AMD has published a week ago a graphics driver for all modern Radeon graphics cards. Adrenalin 24.7.1 supports Radeon RX 7900, RX 7800, RX 7700, RX 7600, RX 6000, RX 5000 graphics cards. Radeon for laptop are also supported (RX 7900M, RX 6800M, RX 6700M, RX 6600M, RX 6500M, RX 6300M, RX 5700M/5600M/5500M/5300M).
New Game Support
– Zenless Zone Zero
– Kunitsu-Gami: Path of the GoddessExpanded HYPR-Tune Support
– Gray Zone Warfare
– Lords of the Fallen
– RoboCop: Rogue City
– Like a Dragon Gaiden: The Man Who Erased His Name.
– Click HERE for more information regarding HYPR-RX.AMD Radeon Anti-Lag 2 Support for Dota 2
– Takes responsive gaming to the next level by introducing an in-game option to optimally pace frames, further reducing input lag on AMD RDNA™ architecture-based discrete and integrated graphics products.
– AMD Radeon Anti-Lag 2 features an onscreen overlay that can be used to display the system latency of supported games. When Anti-Lag 2 is enabled, the onscreen overlay can be toggled on using the ALT+SHIFT+L hotkey.
– Use the ALT+SHIFT+L hotkey to enable the Radeon Anti-Lag 2 Latency Monitor. Once activated, a small white chevron will appear in the top left corner of your display indicating that it is enabled.
– Use ALT+SHIFT+L again to cycle through the following Latency Monitor display options: No metrics, FPS only, FPS and latency (in ms), FPS and latency (in ms and frames), FPS and latency (in ms and frames) with a legend.
– To compare the difference between Anti-Lag 2 On and Anti-Lag Off, hold the right CTRL key.
– Anti-Lag 2 currently supports Dota 2 while using the DirectX 11 API.Fixed Issues and Improvements
– Improvements to stutter when AMD Radeon Anti-Lag and AMD FidelityFX Super Resolution 3 frame generation is enabled.
– Improvements to stutter while playing Fortnite with DirectX 12 API.
– Texture corruption may be observed while playing TEKKEN 8 with Ray Tracing or Upscale enabled.
– Corruption may be observed while playing Dying Light 2 Stay Human: Reloaded Edition with Radeon™ Boost enabled.
– Intermittent system crash or corruption may be observed while playing Marvel’s Guardians of the Galaxy with Ray Tracing enabled.
– Virtual Super Resolution or Display Color Enhancements may be set to disabled after driver upgrade.
– Unable to change display pixel format with certain Windows display languages.
– Intermittent black corruption may be observed on scaled 3d models while using Origin or OriginPro application.
– Black corruption may be observed while fast forwarding using PotPlayer.
Downloads
Quick driver information
Adrenalin 24.7.1
GPU Shark 2 + Radeon RX 7900 XT
AMD Adrenalin 24.7.1 Software information
GPU Caps Viewer
OpenGL support
Adrenalin 24.7.1
Adrenalin 24.7.1 exposes OpenGL 4.6 and 316 extensions (core profile) for a Radeon RX 7900 XTX on Windows 10. Same support than Adrenalin 24.6.1.
