NVIDIA RTX Mega Geometry Available with New Vulkan Samples

Started by JeGX, February 07, 2025, 02:52:09 PM

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JeGX

QuoteGeometric detail in computer graphics has increased exponentially in the past 30 years. To render high quality assets with higher instance counts and greater triangle density, NVIDIA introduced RTX Mega Geometry. RTX Mega Geometry is available today through NVIDIA RTX Kit, a suite of rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photorealistic visuals.

As part of this release, new Vulkan samples have been made available to all developers. These open-source samples show how you can use clusters of triangles to build acceleration structures faster, render massive amounts of animated geometry, path trace models with streaming level of detail (LoD), and more. NVIDIA is also releasing two libraries to help process geometry into clusters. For more information on RTX Mega Geometry, see the documentation on GitHub. For more information on individual Vulkan samples, visit each repository.

Links:
- Article @ NVIDIA
- NVIDIA RTX Mega Geometry SDK @ github