NVIDIA has released a new WHQL (Windows Hardware Quality Labs) graphics driver for Windows 10 and Windows 11. The Release 572.16 belongs to the R570 family (570.xx to 574.xx) and brings the following changes:
Game Ready for GeForce RTX 5090, GeForce RTX 5080, and DLSS 4
This new Game Ready Driver supports the new GeForce RTX 5090 and GeForce RTX 5080 GPUs and provides the best gaming experience for the latest new games supporting DLSS 4 technology including Cyberpunk 2077, Alan Wake 2, Hogwarts Legacy, Star Wars Outlaws, and Indiana Jones and the Great Circle. Further support for new titles leveraging DLSS technology includes Marvel’s Spider-Man 2 and Kingdom Come: Deliverance II.
Gaming Technology
– Adds support for the GeForce RTX 5090 and GeForce RTX 5080 GPUs.
Fixed Issues
Fixed Gaming Bugs
– Certain G-SYNC Compatible monitors may display flickering when game FPS drops below 60FPS
– [G-SYNC] Indiana Jones and the Great Circle may display micro-stutters when Vertical Sync is disabled
– Improved stability for Ubisoft games using the Snowdrop engineFixed General Bugs
– [Evernote/QQ/Asus Armoury Crate] displays higher than normal CPU usage
– Motion blur renders incorrectly in some more cases in Blender Cycles
– [KeyShot2024] TDR on loading the scene Camera Keyframe Animation
This driver supports CUDA 12.8 and Vulkan 1.4.
UPDATE (2025.02.04): Graphics Driver 572.24 Hotfix
GeForce Hotfix Display Driver version 572.24 is based on our latest Game Ready Driver 572.16
– [GeForce RTX 5080] Valorant may crash when starting game
– [Windows 11 23H2] When exiting Final Fantasy XVI, PC may freeze
UPDATE (2025.02.13): Graphics Driver 572.42 WHQL
Game Ready for Avowed and Indiana Jones and the Great Circle
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including Indiana Jones and the Great Circle. Further
support for new titles leveraging DLSS technology includes Avowed and Wuthering Waves. In addition, this driver supports the launch of Sid Meier’s Civilization VII.Fixed Issues
Fixed Gaming Bugs
– [Valorant] Game may crash when starting game.
– [Final Fantasy XVI] PC may freeze when exiting game.
– [Delta Force] Some PC configurations may experience performance regression when Resizable BAR is enabled.Fixed General Bugs
– [3DMark DXR Feature Test] Unusually low score for Blackwell GPUs.
– Resolved a compatibility issue caused by version mismatches between current and updated dynamic link library files.
UPDATE (2025.02.20): Graphics Driver 572.47 WHQL
Game Ready for GeForce RTX 5070 Ti and Marvel Rivals
This new Game Ready Driver supports the new GeForce RTX 5070 Ti GPU and provides the best gaming experience for the latest new games supporting DLSS 4 technology including Marvel Rivals.
Gaming Technology
– Adds support for the GeForce RTX 5070 Ti.
Fixed Issues
Fixed Gaming Bugs
– N/AFixed General Bugs
– Driver stability issues when waking up monitor from extended sleep time.
UPDATE (2025.02.28): Graphics Driver 572.60 WHQL
Game Ready for NARAKA: BLADEPOINT DLSS 4
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including NARAKA BLADEPOINT. Further support for new titles leveraging DLSS technology includes Monster Hunter Wilds.
Fixed Issues
Fixed Gaming Bugs
– [SteamVR] Some apps may display stutter on GeForce RTX 50 series.Fixed General Bugs
– [Adobe Substance 3D Sampler] Crashing at launch with R570 branch drivers.
– [Adobe Substance 3D Painter] texture corruption in baking results from GPU raytracing.
– [VRay 6] Unexpected Low Performance on CUDA Vpath Tests for Blackwell GPUs.
– [GeForce RTX 50 series] Various black screen issues.
– Audio issues when GPU is connected via DisplayPort 1.4 w/ DSC at very high refresh rates.
