)? - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com https://www.geeks3d.com/20100727/opengl-4-1-allows-the-use-of-binary-shaders/#comment-13153 Wed, 28 Jul 2010 09:03:42 +0000 http://www.geeks3d.com/?p=7231#comment-13153 […] I said in this news, I’ll test as soon as possible the GL_ARB_get_program_binary extension with an OpenGL 2 […]

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By: NVIDIA R259.09: First OpenGL 4.1 Drivers Expose and 9 New Extensions - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com https://www.geeks3d.com/20100727/opengl-4-1-allows-the-use-of-binary-shaders/#comment-13152 Wed, 28 Jul 2010 08:20:18 +0000 http://www.geeks3d.com/?p=7231#comment-13152 […] updating GPU Caps Viewer with OpenGL 4.1 support. I quickly tested if GL_ARB_get_program_binary is exposed with an OpenGL 2.1 context and the answer is yes. More on this very soon. The new […]

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By: ca$per https://www.geeks3d.com/20100727/opengl-4-1-allows-the-use-of-binary-shaders/#comment-13149 Wed, 28 Jul 2010 08:11:09 +0000 http://www.geeks3d.com/?p=7231#comment-13149 Will this binary format be compatable between vendors?

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By: Leith https://www.geeks3d.com/20100727/opengl-4-1-allows-the-use-of-binary-shaders/#comment-13143 Tue, 27 Jul 2010 23:03:38 +0000 http://www.geeks3d.com/?p=7231#comment-13143 Unfortunately it looks like they decided to not support OGL 2.0 (from http://developer.nvidia.com/object/opengl_driver.html):

For OpenGL 2 capable hardware, these new extensions are provided:

* ARB_debug_output
* ARB_ES2_compatibility (also in core OpenGL 4.1)
* ARB_separate_shader_objects (also in core OpenGL 4.1)

For OpenGL 3 capable hardware, these new extensions are provided:

* ARB_get_program_binary (also in core OpenGL 4.1)

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