Moore Threads MTT S80 Graphics Driver 290.100 Released

Moore Threads graphics drivers - MTT S80/S70

Moore Threads, the Chinese GPU maker, has released a new graphics driver for its MTT S80 and MTT S70 graphics cards on Windows 10/11. This driver comes with lot of bug fixes and performance improvements in OpenGL.

Release notes (translated with google)

Performance and experience optimization

– The average frame rate of A Plague Tale: Requiem has increased by more than 120%;
– The average frame rate of Death Stranding has increased by more than 50%;
– The average frame rate of “Infinite Nikki” increased by more than 40%;
– The average frame rate of “Super Power Continent” has increased by more than 30%;
– The game experience of “The King of Fighters 15” has been optimized;
– “Sonic Forces” game experience optimization;
– “Iron Rat” game experience optimization;
– The game experience of “Honkai Impact 3rd” has been optimized;
– “Genshin Impact” game experience optimization;

Fixed Issues

– Solved the problem of occasional web page crash when opening Shadertoy.com;
– Solved the problem of abnormal grid display when opening the Rhino 8.11 program window;
– Solved the problem of the game automatically exiting when launching “Mingchao”;
– Resolved the issue where the game would automatically exit when launching Rainbow Six: Siege.
– Resolved the issue where the game would occasionally run unsmoothly in the first three minutes of launching Devil May Cry 5.
– Solved the problem of probabilistic drawing errors during character movement when running Supraland Demo;
– Solve the problem of probabilistic wrong color drawing of blocks when running “Zhongming 3D Simulation Education System”;
– Solve the problem of the program automatically exiting when running CCTV Video;
– Solved the problem of rendering errors in the login verification interface when running CCTV Video;
– Solved the problem of system blue screen when running PixMark Volplosion for a long time;
– Solved the problem of occasional crash when running Unigine Valley using OGL API;
– Solve the problem of probabilistic failure prompt when running a specific WebGL web page using OGL API;
– Solved the problem that the video screen freezes when dragging the progress bar when playing the video recorded in the PES control center;
– Solved the problem of occasionally failing to obtain the OGL program frame rate when running the PES control center;
– Fixed the issue where the PES Control Center performance floating window displayed abnormally after switching the game resolution when running a full-screen game;
– Solve the problem of system blue screen after running 3DMark Nightraid and PES Control Center for a long time at the same time;
– Fixed the issue where the PES Control Center would exit automatically when opening it after running 3DMark FireStrike Ultra for a long time.
– Solved the problem of system blue screen when running Ungine Heaven and Ungine Vallley for a long time;
– Solve the problem of system probabilistic black screen when using four Edge browsers to play online videos for a long time at the same time;

 

Downloads

 

Quick Test

v290.100.0

GPU Shark 2:
Moore Threads MTT S80 + GPU Shark 2 + PES 290.100.0

– PES control panel
Moore Threads PES control panel

 

OpenGL support

PES v290.100 (driver: 30.0.2502.1)

This new driver exposes the support of OpenGL 4.2 and 173 extensions. 14 new OpenGL extensions have found their place in this driver:
– GL_ARB_explicit_uniform_location
– GL_ARB_texture_buffer_range
– GL_EXT_texture_format_BGRA8888
– GL_ARB_invalidate_subdata
– GL_ARB_robustness_isolation
– GL_ARB_compute_shader
– GL_ARB_clear_buffer_object
– GL_ARB_ES3_compatibility
– GL_ARB_texture_query_levels
– GL_ARB_arrays_of_arrays
– GL_ARB_multi_draw_indirect
– GL_ARB_stencil_texturing
– GL_ARB_fragment_layer_viewport
– GL_ARB_texture_view

This is a nice news. That means Moore Threads is actively working on their graphics driver. The GL_ARB_compute_shader extension opens the door to OpenGL 4.3 support.

The OpenGL performance is also improved… In FurMark 2, there is a boost of 100% in 1920×1080 score!

GL_RENDERER: Moore Threads MTT S80
GL_VENDOR: Moore Threads
GL_VERSION: 4.2 build e339aba0
GL_SHADING_LANGUAGE_VERSION: 4.10
OpenGL extensions: 173
- GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_instanced
- GL_ARB_base_instance
- GL_ARB_ES2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shadow
- GL_ARB_sync
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_transpose_matrix
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_image_load_store
- GL_ARB_shader_storage_buffer_object
- GL_EXT_transform_feedback
- GL_ARB_transform_feedback2
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_gpu_program_parameters
- GL_ARB_map_buffer_alignment
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_pixels
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_ARB_texture_compression_bptc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_lod_bias
- GL_EXT_texture_object
- GL_EXT_texture_sRGB
- GL_EXT_texture_swizzle
- GL_EXT_texture_format_BGRA8888
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_NV_blend_square
- GL_NV_texgen_reflection
- GL_SGIS_generate_mipmap
- GL_S3_s3tc
- GL_EXT_texture_sRGB_decode
- GL_ARB_texture_cube_map_array
- GL_EXT_texture_shared_exponent
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_sample_shading
- GL_EXT_texture_integer
- GL_ARB_tessellation_shader
- GL_ARB_gpu_shader5
- GL_ARB_texture_query_lod
- GL_ARB_texture_gather
- GL_ARB_gpu_shader_fp64
- GL_ARB_shader_subroutine
- GL_ARB_get_program_binary
- GL_ARB_vertex_attrib_binding
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_framebuffer_no_attachments
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_invalidate_subdata
- GL_ARB_robustness_isolation
- GL_ARB_shader_bit_encoding
- WGL_ARB_extensions_string
- WGL_EXT_extensions_string
- WGL_EXT_swap_control
- GL_MT_musa_interop
- GL_ARB_compute_shader
- GL_ARB_clear_buffer_object
- GL_ARB_ES3_compatibility
- GL_ARB_texture_query_levels
- GL_ARB_arrays_of_arrays
- GL_ARB_multi_draw_indirect
- GL_ARB_stencil_texturing
- GL_ARB_fragment_layer_viewport
- GL_ARB_texture_view
- WGL_ARB_create_context
- WGL_ARB_create_context_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_swap_control_tear
- WGL_ARB_pixel_format
- WGL_ARB_pbuffer
- WGL_ARB_multisample
- WGL_ARB_pixel_format_float
- WGL_ARB_make_current_read
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_render_texture
- WGL_ARB_buffer_region
- WGL_ARB_context_flush_control
- WGL_ARB_create_context_no_error
- WGL_NV_DX_interop
- WGL_NV_DX_interop2

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