– Applications may display slight image corruption on pixelated 2D patterns.
UPDATE (2025.03.03): Graphics Driver 572.65 HotFix
GeForce Hotfix Display Driver version 572.65 is based on NVIDIA’s latest Game Ready Driver 572.60.
This hotfix addresses the following issue:
– PC may boot to a black screen when connected via DisplayPort with certain monitors.
UPDATE (2025.03.05): Graphics Driver 572.70 WHQL
Game Ready for GeForce RTX 5070 and FragPunk
This new Game Ready Driver supports the new GeForce RTX 5070 GPU and provides the best gaming experience for the latest new games supporting DLSS 4 technology including FragPunk. Further support for new titles leveraging DLSS technology includes the free upgrade for Grand Theft Auto V.
Fixed Issues
Fixed Gaming Bugs
– N/AFixed General Bugs
– PC may boot to a black screen when connected via DisplayPort with certain monitors
UPDATE (2025.03.10): Graphics Driver 572.75 HotFix
GeForce Hotfix Display Driver version 572.75 is based on our latest Game Ready Driver 572.70.
– [GeForce RTX 5080/5090] Graphics cards may not run at full speeds on system reboot when overclocked
– [GeForce RTX 50 series] GeForce RTX 50 series GPUs crashes with black screen
UPDATE (2025.03.19): Graphics Driver 572.83 WHQL
Game Ready for Half-Life 2 RTX Demo and inZOI
This new Game Ready Driver supports the new GeForce RTX 5070 Ti GPU and provides the best gaming experience for the latest new games supporting DLSS 4 technology including the Half-Life 2 RTX Demo and Warhammer 40,000: Darktide. Further support for titles leveraging DLSS technology includes Assassin’s Creed Shadows, The Last of Us Part II Remastered, and the enhanced update for Control. In addition, this driver supports inZOI which features the first integration of NVIDIA ACE technology.
Gaming Technology
– Adds support for the GeForce RTX 5090, 5080, and 5070 Ti notebooks
Fixed Issues
Fixed Gaming Bugs
– N/AFixed General Bugs
– [GeForce RTX 5080/5090] Graphics cards may not run at full speeds on system reboot when overclocked.
– [GeForce RTX 50 series] GeForce RTX 50 series GPUs crashes with black screen.
– Some NVIDIA Control Panel / NVIDIA App settings changes immediately get reset or give error.
– PC may bugcheck IRQL NOT LESS OR EQUAL 0xa during gameplay with HDR enabled.
– [VRED 2026] Optix compile error with R570 branch drivers.
– [Derivative TouchDesigner ] Application stability issues.
According to the device IDs list available in the driver, the new RTX PRO 6000 Blackwell is also supported.
Downloads
- latest version for win10/win11 64-bit (desktop+notebook) @ Geeks3D
- 572.83 win10/win11 x64 @ NVIDIA
- 572.75 Hotfix @ NVIDIA
- 572.70 win10/win11 x64 @ NVIDIA
- 572.65 HotFix win10/win11 x64 @ NVIDIA
- 572.60 win10/win11 x64 @ NVIDIA
- 572.47 win10/win11 x64 @ NVIDIA
- 572.42 win10/win11 x64 @ NVIDIA
- 572.24 Hotfix @ NVIDIA
- 572.16 win10/win11 x64 @ NVIDIA
GeForce 572.83 quick test
OpenGL support
GeForce 572.16
GeForce 572.16 exposes OpenGL 4.6 and 435 extensions for a GeForce RTX 4070 Ti or for a GeForce RTX 5070 on Windows 10 (v22H2). Same OpenGL support than GeForce 556.12 driver.
GL_RENDERER: NVIDIA GeForce RTX 5070/PCIe/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 4.6.0 NVIDIA 572.83 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA OpenGL extensions: 435
GeForce 572.42
Same OpenGL support than 572.16 and 556.12.
GeForce 572.47
Same OpenGL support than 572.16 and 556.12.
GeForce 572.60 / 572.65
Same OpenGL support than 572.16 and 556.12.
