1 – GLSL Hacker
OpenGL / GLSL
- How to Rotate a Vertex by a Quaternion in GLSL
- GLSL 4×4 Matrix Fields
- Particle Billboarding with the Geometry Shader (GLSL)
- Simple Billboarding Vertex Shader (GLSL)
- GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
- GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
- Simple Introduction to OpenGL 4 Shader Subroutines
- Rendering of the Lorenz Attractor (Butterfly Effect)
- (GLSL) Simple Morph Target Animation
- OpenGL 4.2 Atomic Counters: Rasterization Pattern, Helper for Rendering Optimization
- OpenGL 4.3 Compute Shaders Quick Test on AMD Radeon
- Menger Sponge
- Building Worlds With Distance Functions in GLSL (Raymarching)
- OpenGL Interpolation Qualifiers (GLSL)
- Know Your OpenGL Tessellation Spacing Modes
- 3D Surface Plots in GLSL
GLSL Shader Library
- Mesh Exploder with Geometry Shaders
- Toonify Post Processing Filter
- Bumpy Sphere Env Normal Mapping
- Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
- (GLSL) Volumetric Light / Radial Blur Post Processing Filter (for webcam / video)
- Exploring GLSL – Normal Visualizer with Geometry Shaders
- Circle, Disc and Fake Sphere in GLSL
- Normal Mapping without Precomputed Tangent Space Vectors
Lua
Python
Misc
- Mac OS X and OpenGL Virtual Screens
- GLSL Hacker on Raspberry Pi: First Tests
- PhysX 3 Flag Demo for Windows and Mac OS X (Lua)
2 – GeeXLab
OpenGL / GLSL
- NVIDIA GTX 680 OpenGL Bindless Textures Demo
- OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments
- Simple Introduction to Geometry Shaders in GLSL (Part 2)
- Simple Introduction to Geometry Shaders in GLSL (Part 1)
- How to Visualize the Depth Buffer in GLSL
- Hardware Tessellation on Radeon in OpenGL (Part 2/2)
- Gamma Correction: A Story of Linearity
GLSL Shader Library
- Ready-to-Use 64-Sample Poisson Disc
- Electrocardiogram Effect (GLSL)
- Procedural Apple in GLSL
- Swirl Post Processing Filter in GLSL
- Cross Stitching Post Processing Filter in GLSL
- Simplex Noise in GLSL
- Simple 2D Effects: Sphere and Ripple in GLSL
- Crosshatching GLSL Filter
- Sobel and Frei-Chen Edge Detectors Demo (GLSL)
- Frosted Glass Post Processing Shader (GLSL)
- Predator’s Thermal Vision Post Processing Filter (GLSL)
- Pixelation Post Processing Effect (GLSL)
- Chromatic Aberration Demo (GLSL)
- Gaussian Blur Post Processing Filter in GLSL
- Noise and Pseudo Random Number Generator in GLSL
- 2D Shockwave Post Processing Filter (GLSL)
- Dream Vision Post Processing Filter (GLSL)
- Posterization Post Processing Effect (GLSL)
- Lens Circle Post Processing Effect (GLSL)
- Bump Mapping Shader with Multiple Lights (GLSL)
- Phong Shader with Multiple Lights (GLSL)
- Night Vision Post Processing Filter (GLSL)
Python
Misc
- Double Precision FP64 in GLSL: Julia Explorer Demo
- Stereoscopic 3D Rendering With Anaglyph Images
- Mipmap Levels Debugging with a DDS Debug Texture
- Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)
- Shadow Mapping and Large Depth Map on Radeon HD 5770
- How to Make a Simple Tunnel Effect
3 – General Programming
OpenGL
- How To Get the List of the OpenGL Extensions With a Core Profile
- How To Load and Display an Image with DevIL and OpenGL
- How to Know the Graphics Memory Size and Usage In OpenGL
- OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870