Comments on: Rendering Real Time 3D Graphics on a 32×32 RGB LED Matrix Panel with a Raspberry Pi and GeeXLab (**Updated**) https://www.geeks3d.com/20161212/rendering-real-time-3d-graphics-on-a-rgb-led-matrix-panel-with-a-raspberry-pi-and-geexlab/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Thu, 14 Jun 2018 07:26:39 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: JeGX https://www.geeks3d.com/20161212/rendering-real-time-3d-graphics-on-a-rgb-led-matrix-panel-with-a-raspberry-pi-and-geexlab/#comment-85953 Mon, 12 Dec 2016 19:18:20 +0000 http://www.geeks3d.com/?p=9404#comment-85953 I showed a simple way to use render targets to update the RGB LED panel. My simple technique is for aliasing lovers 😉

I will update this article later with a technique based on your idea: 1/ render the scene to a big (1024×1024) render target (first target) and 2/ render the resulting texture to a second 32×32 target to get anti-aliasing. The RPi has enough graphics power to do that…

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By: Omnicrash https://www.geeks3d.com/20161212/rendering-real-time-3d-graphics-on-a-rgb-led-matrix-panel-with-a-raspberry-pi-and-geexlab/#comment-85952 Mon, 12 Dec 2016 17:34:14 +0000 http://www.geeks3d.com/?p=9404#comment-85952 Why not draw to a target that is a multiple of the RT, if you have the processing power?
You could render to a 1024×1024 target for example, then resize to 32×32 and have some great anti-aliasing.

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