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Category Archives: Direct3D

How to Run a Vulkan or Direct3D 12 Demo on a Particular GPU

May 11, 2016 JeGX Comment



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Direct3D, GeeXLab, Tutorials, Vulkan
direct3d 12, GeeXLab, multi-gpu, vulkan

Introduction to Direct3D 12 Programming with GeeXLab

January 5, 2016 JeGX Comment

Since GeeXLab version 0.9+, a Direct3D 12 renderer plugin is available in the Windows versions (32 and 64-bit).

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Direct3D, GeeXLab, Tutorials
command list, d3d12, direct3d 12, dx12, GeeXLab, Lua, pipeline state object, programming, pso

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