GeForce 572.70
Same OpenGL support than 572.16 and 556.12.
GeForce 572.75
Same OpenGL support than 572.16 and 556.12.
GeForce 572.83
Same OpenGL support than 572.16 and 556.12.
Vulkan support
GeForce 572.16
This driver exposes Vulkan 1.4.303 and 234 device extensions for a GeForce RTX 4070 Ti on Windows 10 22H2.
9 new device extensions have been added:
– VK_KHR_compute_shader_derivatives
– VK_KHR_global_priority
– VK_KHR_pipeline_binary
– VK_EXT_depth_clamp_control
– VK_EXT_device_generated_commands
– VK_NV_cluster_acceleration_structure
– VK_NV_cooperative_vector
– VK_NV_partitioned_acceleration_structure
– VK_NV_present_metering
And 21 physical device features are now exposed by this Vulkan 1.4 driver:
– globalPriorityQuery (VK 1.4): YES
– shaderSubgroupRotate (VK 1.4): YES
– shaderSubgroupRotateClustered (VK 1.4): YES
– shaderFloatControls2 (VK 1.4): YES
– shaderExpectAssume (VK 1.4): YES
– rectangularLines (VK 1.4): YES
– bresenhamLines (VK 1.4): YES
– smoothLines (VK 1.4): YES
– stippledRectangularLines (VK 1.4): YES
– stippledBresenhamLines (VK 1.4): YES
– stippledSmoothLines (VK 1.4): YES
– vertexAttributeInstanceRateDivisor (VK 1.4): YES
– vertexAttributeInstanceRateZeroDivisor (VK 1.4): YES
– indexTypeUint8 (VK 1.4): YES
– dynamicRenderingLocalRead (VK 1.4): YES
– maintenance5 (VK 1.4): YES
– maintenance6 (VK 1.4): YES
– pipelineProtectedAccess (VK 1.4): YES
– pipelineRobustness (VK 1.4): YES
– hostImageCopy (VK 1.4): YES
– pushDescriptor (VK 1.4): YES
A new layer is there: VK_LAYER_NV_gr2608 …
# of Vulkan devices: 1 - Device 1 - name: NVIDIA GeForce RTX 4070 Ti - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 10DE-2782 - API version: 1.4.303 - NVIDIA driver version: 572.16.0.0 - VK_KHR_ray_tracing_pipeline information: - shaderGroupHandleSize: 32 - maxRayRecursionDepth: 31 - maxShaderGroupStride: 4096 - shaderGroupBaseAlignment: 64 - shaderGroupHandleCaptureReplaySize: 32 - maxRayDispatchInvocationCount: 1073741824 - shaderGroupHandleAlignment: 32 - maxRayHitAttributeSize: 32 - maxRayDispatchInvocationCount: 1073741824 - VK_KHR_acceleration_structure information: - maxGeometryCount: 16777215 - maxInstanceCount: 16777215 - maxPrimitiveCount: 536870911 - VK_KHR_driver_properties information: - driverName: NVIDIA - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR - driverID: 4 - conformanceVersion: 1.4.0.1 - driverInfo: 572.16 - # of extensions: 234 - VK_KHR_16bit_storage - VK_KHR_8bit_storage - VK_KHR_acceleration_structure - VK_KHR_bind_memory2 - VK_KHR_buffer_device_address - VK_KHR_calibrated_timestamps - VK_KHR_compute_shader_derivatives - VK_KHR_cooperative_matrix - VK_KHR_copy_commands2 - VK_KHR_create_renderpass2 - VK_KHR_dedicated_allocation - VK_KHR_deferred_host_operations - VK_KHR_depth_stencil_resolve - VK_KHR_descriptor_update_template - VK_KHR_device_group - VK_KHR_draw_indirect_count - VK_KHR_driver_properties - VK_KHR_dynamic_rendering - VK_KHR_dynamic_rendering_local_read - VK_KHR_external_fence - VK_KHR_external_fence_win32 - VK_KHR_external_memory - VK_KHR_external_memory_win32 - VK_KHR_external_semaphore - VK_KHR_external_semaphore_win32 - VK_KHR_format_feature_flags2 - VK_KHR_fragment_shader_barycentric - VK_KHR_fragment_shading_rate - VK_KHR_get_memory_requirements2 - VK_KHR_global_priority - VK_KHR_image_format_list - VK_KHR_imageless_framebuffer - VK_KHR_index_type_uint8 - VK_KHR_line_rasterization - VK_KHR_load_store_op_none - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_KHR_maintenance5 - VK_KHR_maintenance6 - VK_KHR_maintenance7 - VK_KHR_map_memory2 - VK_KHR_multiview - VK_KHR_pipeline_binary - VK_KHR_pipeline_executable_properties - VK_KHR_pipeline_library - VK_KHR_present_id - VK_KHR_present_wait - VK_KHR_push_descriptor - VK_KHR_ray_query - VK_KHR_ray_tracing_maintenance1 - VK_KHR_ray_tracing_pipeline - VK_KHR_ray_tracing_position_fetch - VK_KHR_relaxed_block_layout - VK_KHR_sampler_mirror_clamp_to_edge - VK_KHR_sampler_ycbcr_conversion - VK_KHR_separate_depth_stencil_layouts - VK_KHR_shader_atomic_int64 - VK_KHR_shader_clock - VK_KHR_shader_draw_parameters - VK_KHR_shader_expect_assume - VK_KHR_shader_float16_int8 - VK_KHR_shader_float_controls - VK_KHR_shader_float_controls2 - VK_KHR_shader_integer_dot_product - VK_KHR_shader_maximal_reconvergence - VK_KHR_shader_non_semantic_info - VK_KHR_shader_quad_control - VK_KHR_shader_relaxed_extended_instruction - VK_KHR_shader_subgroup_extended_types - VK_KHR_shader_subgroup_rotate - VK_KHR_shader_subgroup_uniform_control_flow - VK_KHR_shader_terminate_invocation - VK_KHR_spirv_1_4 - VK_KHR_storage_buffer_storage_class - VK_KHR_swapchain - VK_KHR_swapchain_mutable_format - VK_KHR_synchronization2 - VK_KHR_timeline_semaphore - VK_KHR_uniform_buffer_standard_layout - VK_KHR_variable_pointers - VK_KHR_vertex_attribute_divisor - VK_KHR_video_decode_av1 - VK_KHR_video_decode_h264 - VK_KHR_video_decode_h265 - VK_KHR_video_decode_queue - VK_KHR_video_encode_h264 - VK_KHR_video_encode_h265 - VK_KHR_video_encode_queue - VK_KHR_video_maintenance1 - VK_KHR_video_queue - VK_KHR_vulkan_memory_model - VK_KHR_win32_keyed_mutex - VK_KHR_workgroup_memory_explicit_layout - VK_KHR_zero_initialize_workgroup_memory - VK_EXT_4444_formats - VK_EXT_attachment_feedback_loop_dynamic_state - VK_EXT_attachment_feedback_loop_layout - VK_EXT_blend_operation_advanced - VK_EXT_border_color_swizzle - VK_EXT_buffer_device_address - VK_EXT_calibrated_timestamps - VK_EXT_color_write_enable - VK_EXT_conditional_rendering - VK_EXT_conservative_rasterization - VK_EXT_custom_border_color - VK_EXT_depth_bias_control - VK_EXT_depth_clamp_control - VK_EXT_depth_clamp_zero_one - VK_EXT_depth_clip_control - VK_EXT_depth_clip_enable - VK_EXT_depth_range_unrestricted - VK_EXT_descriptor_buffer - VK_EXT_descriptor_indexing - VK_EXT_device_fault - VK_EXT_device_generated_commands - VK_EXT_discard_rectangles - VK_EXT_dynamic_rendering_unused_attachments - VK_EXT_extended_dynamic_state - VK_EXT_extended_dynamic_state2 - VK_EXT_extended_dynamic_state3 - VK_EXT_external_memory_host - VK_EXT_fragment_shader_interlock - VK_EXT_full_screen_exclusive - VK_EXT_graphics_pipeline_library - VK_EXT_hdr_metadata - VK_EXT_host_image_copy - VK_EXT_host_query_reset - VK_EXT_image_2d_view_of_3d - VK_EXT_image_robustness - VK_EXT_image_sliced_view_of_3d - VK_EXT_image_view_min_lod - VK_EXT_index_type_uint8 - VK_EXT_inline_uniform_block - VK_EXT_legacy_vertex_attributes - VK_EXT_line_rasterization - VK_EXT_load_store_op_none - VK_EXT_memory_budget - VK_EXT_memory_priority - VK_EXT_mesh_shader - VK_EXT_multi_draw - VK_EXT_mutable_descriptor_type - VK_EXT_nested_command_buffer - VK_EXT_non_seamless_cube_map - VK_EXT_opacity_micromap - VK_EXT_pageable_device_local_memory - VK_EXT_pci_bus_info - VK_EXT_pipeline_creation_cache_control - VK_EXT_pipeline_creation_feedback - VK_EXT_pipeline_library_group_handles - VK_EXT_pipeline_robustness - VK_EXT_post_depth_coverage - VK_EXT_primitive_topology_list_restart - VK_EXT_primitives_generated_query - VK_EXT_private_data - VK_EXT_provoking_vertex - VK_EXT_queue_family_foreign - VK_EXT_robustness2 - VK_EXT_sample_locations - VK_EXT_sampler_filter_minmax - VK_EXT_scalar_block_layout - VK_EXT_separate_stencil_usage - VK_EXT_shader_atomic_float - VK_EXT_shader_demote_to_helper_invocation - VK_EXT_shader_image_atomic_int64 - VK_EXT_shader_module_identifier - VK_EXT_shader_object - VK_EXT_shader_replicated_composites - VK_EXT_shader_subgroup_ballot - VK_EXT_shader_subgroup_vote - VK_EXT_shader_viewport_index_layer - VK_EXT_subgroup_size_control - VK_EXT_swapchain_maintenance1 - VK_EXT_texel_buffer_alignment - VK_EXT_tooling_info - VK_EXT_transform_feedback - VK_EXT_vertex_attribute_divisor - VK_EXT_vertex_input_dynamic_state - VK_EXT_ycbcr_2plane_444_formats - VK_EXT_ycbcr_image_arrays - VK_NV_clip_space_w_scaling - VK_NV_cluster_acceleration_structure - VK_NV_compute_shader_derivatives - VK_NV_cooperative_matrix - VK_NV_cooperative_vector - VK_NV_copy_memory_indirect - VK_NV_corner_sampled_image - VK_NV_coverage_reduction_mode - VK_NV_cuda_kernel_launch - VK_NV_dedicated_allocation - VK_NV_dedicated_allocation_image_aliasing - VK_NV_descriptor_pool_overallocation - VK_NV_device_diagnostic_checkpoints - VK_NV_device_diagnostics_config - VK_NV_device_generated_commands - VK_NV_device_generated_commands_compute - VK_NV_external_memory - VK_NV_external_memory_win32 - VK_NV_fill_rectangle - VK_NV_fragment_coverage_to_color - VK_NV_fragment_shader_barycentric - VK_NV_fragment_shading_rate_enums - VK_NV_framebuffer_mixed_samples - VK_NV_geometry_shader_passthrough - VK_NV_inherited_viewport_scissor - VK_NV_linear_color_attachment - VK_NV_low_latency - VK_NV_low_latency2 - VK_NV_memory_decompression - VK_NV_mesh_shader - VK_NV_optical_flow - VK_NV_partitioned_acceleration_structure - VK_NV_present_metering - VK_NV_raw_access_chains - VK_NV_ray_tracing - VK_NV_ray_tracing_invocation_reorder - VK_NV_ray_tracing_motion_blur - VK_NV_representative_fragment_test - VK_NV_sample_mask_override_coverage - VK_NV_scissor_exclusive - VK_NV_shader_atomic_float16_vector - VK_NV_shader_image_footprint - VK_NV_shader_sm_builtins - VK_NV_shader_subgroup_partitioned - VK_NV_shading_rate_image - VK_NV_viewport_array2 - VK_NV_viewport_swizzle - VK_NV_win32_keyed_mutex - VK_NVX_binary_import - VK_NVX_image_view_handle - VK_NVX_multiview_per_view_attributes - VK_AMD_buffer_marker - VK_GOOGLE_user_type - # of layers: 2 - VK_LAYER_NV_optimus - VK_LAYER_NV_gr2608 - # of memory heaps: 2 - heap 1: 11996 MB - heap 2: 8148 MB - # of features: 151 - robustBufferAccess (VK 1.0): YES - fullDrawIndexUint32 (VK 1.0): YES - imageCubeArray (VK 1.0): YES - independentBlend (VK 1.0): YES - geometryShader (VK 1.0): YES - tessellationShader (VK 1.0): YES - sampleRateShading (VK 1.0): YES - dualSrcBlend (VK 1.0): YES - logicOp (VK 1.0): YES - multiDrawIndirect (VK 1.0): YES - drawIndirectFirstInstance (VK 1.0): YES - depthClamp (VK 1.0): YES - depthBiasClamp (VK 1.0): YES - fillModeNonSolid (VK 1.0): YES - depthBounds (VK 1.0): YES - wideLines (VK 1.0): YES - largePoints (VK 1.0): YES - alphaToOne (VK 1.0): YES - multiViewport (VK 1.0): YES - samplerAnisotropy (VK 1.0): YES - textureCompressionETC2 (VK 1.0): NO - textureCompressionASTC_LDR (VK 1.0): NO - textureCompressionBC (VK 1.0): YES - occlusionQueryPrecise (VK 1.0): YES - pipelineStatisticsQuery (VK 1.0): YES - vertexPipelineStoresAndAtomics (VK 1.0): YES - fragmentStoresAndAtomics (VK 1.0): YES - shaderTessellationAndGeometryPointSize (VK 1.0): YES - shaderImageGatherExtended (VK 1.0): YES - shaderStorageImageExtendedFormats (VK 1.0): YES - shaderStorageImageMultisample (VK 1.0): YES - shaderStorageImageReadWithoutFormat (VK 1.0): YES - shaderStorageImageWriteWithoutFormat (VK 1.0): YES - shaderUniformBufferArrayDynamicIndexing (VK 1.0): YES - shaderSampledImageArrayDynamicIndexing (VK 1.0): YES - shaderStorageBufferArrayDynamicIndexing (VK 1.0): YES - shaderStorageImageArrayDynamicIndexing (VK 1.0): YES - shaderClipDistance (VK 1.0): YES - shaderCullDistance (VK 1.0): YES - shaderFloat64 (VK 1.0): YES - shaderInt64 (VK 1.0): YES - shaderInt16 (VK 1.0): YES - shaderResourceResidency (VK 1.0): YES - shaderResourceMinLod (VK 1.0): YES - sparseBinding (VK 1.0): YES - sparseResidencyBuffer (VK 1.0): YES - sparseResidencyImage2D (VK 1.0): YES - sparseResidencyImage3D (VK 1.0): YES - sparseResidency2Samples (VK 1.0): YES - sparseResidency4Samples (VK 1.0): YES - sparseResidency8Samples (VK 1.0): YES - sparseResidency16Samples (VK 1.0): YES - sparseResidencyAliased (VK 1.0): YES - variableMultisampleRate (VK 1.0): YES - inheritedQueries (VK 1.0): YES - shaderDrawParameters (VK 1.1): YES - storageBuffer16BitAccess (VK 1.1): YES - uniformAndStorageBuffer16BitAccess (VK 1.1): YES - storagePushConstant16 (VK 1.1): YES - storageInputOutput16 (VK 1.1): NO - multiview (VK 1.1): YES - multiviewGeometryShader (VK 1.1): YES - multiviewTessellationShader (VK 1.1): YES - variablePointersStorageBuffer (VK 1.1): YES - variablePointers (VK 1.1): YES - protectedMemory (VK 1.1): NO - samplerYcbcrConversion (VK 1.1): YES - shaderDrawParameters (VK 1.1): YES - samplerMirrorClampToEdge (VK 1.2): YES - drawIndirectCount (VK 1.2): YES - storageBuffer8BitAccess (VK 1.2): YES - uniformAndStorageBuffer8BitAccess (VK 1.2): YES - storagePushConstant8 (VK 1.2): YES - shaderBufferInt64Atomics (VK 1.2): YES - shaderSharedInt64Atomics (VK 1.2): YES - shaderFloat16 (VK 1.2): YES - shaderInt8 (VK 1.2): YES - descriptorIndexing (VK 1.2): YES - shaderInputAttachmentArrayDynamicIndexing (VK 1.2): YES - shaderUniformTexelBufferArrayDynamicIndexing (VK 1.2): YES - shaderStorageTexelBufferArrayDynamicIndexing (VK 1.2): YES - shaderUniformBufferArrayNonUniformIndexing (VK 1.2): YES - shaderSampledImageArrayNonUniformIndexing (VK 1.2): YES - shaderStorageBufferArrayNonUniformIndexing (VK 1.2): YES - shaderStorageImageArrayNonUniformIndexing (VK 1.2): YES - shaderInputAttachmentArrayNonUniformIndexing (VK 1.2): YES - shaderUniformTexelBufferArrayNonUniformIndexing (VK 1.2): YES - shaderStorageTexelBufferArrayNonUniformIndexing (VK 1.2): YES - descriptorBindingUniformBufferUpdateAfterBind (VK 1.2): YES - descriptorBindingSampledImageUpdateAfterBind (VK 1.2): YES - descriptorBindingStorageImageUpdateAfterBind (VK 1.2): YES - descriptorBindingStorageBufferUpdateAfterBind (VK 1.2): YES - descriptorBindingUniformTexelBufferUpdateAfterBind (VK 1.2): YES - descriptorBindingStorageTexelBufferUpdateAfterBind (VK 1.2): YES - descriptorBindingUpdateUnusedWhilePending (VK 1.2): YES - descriptorBindingPartiallyBound (VK 1.2): YES - descriptorBindingVariableDescriptorCount (VK 1.2): YES - runtimeDescriptorArray (VK 1.2): YES - samplerFilterMinmax (VK 1.2): YES - scalarBlockLayout (VK 1.2): YES - imagelessFramebuffer (VK 1.2): YES - uniformBufferStandardLayout (VK 1.2): YES - shaderSubgroupExtendedTypes (VK 1.2): YES - separateDepthStencilLayouts (VK 1.2): YES - hostQueryReset (VK 1.2): YES - timelineSemaphore (VK 1.2): YES - bufferDeviceAddress (VK 1.2): YES - bufferDeviceAddressCaptureReplay (VK 1.2): YES - bufferDeviceAddressMultiDevice (VK 1.2): YES - vulkanMemoryModel (VK 1.2): YES - vulkanMemoryModelDeviceScope (VK 1.2): YES - vulkanMemoryModelAvailabilityVisibilityChains (VK 1.2): YES - shaderOutputViewportIndex (VK 1.2): YES - shaderOutputLayer (VK 1.2): YES - subgroupBroadcastDynamicId (VK 1.2): YES - robustImageAccess (VK 1.3): YES - inlineUniformBlock (VK 1.3): YES - descriptorBindingInlineUniformBlockUpdateAfterBind (VK 1.3): YES - pipelineCreationCacheControl (VK 1.3): YES - privateData (VK 1.3): YES - shaderDemoteToHelperInvocation (VK 1.3): YES - shaderTerminateInvocation (VK 1.3): YES - subgroupSizeControl (VK 1.3): YES - computeFullSubgroups (VK 1.3): YES - synchronization2 (VK 1.3): YES - textureCompressionASTC_HDR (VK 1.3): NO - shaderZeroInitializeWorkgroupMemory (VK 1.3): YES - dynamicRendering (VK 1.3): YES - shaderIntegerDotProduct (VK 1.3): YES - maintenance4 (VK 1.3): YES - globalPriorityQuery (VK 1.4): YES - shaderSubgroupRotate (VK 1.4): YES - shaderSubgroupRotateClustered (VK 1.4): YES - shaderFloatControls2 (VK 1.4): YES - shaderExpectAssume (VK 1.4): YES - rectangularLines (VK 1.4): YES - bresenhamLines (VK 1.4): YES - smoothLines (VK 1.4): YES - stippledRectangularLines (VK 1.4): YES - stippledBresenhamLines (VK 1.4): YES - stippledSmoothLines (VK 1.4): YES - vertexAttributeInstanceRateDivisor (VK 1.4): YES - vertexAttributeInstanceRateZeroDivisor (VK 1.4): YES - indexTypeUint8 (VK 1.4): YES - dynamicRenderingLocalRead (VK 1.4): YES - maintenance5 (VK 1.4): YES - maintenance6 (VK 1.4): YES - pipelineProtectedAccess (VK 1.4): YES - pipelineRobustness (VK 1.4): YES - hostImageCopy (VK 1.4): YES - pushDescriptor (VK 