GL_RENDERER: AMD Radeon RX 7900 XTX GL_VENDOR: ATI Technologies Inc. GL_VERSION: 4.6.0 Compatibility Profile Context 24.7.1.240711 OpenGL extensions: 316 - GL_AMD_blend_minmax_factor - GL_AMD_conservative_depth - GL_AMD_debug_output - GL_AMD_depth_clamp_separate - GL_AMD_gpu_shader_half_float - GL_AMD_gpu_shader_int16 - GL_AMD_gpu_shader_int64 - GL_AMD_multi_draw_indirect - GL_AMD_pinned_memory - GL_AMD_query_buffer_object - GL_AMD_sample_positions - GL_AMD_seamless_cubemap_per_texture - GL_AMD_shader_trinary_minmax - GL_AMD_texture_cube_map_array - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_2_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_compressed_texture_pixel_storage - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_gpu_shader_int64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_parallel_shader_compile - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robustness - GL_ARB_sample_locations - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_clock - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shader_viewport_layer_array - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_shadow_ambient - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_filter_minmax - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_multisample_no_array - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_meminfo - GL_ATI_separate_stencil - GL_ATI_shader_texture_lod - GL_ATI_texture_env_combine3 - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_bindable_uniform - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_copy_buffer - GL_EXT_copy_texture - GL_EXT_debug_label - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_instanced - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_multi_draw_arrays - GL_EXT_nonuniform_qualifier - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_provoking_vertex - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_EXT_separate_specular_color - GL_EXT_shader_image_load_formatted - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_stencil_wrap - GL_EXT_subtexture - GL_EXT_texture - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_bptc - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_R8 - GL_EXT_texture_sRGB_RG8 - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_EXT_vertex_attrib_64bit - GL_IBM_texture_mirrored_repeat - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_KHR_debug - GL_KHR_no_error - GL_KHR_parallel_shader_compile - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_KHR_shader_subgroup - GL_KHR_texture_compression_astc_ldr - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_float_buffer - GL_NV_half_float - GL_NV_primitive_restart - GL_NV_shader_atomic_int64 - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_NV_timeline_semaphore - GL_OES_EGL_image - GL_OVR_multiview - GL_OVR_multiview2 - GL_S3_s3tc - GL_SGIS_generate_mipmap - GL_SGIS_texture_edge_clamp - GL_SGIS_texture_lod - GL_SUN_multi_draw_arrays - WGL_EXT_swap_control - WGL_AMD_gpu_association - WGL_ARB_buffer_region - WGL_ARB_context_flush_control - WGL_ARB_create_context - WGL_ARB_create_context_no_error - WGL_ARB_create_context_profile - WGL_ARB_extensions_string - WGL_ARB_framebuffer_sRGB - WGL_ARB_make_current_read - WGL_ARB_multisample - WGL_ARB_pbuffer - WGL_ARB_pixel_format - WGL_ARB_pixel_format_float - WGL_ARB_render_texture - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_EXT_extensions_string - WGL_EXT_swap_control_tear - WGL_I3D_genlock - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_NV_swap_group
Vulkan support
Adrenalin 24.7.1 exposes Vulkan 1.3.280 and 180 device extensions for a Radeon RX 7900 XT / XTX on Windows 10 (64-bit). Same support than previous v24.6.1.
