GeeXLab 0.37.0 released

Started by JeGX, August 20, 2020, 02:06:38 PM

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JeGX

GeeXLab 0.37.0.0 has been released for Windows 64-bit, Linux 64-bit, Raspberry Pi OS 32-bit and macOS (64-bit).

Release notes:
- https://www.geeks3d.com/hacklab/20200820/geexlab-0-37-0-released-windows-linux-raspberry-pi-and-macos/

All Downloads:
- https://www.geeks3d.com/geexlab/downloads/

Quote
Version 0.37.0 - 2020.08.18
+ (2020.08.19) added distance joint support in Box2D plugin with new functions in
  gh_box2d lib: world_create_joint_distance(), joint_distance_set_stiffness()
  joint_distance_set_damping() and joint_distance_compute_linear_stiffness().
+ (2020.08.19) added functions to apply a force, torque and impulse to an physics actor
  in Box2D plugin. New functions in gh_box2d: actor_apply_force(), actor_apply_force_to_center()
  actor_apply_torque(), actor_apply_linear_impulse() and actor_apply_linear_impulse_to_center().
* (2020.08.18) fixed a minor bug in the title bar update on macOS version.
+ (2020.08.17) added uniform_transform_matrix_v1() and uniform_transform_matrix_v2()
  to gh_gpu_program library (lua, python).
+ (2020.08.17) added set_app_title_bar() and get_app_title_bar() to gh_utils.
+ (2020.08.17) [Windows] Spout functions available in gh_utils.
! (2020.08.17) [Windows 64-bit] updated built-in SQLite support
  with latest version SQLite 3.33.0.
! (2020.08.15) updated macOS version of GeeXLab.
* (2020.08.15) fixed minor bugs in gxc_x{32|64} core library.
+ (2020.08.14) added new functions to gh_box2d to manage polygon and chain shapes
  and more: world_create_actor, actor_add_vertices, actor_chain_build, actor_polygon_build,
  actor_set_density, actor_set_friction, actor_set_restitution, actor_raycast, ...

GeeXLab Prot-Engine for Windows, Linux, Raspberry Pi and macOS