1.4): YES - # of hardware limits: 106 - maxImageDimension1D: 32768 - maxImageDimension2D: 32768 - maxImageDimension3D: 16384 - maxImageDimensionCube: 32768 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 65536 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 4294967295 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1024 - sparseAddressSpaceSize: 1099511627776 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 1048576 - maxSamplerAllocationCount: 1048576 - maxPerStageDescriptorStorageBuffers: 1048576 - maxPerStageDescriptorSampledImages: 1048576 - maxPerStageDescriptorStorageImages: 1048576 - maxPerStageDescriptorInputAttachments: 1048576 - maxPerStageResources: 4294967295 - maxDescriptorSetSamplers: 1048576 - maxDescriptorSetUniformBuffers: 1048576 - maxDescriptorSetUniformBuffersDynamic: 15 - maxDescriptorSetStorageBuffers: 1048576 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 1048576 - maxDescriptorSetStorageImages: 1048576 - maxDescriptorSetInputAttachments: 1048576 - maxVertexInputAttributes: 32 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 2048 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4216 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 1024 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 4294967295 - maxComputeSharedMemorySize: 49152 - maxComputeSharedMemorySize: 2147483647 x 65535 x 65535 - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: 1024 x 1024 x 64 - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: 32768 x 32768 - viewportBoundsRange: -65536.000000 x 65536.000000 - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 16 - minUniformBufferOffsetAlignment: 64 - minStorageBufferOffsetAlignment: 16 - minTexelOffset: -8 - maxTexelOffset: 7 - minTexelGatherOffset: -32 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 32768 - maxFramebufferHeight: 32768 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 1.000000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: 1.000000 x 2047.937500 - lineWidthRange: 1.000000 x 64.000000 - pointSizeGranularity: 0.062500 - lineWidthGranularity: 0.062500 - strictLines: 1 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 64
GeForce 572.42
Same Vulkan support than 572.16.
GeForce 572.47
Same Vulkan support than 572.16.
GeForce 572.65 / 572.65
Same Vulkan support than 572.16.
GeForce 572.70
Same Vulkan support than 572.16.
GeForce 572.75
Same Vulkan support than 572.16.
GeForce 572.83
Same Vulkan support than 572.16.
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-5070-ti-game-ready-driver/
https://www.nvidia.com/en-us/drivers/details/240920/
https://us.download.nvidia.com/Windows/572.47/572.47-desktop-win10-win11-64bit-international-dch-whql.exe
https://us.download.nvidia.com/Windows/572.47/572.47-win11-win10-release-notes.pdf
Nvidia GeForce 572.47 WHQL graphics driver
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-5070-game-ready-driver/
https://us.download.nvidia.com/Windows/572.70/572.70-desktop-win10-win11-64bit-international-dch-whql.exe
https://us.download.nvidia.com/Windows/572.70/572.70-win11-win10-release-notes.pdf
Nvidia GeForce 572.70 WHQL graphics driver