(AMD) Mesh shaders: optimization and best practices
added on 2024/02/12 @ 16:58:51 | 7503 views| category: gamedev

Following our introductory blog post in which we explored mesh shaders and the Next Generation Geometry pipeline, we will cover some best practices for writing mesh- and amplification shaders. In the second part of this post, we will also look at how the AMD Radeon™ Developer tools can be used to profile and optimize mesh shaders.

Part 1: From vertex shader to mesh shader
https://gpuopen.com/learn/mesh_shaders/mesh_shaders-from_vertex_shader_to_mesh_shader/

tags: #programming #gamedev #vulkan #direct3d #dx12