GPU Shark 2 report:
# of Vulkan devices: 1 - Device 1 - name: AMD Radeon RX 7900 XTX - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 1002-744C - API version: 1.3.280 - VK_KHR_ray_tracing_pipeline information: - shaderGroupHandleSize: 32 - maxRayRecursionDepth: 1 - maxShaderGroupStride: 4096 - shaderGroupBaseAlignment: 64 - shaderGroupHandleCaptureReplaySize: 32 - maxRayDispatchInvocationCount: 1073741824 - shaderGroupHandleAlignment: 4 - maxRayHitAttributeSize: 32 - maxRayDispatchInvocationCount: 1073741824 - VK_KHR_acceleration_structure information: - maxGeometryCount: 16777216 - maxInstanceCount: 16777216 - maxPrimitiveCount: 536870912 - VK_AMD_shader_core_properties information: - shaderEngineCount: 6 - shaderArraysPerEngineCount: 2 - computeUnitsPerShaderArray: 8 - simdPerComputeUnit: 2 - wavefrontsPerSimd: 16 - wavefrontSize: 64 - sgprsPerSimd: 2048 - minSgprAllocation: 128 - maxSgprAllocation: 104 - sgprAllocationGranularity: 128 - vgprsPerSimd: 1536 - minVgprAllocation: 24 - maxVgprAllocation: 256 - vgprAllocationGranularity: 24 - VK_KHR_driver_properties information: - driverName: AMD proprietary driver - driverID_str: VK_DRIVER_ID_AMD_PROPRIETARY_KHR - driverID: 1 - conformanceVersion: 1.3.2.5 - driverInfo: 24.7.1 (LLPC) - # of extensions: 180 - VK_KHR_16bit_storage - VK_KHR_8bit_storage - VK_KHR_acceleration_structure - VK_KHR_bind_memory2 - VK_KHR_buffer_device_address - VK_KHR_calibrated_timestamps - VK_KHR_cooperative_matrix - VK_KHR_copy_commands2 - VK_KHR_create_renderpass2 - VK_KHR_dedicated_allocation - VK_KHR_deferred_host_operations - VK_KHR_depth_stencil_resolve - VK_KHR_descriptor_update_template - VK_KHR_device_group - VK_KHR_draw_indirect_count - VK_KHR_driver_properties - VK_KHR_dynamic_rendering - VK_KHR_dynamic_rendering_local_read - VK_KHR_external_fence - VK_KHR_external_fence_win32 - VK_KHR_external_memory - VK_KHR_external_memory_win32 - VK_KHR_external_semaphore - VK_KHR_external_semaphore_win32 - VK_KHR_format_feature_flags2 - VK_KHR_fragment_shader_barycentric - VK_KHR_fragment_shading_rate - VK_KHR_get_memory_requirements2 - VK_KHR_global_priority - VK_KHR_imageless_framebuffer - VK_KHR_image_format_list - VK_KHR_index_type_uint8 - VK_KHR_line_rasterization - VK_KHR_load_store_op_none - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_KHR_maintenance5 - VK_KHR_maintenance6 - VK_KHR_map_memory2 - VK_KHR_multiview - VK_KHR_pipeline_executable_properties - VK_KHR_pipeline_library - VK_KHR_push_descriptor - VK_KHR_ray_query - VK_KHR_ray_tracing_maintenance1 - VK_KHR_ray_tracing_pipeline - VK_KHR_ray_tracing_position_fetch - VK_KHR_relaxed_block_layout - VK_KHR_sampler_mirror_clamp_to_edge - VK_KHR_sampler_ycbcr_conversion - VK_KHR_separate_depth_stencil_layouts - VK_KHR_shader_atomic_int64 - VK_KHR_shader_clock - VK_KHR_shader_draw_parameters - VK_KHR_shader_expect_assume - VK_KHR_shader_float16_int8 - VK_KHR_shader_float_controls - VK_KHR_shader_float_controls2 - VK_KHR_shader_integer_dot_product - VK_KHR_shader_maximal_reconvergence - VK_KHR_shader_non_semantic_info - VK_KHR_shader_quad_control - VK_KHR_shader_subgroup_extended_types - VK_KHR_shader_subgroup_rotate - VK_KHR_shader_subgroup_uniform_control_flow - VK_KHR_shader_terminate_invocation - VK_KHR_spirv_1_4 - VK_KHR_storage_buffer_storage_class - VK_KHR_swapchain - VK_KHR_swapchain_mutable_format - VK_KHR_synchronization2 - VK_KHR_timeline_semaphore - VK_KHR_uniform_buffer_standard_layout - VK_KHR_variable_pointers - VK_KHR_vertex_attribute_divisor - VK_KHR_video_decode_h264 - VK_KHR_video_decode_h265 - VK_KHR_video_decode_queue - VK_KHR_video_queue - VK_KHR_vulkan_memory_model - VK_KHR_win32_keyed_mutex - VK_KHR_workgroup_memory_explicit_layout - VK_KHR_zero_initialize_workgroup_memory - VK_EXT_4444_formats - VK_EXT_attachment_feedback_loop_layout - VK_EXT_border_color_swizzle - VK_EXT_calibrated_timestamps - VK_EXT_color_write_enable - VK_EXT_conditional_rendering - VK_EXT_conservative_rasterization - VK_EXT_custom_border_color - VK_EXT_depth_clamp_zero_one - VK_EXT_depth_clip_control - VK_EXT_depth_clip_enable - VK_EXT_depth_range_unrestricted - VK_EXT_descriptor_buffer - VK_EXT_descriptor_indexing - VK_EXT_device_address_binding_report - VK_EXT_device_fault - VK_EXT_dynamic_rendering_unused_attachments - VK_EXT_extended_dynamic_state - VK_EXT_extended_dynamic_state2 - VK_EXT_extended_dynamic_state3 - VK_EXT_external_memory_host - VK_EXT_frame_boundary - VK_EXT_full_screen_exclusive - VK_EXT_global_priority - VK_EXT_global_priority_query - VK_EXT_graphics_pipeline_library - VK_EXT_hdr_metadata - VK_EXT_host_query_reset - VK_EXT_image_robustness - VK_EXT_image_sliced_view_of_3d - VK_EXT_image_view_min_lod - VK_EXT_index_type_uint8 - VK_EXT_inline_uniform_block - VK_EXT_line_rasterization - VK_EXT_load_store_op_none - VK_EXT_memory_budget - VK_EXT_memory_priority - VK_EXT_mesh_shader - VK_EXT_mutable_descriptor_type - VK_EXT_nested_command_buffer - VK_EXT_non_seamless_cube_map - VK_EXT_pageable_device_local_memory - VK_EXT_pipeline_creation_cache_control - VK_EXT_pipeline_creation_feedback - VK_EXT_pipeline_library_group_handles - VK_EXT_post_depth_coverage - VK_EXT_primitive_topology_list_restart - VK_EXT_primitives_generated_query - VK_EXT_private_data - VK_EXT_provoking_vertex - VK_EXT_queue_family_foreign - VK_EXT_robustness2 - VK_EXT_sampler_filter_minmax - VK_EXT_sample_locations - VK_EXT_scalar_block_layout - VK_EXT_separate_stencil_usage - VK_EXT_shader_atomic_float - VK_EXT_shader_atomic_float2 - VK_EXT_shader_demote_to_helper_invocation - VK_EXT_shader_image_atomic_int64 - VK_EXT_shader_module_identifier - VK_EXT_shader_stencil_export - VK_EXT_shader_subgroup_ballot - VK_EXT_shader_subgroup_vote - VK_EXT_shader_viewport_index_layer - VK_EXT_subgroup_size_control - VK_EXT_texel_buffer_alignment - VK_EXT_tooling_info - VK_EXT_transform_feedback - VK_EXT_vertex_attribute_divisor - VK_EXT_vertex_input_dynamic_state - VK_EXT_ycbcr_image_arrays - VK_AMD_buffer_marker - VK_AMD_calibrated_timestamps - VK_AMD_device_coherent_memory - VK_AMD_display_native_hdr - VK_AMD_draw_indirect_count - VK_AMD_gcn_shader - VK_AMD_gpa_interface - VK_AMD_gpu_shader_half_float - VK_AMD_gpu_shader_int16 - VK_AMD_memory_overallocation_behavior - VK_AMD_mixed_attachment_samples - VK_AMD_shader_ballot - VK_AMD_shader_core_properties - VK_AMD_shader_core_properties2 - VK_AMD_shader_early_and_late_fragment_tests - VK_AMD_shader_explicit_vertex_parameter - VK_AMD_shader_image_load_store_lod - VK_AMD_shader_info - VK_AMD_shader_trinary_minmax - VK_GOOGLE_decorate_string - VK_GOOGLE_hlsl_functionality1 - VK_GOOGLE_user_type - VK_VALVE_mutable_descriptor_type - # of layers: 1 - VK_LAYER_AMD_switchable_graphics - # of memory heaps: 3 - heap 1: 24304 MB - heap 2: 7908 MB - heap 3: 256 MB - # of features: 55 - robustBufferAccess: YES - fullDrawIndexUint32: YES - imageCubeArray: YES - independentBlend: YES - geometryShader: YES - tessellationShader: YES - sampleRateShading: YES - dualSrcBlend: YES - logicOp: YES - multiDrawIndirect: YES - drawIndirectFirstInstance: YES - depthClamp: YES - depthBiasClamp: YES - fillModeNonSolid: YES - depthBounds: YES - wideLines: YES - largePoints: YES - alphaToOne: NO - multiViewport: YES - samplerAnisotropy: YES - textureCompressionETC2: NO - textureCompressionASTC_LDR: NO - textureCompressionBC: YES - occlusionQueryPrecise: YES - pipelineStatisticsQuery: YES - vertexPipelineStoresAndAtomics: YES - fragmentStoresAndAtomics: YES - shaderTessellationAndGeometryPointSize: YES - shaderImageGatherExtended: YES - shaderStorageImageExtendedFormats: YES - shaderStorageImageMultisample: YES - shaderStorageImageReadWithoutFormat: YES - shaderStorageImageWriteWithoutFormat: YES - shaderUniformBufferArrayDynamicIndexing: YES - shaderSampledImageArrayDynamicIndexing: YES - shaderStorageBufferArrayDynamicIndexing: YES - shaderStorageImageArrayDynamicIndexing: YES - shaderClipDistance: YES - shaderCullDistance: YES - shaderFloat64: YES - shaderInt64: YES - shaderInt16: YES - shaderResourceResidency: YES - shaderResourceMinLod: YES - sparseBinding: YES - sparseResidencyBuffer: YES - sparseResidencyImage2D: YES - sparseResidencyImage3D: YES - sparseResidency2Samples: NO - sparseResidency4Samples: NO - sparseResidency8Samples: NO - sparseResidency16Samples: NO - sparseResidencyAliased: YES - variableMultisampleRate: YES - inheritedQueries: YES - # of hardware limits: 106 - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 8192 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 8192 - maxTexelBufferElements: 4294967295 - maxUniformBufferRange: 4294967295 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 128 - maxMemoryAllocationCount: 4294967295 - maxSamplerAllocationCount: 1048576 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 140711718551552 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 4294967295 - maxSamplerAllocationCount: 4294967295 - maxPerStageDescriptorStorageBuffers: 4294967295 - maxPerStageDescriptorSampledImages: 4294967295 - maxPerStageDescriptorStorageImages: 4294967295 - maxPerStageDescriptorInputAttachments: 4294967295 - maxPerStageResources: 4294967295 - maxDescriptorSetSamplers: 4294967295 - maxDescriptorSetUniformBuffers: 4294967295 - maxDescriptorSetUniformBuffersDynamic: 8 - maxDescriptorSetStorageBuffers: 4294967295 - maxDescriptorSetStorageBuffersDynamic: 8 - maxDescriptorSetSampledImages: 4294967295 - maxDescriptorSetStorageImages: 4294967295 - maxDescriptorSetInputAttachments: 4294967295 - maxVertexInputAttributes: 64 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 4294967295 - maxVertexInputBindingStride: 16383 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 126 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 256 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 4294967295 - maxComputeSharedMemorySize: 32768 - maxComputeSharedMemorySize: 4294967295 x 65535 x 65535 - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: 1024 x 1024 x 1024 - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.996094 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: 16384 x 16384 - viewportBoundsRange: -32768.000000 x 32767.000000 - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 4 - minUniformBufferOffsetAlignment: 16 - minStorageBufferOffsetAlignment: 4 - minTexelOffset: -64 - maxTexelOffset: 63 - minTexelGatherOffset: -32 - maxTexelGatherOffset: 31 - minInterpolationOffset: -2.000000 - maxInterpolationOffset: 1.000000 - subPixelInterpolationOffsetBits: 8 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 8192 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 15 - framebufferNoAttachmentsSampleCounts: 15 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 15 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 10.000000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: 0.000000 x 8191.875000 - lineWidthRange: 1.000000 x 8191.875000 - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.125000 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 128